Adaptive F2P Guide

Prev13456748
Raw
559 posts Member
edited October 2017
This guide is thought to be for new accounts. We start with rebels because those have multiple purposes, e.g. Lando and STH are scoundrels you need for events, Wedge and Biggs are good pilots, and five rebels together will master the Palpatine event. Furthermore if you follow this guide, you get the pilots and ships for the zeta mat challenge and Jedi to unlock 5*-mods in the mod store. You will also get EP, Vader, TFP, RG and Tarkin who will open the doors to the R2D2 event. Both your arena squad and fleet will profit from synergies.
  • -1) You may want to manipulate your time zone so you have your collection/fighting time at more convenient hours. See below when these hours are.
  • 0) After you start a new account, pull a chromium pack for 350 crystals (play some normal and hard battles, collect achievements until you have these crystals).
    Optional:
    [If you don't get a good toon, you may want to start another account until you get one (best might be Rex, Chirrut, Baze, Lando, Qui-Gon Jinn (QGJ)). You may want to avoid to become level 28 (arena start) for some days and just collect energy and buy gear salvage from shipments. Only use cantina energy on Lando shards and buy Boba shards in cantina store. Participate in events if possible. This creates a stockpile of credits, ability mats and gear salvage that will be very helpful once the arena race starts at level 28.]

    There are different spots to farm your toons:
    Hard nodes, Cantina nodes, Cantina Store, SquadArena Store, Galactic War (GW) store, Guild Store, Fleet Arena Store (lvl 60).
  • 1) Farm Lando in cantina 1-E
  • 2) Farm Boba Fett in cantina store to 7*
  • 3) Farm STH in the Squad Arena Store to 7*
  • 4) Farm Biggs in GW store to 7*
  • 5) Farm Jedi Consular (7* if you want to use him as a pilot or for the Yoda challenge, but no haste) and Chewie (4* is minimum, 5* recommended, because of crit mod challenge) from hard nodes. Optional: Royal Guard/First Order TIE Pilot (FOTP, lvl54 req). But gear is more important than shards generally speaking.

    This leads to your Arena team of Lando (Lead), Biggs, STH, Boba Fett, JC

    Always keep level, abilities and most important gear of your arena team to maximum!

    (While JC is a very good pilot, he is not very good as an arena toon. We want to replace him soon and only star him for the mod challenge (optional Yoda event) and as a pilot. You can let him fall behind in gear once you have another arena toon.)
  • 6) In Guild store farm Rex (req. lvl 60, as an alternative lead against debuffing teams) and alternatively Sun Fac *or* Darth Maul (5 dark side ships+pilots are needed for the Zeta mat challenge later), see details in point (13).

    Farm IGD (Ima-Gun Di) to 5* for for the Defense Mod Challenge (only to unlock 5-dot-mods, don't farm def mods) [7\* optional for the Yoda event]. Don't spend too much gear on him, you don't need him other than for the challenge/event. Skip IGD if you farm another Jedi like Ezra or Old Ben but see the note on cantina toons below.

    Before lvl60 you can save tokens or buy prototype mats. Farm Luke Skywalker (Farmboy) for the Commander Luke Skywalker (CLS) event (time this with the other toons needed for the event, see below).
  • 7) Farm Princess Leia in Squad Arena Store after STH is 7*.
    Also farm IG-88 so that you have him ready at lvl 70. IG-88 5* would also be sufficient. This gives you a Team for the Credit Heist event of Lando, STH, Boba, Chewie, and IG-88 at lvl 70.

    Farm Mace Windu 5* after IG88 5* for the Defense Mod Challenge (to unlock 5-dot-mods).

    Farm Tarkin (GMT) as your Fleet Commander, for the Rancor raid and for the R2D2 event (see below).
  • 8) After Lando ist 7*, farm Kylo Ren in cantina 4-C and also gear him (as a fighter against Dooku that provides stun and healing immunity). Alternatively, Ezra (Jedi plus Rebel tag).

    Farm TIE fighter pilot (TFP) in cantina 4-B to about 5* (dark side pilot). Continue to 7* later for the rancor raid and events that require empire such as R2D2.

    At level 69 farm Wedge Antilles from Cantina 6-F.

    Not before you have a reasonable mod situation, farm Old Ben for the Commander Luke Skywalker (CLS) event (time this with the other toons needed for the event, see below).

