First off, this is a great ability that has made Darth Maul relevant. Thank you.
There is one major problem that needs an immediate fix, however. Daze blocks the counter attack ability of those afflicted. Few things are more exciting than coming up against a Jedi team led by IGD and having Maul land Daze on all of them in the first round, nullifying their counterattack!...... until each of the newly afflicted enemies counterattacks as a result of Daze being applied..... 100%, every single time. Then no counterattacks again until it wears off.
Please fix this. If you have just been afflicted with a debut for, you shouldn't be able to ignore it the turn that it was inflicted. It should take effect immediately, just like every other debuff.
Thanks.
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But, failing that, we know that raid bosses "cheat" - i.e. ignore foresight, have immunity to TMR, immunity to stun, and a whole host of great abilities that are designed just to mess with us. This mechanic shouldn't be present in GW and/or arena.