The new leader ability of Asajj seems to be interesting for the Rancor raid in a Nightsister team.
Nightsisters gain 50% turn meter when they fall below 100% health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be resisted.
IMO it sounds good with Teebo in the team. I could imagine:
Phase 1
* Asajj (L)
* Old Daka for the Stun
* Nighsister Acolyte for the Dispell on finishing blow
* QGJ for his basic Omega and assist (who can be a Nightsister and reduces TM)
* Teebo because of Teebo
A lot of dispell !
Phase 2
* Asajj (L)
* Talia
* Initiate
* CT-5555 (speed reduction and assist)
* Teebo again
The new leader ability of Asajj seems to be interesting for the Rancor raid in a Nightsister team.
Nightsisters gain 50% turn meter when they fall below 50% health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be resisted.
IMO it sounds good with Teebo in the team. I could imagine:
Phase 1
* Asajj (L)
* Old Daka for the Stun
* Nighsister Acolyte for the Dispell on finishing blow
* QGJ for his basic Omega and assist (who can be a Nightsister and reduces TM)
* Teebo because of Teebo
A lot of dispell !
Phase 2
* Asajj (L)
* Talia
* Initiate
* CT-5555 (speed reduction and assist)
* Teebo again
not quite sure - IMO Teebo is useless if is not lead and for nightsisters it is still 50% chance which is 1 of 8
Yesterday I ran Teebo, QGJ with Omega basic, CT-5555, but the TM reduction was not effective in every shots, and this is where I want to compare this new Asajj ability that the TM reduction can't be resisted.
Finally, my round of yesterday with Teebo lead in Phase 2 was not so succesful because of that resist. Moreover, with the speed that Asajj provides, you have a basic acolyte at 175 and a Daka at 164.
And so, the average of 50% can be compared to the 65% of QGJ or even the basic if stealth of Teebo.
Yesterday I ran Teebo, QGJ with Omega basic, CT-5555, but the TM reduction was not effective in every shots, and this is where I want to compare this new Asajj ability that the TM reduction can't be resisted.
Finally, my round of yesterday with Teebo lead in Phase 2 was not so succesful because of that resist. Moreover, with the speed that Asajj provides, you have a basic acolyte at 175 and a Daka at 164.
And so, the average of 50% can be compared to the 65% of QGJ or even the basic if stealth of Teebo.
Except it's a 50% chance to remove 20% TM. If the captain is at half TM, you need it to proc 3 times to reduce his TM to 0%. That's, on average, 6 attacks. Teebo reduces 100% TM 85% of the time, as long as your potency is high enough.
I don't know about the whole cant be resisted thing I get a lot of Jedi resisting Vader's ability block in GW and he should not be able to be evaded or resisted.
The new leader ability of Asajj seems to be interesting for the Rancor raid in a Nightsister team.
Nightsisters gain 50% turn meter when they fall below 50% health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be resisted.
IMO it sounds good with Teebo in the team. I could imagine:
Phase 1
* Asajj (L)
* Old Daka for the Stun
* Nighsister Acolyte for the Dispell on finishing blow
* QGJ for his basic Omega and assist (who can be a Nightsister and reduces TM)
* Teebo because of Teebo
A lot of dispell !
Phase 2
* Asajj (L)
* Talia
* Initiate
* CT-5555 (speed reduction and assist)
* Teebo again
not quite sure - IMO Teebo is useless if is not lead and for nightsisters it is still 50% chance which is 1 of 8
EDIT: and NS are still slow
You consider base speeds (unmodded) to start
Asajj 186
Daka 164
Acolyte 175
Slow
Edit: Mis-read intial post thought this was about the Tank Raid. Rancor raid is a dead horse. Teebo lead or high speed DPS.
The new leader ability of Asajj seems to be interesting for the Rancor raid in a Nightsister team.
Nightsisters gain 50% turn meter when they fall below 50% health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be resisted.
IMO it sounds good with Teebo in the team. I could imagine:
Phase 1
* Asajj (L)
* Old Daka for the Stun
* Nighsister Acolyte for the Dispell on finishing blow
* QGJ for his basic Omega and assist (who can be a Nightsister and reduces TM)
* Teebo because of Teebo
A lot of dispell !
Phase 2
* Asajj (L)
* Talia
* Initiate
* CT-5555 (speed reduction and assist)
* Teebo again
not quite sure - IMO Teebo is useless if is not lead and for nightsisters it is still 50% chance which is 1 of 8
EDIT: and NS are still slow
You consider base speeds (unmodded) to start
Asajj 186
Daka 164
Acolyte 175
Slow
Wouldn't asajj be 207?
75 for no buffed enemies, (unless shore or baze)
28 from lead.
Initiate:140
Talia:143
It's quite interesting and finally should be also tested outside of the raid, with STHan giving additional TM in addition to their first quick shot (gain 50% TM when under 100% health). With that basic speed without mods and TM manipulation, they really can become playable.