    Note on cantina toons:
    If you want to farm 330 shards from cantina, you need about 1000 cantina fights. So 8'000 cantina energy for the 8 energy guys. That's an equivalent of 500 mods á 16 cantina energy (tier III) you don't farm. 12 cantina energy node toons cost as much as 750 mods. So don't farm a cantina toon if your mod base is not settled.

  • 9) Farm 5-dot-health-Mods as soon as you manage tier III of the health mod challenge.
    You should use half your cantina energy on mods and the other half on char shards now.
  • 10) Farm ship plans in GW store for Biggs', FOTP, TFP, Ahsoka's, Sun Fac's (optional), JC's, Umbaran Starfigher (Fives' ship) after Biggs is at 7* and you achieve lvl 60. TFP, FOTP and Umbaran appear not as often as the other plans, so prioritize these. Farming ship plans until your fleet arena team is all 7* will grant you access to a lot of mats (zeta) and shards (Wedge and all the other pilots). If Biggs is 7* before you are lvl60, safe the tokens.

    11) Farm Wedge (char shards), Slave I, TIE advanced x1 and Chirrut Îmwe in Fleet store. If Vader shards occur in fleet store, also buy them (stop at about 6* 40/100 until you have the shards for rewards). Level all ships equally so you have them at 3 stars each on lvl68. You will need this for the challenge which rewards you a 2nd reinforcement place, so you can use 7 ships.
  • 12)
    Further Cantina Store farms:
    • Farm QGJ (after Ahsoka). This will give you a 5-Jedi-Team: IGD (L) JC Ahsoka QGJ Windu.
      Do the defense mod challenge as soon as all are 5*.
    • Farm Fives (after QGJ), he is a very good pilot
  • 13) One of the following:
    • Darth Maul (Guild store, Fleet store) and his Scimitar (Fleet store). Very good reinforcement pilot, can be a game changer but is also countered by Fives/Ahsoka.
    • Sun Fac (Guild store, Fleet store) and his ship (GW store). Very good tank but costs a lot of gear. Fast farm DS ship, also very useful as a tank (ship).
  • 14) If you have a good rank, spare crystals can be used to buy Baze shards (50 shards x 50 crystals = 2500 needed for a 3* Baze). This would lead to the Chaze combo (Baze+Chirrut).

Short summary:

Pre-Level 60
  • Hard mode nodes: JC 5*, Chewie 5*, if you have energy left also RG, FOTP
  • Cantina nodes: Lando 7*, 5-dot Health Mod and/or Kylo (alternatively Ezra), TFP
  • Cantina store: Boba 7*
  • Arena store: STH 7*
  • GW store: Biggs 7* (save the rest)
  • Guild store: Luke (farm boy), optional IGD (save the rest)

Post-Level 60
  • Hard mode nodes: JC 7*, FOTP, RG
  • Cantina nodes: Wedge 7*, TFP 7*, Old Ben
  • Cantina store: Ahsoka 7*, QGJ 7*, Fives 7*
  • Arena store: Leia 7*, IG-88 5*, Windu, Tarkin, Chief Nebit
  • GW store: Ship Plans: Biggs/Wedge/JC/FOTP/Ahsoka/TFP/Fives Umbaran, Sun Fac (optional)
  • Guild store: Rex, JE (optional Darth Maul, Sun Fac, depending on you dark side ships)
  • Fleet store: Wedge/TIE advanced x1/Slave 1/Vader (optional Scimitar, Sun Fac)


