UNIT NAME: General Kenobi ALIGNMENT: Light CATEGORIES: Light Side, Tank, Galactic Republic, Jedi, Leader Vigorous Jedi Tank who gains Foresight, dispels debuffs to grant buffs, and calls buffed allies to assist
Basic: Intuitive Strike
FINAL TEXT: Deal Physical damage to target enemy with a 75% chance to grant Foresight for 2 turns to a random ally that doesn't have it. If all allies are buffed, deal double damage.
Special 1: The Negotiator (Cooldown 4)
FINAL TEXT: Dispel all debuffs from all allies and grant them the opposite buffs, if any, for 2 turns. All allies that were not debuffed gain Retribution for 2 turns. General Kenobi gains 60% Turn Meter.
Special 2: Lead the Charge (Cooldown 4)
FINAL TEXT: Deal Physical damage to target enemy and grant a random other ally Offense Up for 2 turns. Call all other buffed allies to assist, dealing 30% less damage. Jedi Knight Anakin and Ahsoka Tano are not affected by this damage penalty.
Leader: 212th Attack Battalion Commander
FINAL TEXT: Jedi and Clone allies have +30% Max Health and +70% Defense. After a Jedi ally uses a team-healing Special ability, all other allies at full Health are called to assist, dealing 50% less damage. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn.
FINAL TEXT (ZETA): At the end of his turn, General Kenobi has a 65% chance to gain Foresight for 2 turns.
Whenever another ally is critically hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi Taunts for 1 turn. If all allies are Galactic Republic, General Kenobi Taunts for 1 turn whenever another Galactic Republic ally loses any Protection Up.