The new leader ability of Asajj seems to be interesting for the Rancor raid in a Nightsister team.
Nightsisters gain 50% turn meter when they fall below 50% health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be resisted.
IMO it sounds good with Teebo in the team. I could imagine:
Phase 1
* Asajj (L)
* Old Daka for the Stun
* Nighsister Acolyte for the Dispell on finishing blow
* QGJ for his basic Omega and assist (who can be a Nightsister and reduces TM)
* Teebo because of Teebo
A lot of dispell !
Phase 2
* Asajj (L)
* Talia
* Initiate
* CT-5555 (speed reduction and assist)
* Teebo again
not quite sure - IMO Teebo is useless if is not lead and for nightsisters it is still 50% chance which is 1 of 8
EDIT: and NS are still slow
You consider base speeds (unmodded) to start
Asajj 186
Daka 164
Acolyte 175
Slow
Ok - they are not slow wrong calculation. Main problem for me is that NS is not usable anywhere and not worth it, but if you got it leveled and geared...there is a chance
I don't think Assaj would be that fast against the Rancor since there is only one of him. That would knock her down to 126 unmodded unless I misunderstand something about her Unique.
I don't think Assaj would be that fast against the Rancor since there is only one of him. That would knock her down to 126 unmodded unless I misunderstand something about her Unique.
My bad I was thinking p1 of tank raid. Mis-read part of the post.
The new leader ability of Asajj seems to be interesting for the Rancor raid in a Nightsister team.
Nightsisters gain 50% turn meter when they fall below 50% health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be resisted.
IMO it sounds good with Teebo in the team. I could imagine:
Phase 1
* Asajj (L)
* Old Daka for the Stun
* Nighsister Acolyte for the Dispell on finishing blow
* QGJ for his basic Omega and assist (who can be a Nightsister and reduces TM)
* Teebo because of Teebo
A lot of dispell !
Phase 2
* Asajj (L)
* Talia
* Initiate
* CT-5555 (speed reduction and assist)
* Teebo again
not quite sure - IMO Teebo is useless if is not lead and for nightsisters it is still 50% chance which is 1 of 8
EDIT: and NS are still slow
You consider base speeds (unmodded) to start
Asajj 186
Daka 164
Acolyte 175
Slow
Wouldn't asajj be 207?
75 for no buffed enemies, (unless shore or baze)
28 from lead.
Initiate:140
Talia:143
Those numbers were based on P1 of tank raid
4 enemies +60
Lead +28
base 98
I don't think Assaj would be that fast against the Rancor since there is only one of him. That would knock her down to 126 unmodded unless I misunderstand something about her Unique.
98 + 28 (L) + 15 (Unique) = 141 on basic speed since Rancor has never a Buff on it. Each NS is sure to remove 20% of TM since it cannot be resisted, so take 3 NS + QGJ (assist calls NS and Basic also removes TM) + Five and Rancor will not hit so often.
Replies
not quite sure - IMO Teebo is useless if is not lead and for nightsisters it is still 50% chance which is 1 of 8
EDIT: and NS are still slow
Vader (L), Palp, RG, Magmatrooper and SID
It was disapointing. No match for the classic Teebo raidingparty! Sadly.
Sure i've got his leaderskill not zetaed but i don't think this will make some significant changes.
Finally, my round of yesterday with Teebo lead in Phase 2 was not so succesful because of that resist. Moreover, with the speed that Asajj provides, you have a basic acolyte at 175 and a Daka at 164.
And so, the average of 50% can be compared to the 65% of QGJ or even the basic if stealth of Teebo.
Except it's a 50% chance to remove 20% TM. If the captain is at half TM, you need it to proc 3 times to reduce his TM to 0%. That's, on average, 6 attacks. Teebo reduces 100% TM 85% of the time, as long as your potency is high enough.
You consider base speeds (unmodded) to start
Asajj 186
Daka 164
Acolyte 175
Slow
Edit: Mis-read intial post thought this was about the Tank Raid. Rancor raid is a dead horse. Teebo lead or high speed DPS.
Wouldn't asajj be 207?
75 for no buffed enemies, (unless shore or baze)
28 from lead.
Initiate:140
Talia:143
Ok - they are not slow wrong calculation. Main problem for me is that NS is not usable anywhere and not worth it, but if you got it leveled and geared...there is a chance
I don't think Assaj would be that fast against the Rancor since there is only one of him. That would knock her down to 126 unmodded unless I misunderstand something about her Unique.
My bad I was thinking p1 of tank raid. Mis-read part of the post.
Those numbers were based on P1 of tank raid
4 enemies +60
Lead +28
base 98
98 + 28 (L) + 15 (Unique) = 141 on basic speed since Rancor has never a Buff on it. Each NS is sure to remove 20% of TM since it cannot be resisted, so take 3 NS + QGJ (assist calls NS and Basic also removes TM) + Five and Rancor will not hit so often.