Additional Hints
  • Think twice if you start with a different time zone.
  • Collecting/Refreshing hours are: 0 h (all activities reset, Arena and GW store refresh, shipments, new challenges), 6h (shipments, GW store refresh, Arena store refresh), 12h (free energy, free cantina energy, all shops refresh, shipments), 18h (collect arena reward, free energy, new shipments, guild + fleet + arena store refresh), 19h (collect fleet arena reward), 21h (collect free energy, guild + fleet store refresh)
  • Spend crystals on cantina and energy refreshes. 3x normal energy for each 50 crystals and 1-2x cantina energy for 100 crystals each would be very good.
  • For a first good rank in arena and fleet arena, also use crystals to buy a refresh (50 crystals for 5 tries). Get a pole position.
  • No further chromiums needed but the first ;-)
  • Aim to have 5 Rebels at 7* Palpatine Event. https://swgoh.gg/db/events/emperors-demise/
  • Aim to have 5 Jedi at 5* for the Def Mod challenge. Tier II will allow you to buy 5-dot-mods in the mod shipments, Tier III will increase the chance for 5-dot-mods in the shipments. One star is enough, you don't need to farm these mods, just unlock tier III. G7 lvl65 Jedi should be sufficient.
  • Aim to have 5 Empire toons at 7* for the R2D2 event (EP Vader RG Tarkin TFP).
  • Aim to have Leia, Luke Skywalker (Farmboy), Old Ben, STH and R2D2 at 7* for the CLS event https://swgoh.gg/db/events/luke-skywalker-heros-journey/
  • optional: Aim to 5 Jedi at 7* for the Grand Master's Training Event. https://swgoh.gg/db/events/grand-masters-training/ (however, Yoda is not really needed)
  • Aim to get Critical Damage Mods: after all other priority characters have been farmed from these locations, farm Chief Nebit from the Arena Store; Dathcha from the Galactic War Store; Jawa Scavenger from the Cantina Store; Jawa Engineer from the Guild Store; and Jawa from hard/cantina nodes. Improve these characters to 5*, level 60-65, g7 and complete Tier III of the Criticial Damage Mod Challenge.
  • Aim to get Speed mods (soon after lvl85): Finn (also good for the hAAT raid with zeta), Poe, RP, RT, R2D2)
  • After lvl85, aim to get Thrawn: Farm Hera, Chopper, Zeb, Ezra, Kanan (for 7* about g8-g9)
  • After lvl85, aim to get BB-8: the First Order Chars (7*), g11 Zylo is enough, rest can be lvl1. However FOTP is recommended anyways as a pilot
  • The starting characters not mentioned in this guide (e.g. Talia) may be needed for the challenges and nodes, but should be kept as low as possible and be replaced as soon as possible. Level 50 and gear V would certainly be enough.
  • Find your arena shard chat to coordinate payouts. Google the name of your opponents' guilds plus "swgoh" and see if they/their guild mates entered contact details in swgoh.gg. Enter your own contact details there.
  • visit http://www.swgoh.life/ for further explantions and calculators

Zeta Challenge: (hard, probably need lvl 80+ but start preparing earlier)

Aim for 5 dark side ships:
  • TFP, FOTP, Slave1, TIEx1 and Scimitar/SF
  • Aim for 8x 5* ships (Biggs, Wedge, JC, Ahsoka, TFP, FOTP, Slave 1, TIEx1, optional Scimitar/Sun Fac)

Guild
  • Enter a good guild early. 30k raid tickets a day are maximum, if you guild does not reach at least 25k you should change it. If you get the chance to enter a heroic AAT guild, do it. Look at the guild activities and plan your resource spending accordingly.
  • Look at your guild activities and prepare yourself. Always provide 600 tickets. 540 are given by free energy (120 cantina energy refill + 45 bonus, 240 energy refill + 3x45 bonus). For more you need to invest at least 50 crystals.
  • There are some tricks, e.g. the next day will be "galactic war", you just start the first GW fight and retreat (via settings button). That gives you the daily challenge, but saves the GW for the next day. By this, you can collect 36 GW knots as guild activities.
Endgame Teams
How to mod your arena team:
  • Stormtrooper Han
    You want your STH to go first with his special "draw fire". This fills the other players turn meter (up to 30%).
    Also when he gets damaged, the others get (up to 20%) turnmeter. Although he is a tank, you need to give him a speed primary arrow mod (receiver). Protection on circle (databus) and cross (multiplexer) but with a speed secondary. The triangle (holo-matrix) can also be protection primary with a speed secondary.
  • Boba Fett
    Boba can ability block the other players, even STH. He should also be very fast. At level 78, omega the "death from above" ability, so if you are faster than the enemy's STH, you can block him. So he also gets a speed primary arrow. He can use a potency cross, so his ability block will come through against the other team's tenacity. Boba will be revived with a percentage of his health (up to 100%), so give him some health secondaries. The triangle can be crit dmg primary. Boba Zett (zeta boba) also can use high protection.
  • Lando Calrissian
    Lando needs high crit chance over all, and a crit dmg primary triangle. If you can farm cc (crit chance) and cd (crit dmg) mod sets, that would be great. Protection primary on the cross and circle. Speed primary on the arrow.
  • Biggs Darklighter
    Biggs needs to be very fast. He also gets a huge speed up by Wedge's unique, so that you can maybe oneshot a squishy (especially in lower levels) with the "Wiggs" attack. He also needs a speed primary arrow. Protection primary on circle and cross. CD primary on the triangle. Speed secondaries are even more important, but also cc secondaries are very good here.
  • Wedge Antilles
    Wedge is often the target no. 1 for your enemy. I prefer mine to be well protected. As long as Biggs can call him with his assist (omega gives Biggs -1 cooldown), he has his greatest value. So give him cc and cd mod sets, a cd (crit dmg) triangle and protection on circle, cross, and maybe even arrow (others say also speed, but I like protection more).

