It makes the game unfair and unbearable, plus an insult to cannon to elevate such minor characters (with the exception of Lando).
Please tone them down. Its way overdue.
By the way, my ally code is 166-274-764, in case you were wondering what I have contributed to the game.
The Knights of Ren 10
I would like to see General Grevious with a unique ability to Counter each supporting character in a Synergized attack.
GG is hard to farm, so not really a viable option for most.
Lando's reset is nuts.
It is a disaster to this game's growth with such a broken combo. It isn't fun to play or play against. It's cheesy, lame and disgusting.
I got my characters to around level 70 and the endless rebel teams stopped my GW and Arena progress in its tracks.
It's a massive game breaker, a failure in development and one of the main reasons I stopped playing.
Lol Bring it on, I'd like to know what they do that the rest of us don't see! haha
Who uses Veers?
I refuse to be another Lando & Wiggs arena team!!! There are so many out there its boring!
I struggle to stay competitive in arena due to the gear crunch though -
(which is another story, I never get needed gear from raids and farming and perhaps there should be special gear events - see my suggestions in the events feedback section)
- my team is way more powerful than most Lando & Wiggs teams a face, but they still give me a run for my money - which says a lot to their over power and speed.
Speed is a big issue with arena, if these lando & Wiggs teams get to go first, you are finished.
Arena is boring - I don't feel that any character needs a "nerf" but there should be a better way of releasing teams to avoid this meta thing.
Nihilus is out - lets say Sith are the new meta - then arena will be flooded with teams of nihilus and sith! - but if the Dev team made sith vulnerable to jedi, then jedi are vulnerable to rebels, then rebels are vulnerable sith - then you have eliminated the "meta" and aspects of the game, such as arena can be fun again.
Yep, the Chaze adding to it, makes it much more RNG for me, but normally able to handle them semi okay.
However, in the battles where I have beaten them, I used to go after Wedge first because he usually has he least amount of hitpoints, but now I focus all out on Biggs right away. If you can take him down and that team loses his "comrade in arm" ability, the rest of the team will crumble fairly quick as their synergies are totally thrown off.
I don't mind the competition, but it does take away from the game when 50% or more of the arena teams are the same... becomes repeatitive when people have no incentive to power up and try out other characters and team combo's...
I for one would absolutely love to see the Ewoks and Tuskens get a big upgrade and become competitive arena teams with powerful synergies...
that is different then my approach by far. I always drop Wedge first, followed by Lando, normally leaving Biggs for last every time. My main reasoning, is that I am a counter team, and tend to counter any attack, also I repubution on most, so you have three to five people attacking on any AoE.
Of course, this makes things difficult with STH, but happens and I live through it. Biggs though, I leave because of his TM regen on being hit with a Crit, since I crit often I find him almost single handed taking me out ^^
Makes sense, team composition definitely influences strategy. Your team is more of an endurance based, counter team and my team is designed to be a 2 turn powerhouse team; kinda like powering up the Death Star! haha
I use Boba and Vader to build up the AoE debuffs on round 1 and bring the pain on round two with massive hits from Execute and Saber Throw that has one shot kill potential... I'll sometimes swap Mace for Sidious if the opposing team has no taunters for an even bigger 2nd round attack.
PRO: often results in getting the first kill of the match and huge momentum advantage that leads to victory
CON: if the other team manages to survive the onslaught or removes all the debuffs (Akbar with Wiggs/Lando is very dangerous to me and must be taken out first), then I could be in a lot of trouble...
been using JKA lately for my debuffs on Baze, works wonders, but Chir can remove it with ease. one more omega piece and JKA will not have to worry about that as much, since he will be able to apply it much easier.
I also find this helping in the fact that it stops Lando, Biggs, and Wedge from their crit heals as well, since he will be countering them most of the time as well.
Wait till you get to the competitive ranks... then you wish that was all you were facing.