I had finally decided to gear my 4* shoretrooper a few days ago. I made the determination he'd be necessary in arena to hold rank. Since I made that decision, 3 or 4 characters have been released, with more on the way.
My shore is g8. It will take 28 straight days of farming stun guns, arrays, and detonators to reach g11. That includes challenges and donations. Who knows what the meta will look like in a month, what new characters will be released/adjusted to render my month long plan fruitless? I'd like to gear my new sf. He needs all the same stuff. That's another month I'm sure.
I like the idea of this being a collectible game and possibly never collecting everything. I just think with the increased gear levels and onslaught of new characters, it's gotten to be a bit much. I think something should be done to help characters reach g10 (relatively) quickly. 11 can still be a higher wall if necessary.
Let me know if you agree or disagree.
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Well the training droids is what makes the credit crunch
Many months ago I argued the credit crunch was bad and the gear crunch was ok. (I still think it was at the time.)
Things have now changed, imo.
I say they have have reduced the gear crunch if you choose to use ship currency in that manner.
People are getting bored having to wait around a month to max a toon. They should add G12 and reduce the cost to get to G10 IMO.
I appreciate this message. I am not arguing to make it easy to get to max gear and max all the characters, as you say. I simply think it should be easier than it is now, and I personally don't think sacrificing ships should be the way to go about it.
its purple gear on that makes it harder, specially the gear everyone needs
cuffs carbantis holoprojectos stungun
mk5 generator mk4 comlink raid gear
then at g10 the new gold/purple gear
It's a huge canyon between speeding up progression a bit and the picture you paint of everyone instantly having maxed out rosters. The purse strings need to be loosened on lower gear levels.
https://swgoh.gg/u/bookert/
yep the solution is shipments, refresh and gear up like a whale. even buying a single stun cuff puts you ahead, when it comes from going from g8 to g9
Edit: Read this. The thread I made on the gear grind that got moved to the Feedback section so the devs can see it.
Thanks I commented in yours as well. Hopefully they read general as well...
Edit: I see this was moved to squad and character strategy. This has absolutely nothing to do with strategy. Please learn to read before moving things.
I am not f2p by any means. This game has well over 1k of my hard-earned money. $400 of that went for 7* Echo and 7* Rex (only 2 toons i ever bought). Still, far more than i ever thought it would. I still have only 2 solid AAT teams for Heroic, don't have SunFac, or Wiggs...but i never liked rebels, or chasing the meta.
Still stay top 10 in arena, still 1st at payout, top 5 in fleets and the 1 toon i am working on now (Boba) is gear X and in desperate need of better mods and gear XI, but it will come in time. Am i trying to lvl any new rebels ? No. Am i working on more than 1 toon ? No. Am i in every tourney ? No, not competitively anyways. I tried in 2 tourneys....both Shore. Have him at 5* and he is just fine.
I am waiting for someone i really want in tourneys...Jedi Luke, Mother Talzin, a big-name Sith like Naga Sadow or Darth Sion. Until then, i will horde my points and 7* who i want when i see them.
I don't participate in tournaments, or bother with making messages about them. I stopped after the last shoreT one. They are what they are.
I have played this game for almost a year now. I know how it goes. I don't make this post from a complainers point of view. I make it as a suggestion for the health of the game. I enjoy it, I want it to stay popular. I believe the current gear wall needs to be adjusted to keep other players from getting discouraged and potentially giving up on the game.
It's especially true for gear pieces that are needed at early levels *and* later on; the need for those pieces is increasing exponentially every time we get a new gear level added to the game (I'm looking at you, Mk3 Holo Projectors) while the drop rate remains constant. Not only does that situation frustrate us long-timers, it also ensures that new players can never possibly hope to catch up, which isn't good for the long-term playerbase population.