Modding in general
  • Don't overestimate set bonusses. The amount of bonus a cc set gives you (5%cc) can be compensated by a single secondary stat. A CD set is great, but only in addition to a CD primary triangle, not instead of it. A speed set will give you max. about 15 speed which is nice, but you shouldn't sacrifice your secondaries for it.
  • Your attackers usually need to be fast and hit hard. The most important slot is the triangle (holo-array). Don't put defense, health or protection on it (there are exceptions like DN). Offense (value in numbers, not percentage) is a very good secondary stat for them. CD is usually the best.
  • Chars that want to land a debuff need potency.
  • Tenacity is rather bad. The chances that you resist a debuff are minimum 15%, no matter how high the enemy's potency is. If the enemy has 80% potency and you have 65% tenacity, the chances to resist are still 15%, so you win nothing. Only if the attacker has low potency and you have a very high tenacity value, there will be a difference. E.g. the enemy has 45% potency and you have 65% tenacity, your chance to resist will be 20%.
  • Pos. 1: Transmitter (Square)
    The Transmitter has a fixed primary: offense. This position should therefore be used for good secondaries like speed, protection, offense (value in numbers is better than percentage), crit chance, health.
  • Pos. 2: Receiver (Arrow)
    For the arrow, the speed primary is very good for most attackers and supports (+30 speed at 5-dot-mods). You can buy these in the mod store, even if they are grey. Protection is very good for most tanks. The other primaries are usually not taken.
  • Pos. 3: Processor (diamond)
    The processor has a fixed primary: defense. Use it for good secondaries.
  • Pos. 4: Holo-Array (triangle)
    This is a very important slot. You can get 36%CD from it or 23,5% protection.
  • Pos. 5: Data-Bus (circle)
    Usually, you want a protection primary, speed secondary circle.
  • Pos. 6: Multiplexer (cross)
    While in many cases, protection primary is very good, you can also use offense for attackers that do physical damage or potency for attackers that need to land a debuff (combined with potency sets).
  • If you see a 5-dot-mod in the mod store, only buy it if it has a speed secondary (or if it's a speed arrow). Green mods will get one upgrade so a +5 speed can get additional +6 = +11 speed. Blue get two upgrades so they can be 5 speed, +6, +6 = +17 speed. Purple get three upgrades so they can get 5 speed + 6 +6 +6 = 23 speed and gold get 4 upgrades with a maximum of 28 speed. That's very unlikely so also green and blue mods are a good buy with a speed sec. Upgrades happen at levels 3, 6, 9 and 12. Don't upgrade more than 12 other that you need the set bonus.

Squad Arena Strategy
  • Find out what the payout of your daily opponents is. Find your shardmates in reddit, EA forum (pvp) or via swgoh.gg-profiles / contact data.
  • Try to fight not before 2 hours (for 10 fights) or 1 hour (for 5 fights) before your payout. Avoid those guys with a similar payout/payout right before you (if you fight 2 hours, fighting after their payout is okay).
  • Once you are a little advanced (lvl70+ maybe), you should be able to react with different setups to different enemy teams.
  • E.G. use Rex lead if the opponent crits a lot. AoE crits like Lando's give your team a lot of turnmeter. Vice versa, don't use Lando against Rex lead enemies.
  • If the enemy uses a lot of dispel (Rex, Chirrut, GK), debuffers are probably useless. Counter it with sheer damage (Wiggs Chaze R2Z2). Vice versa, use triple cleanse (Rex Chaze GK DN/CLS) against teams with a lot of debuffers.


    Glossary
    GK - General Kenobi,
    DN - Darth Nihilus,
    TFP - TIE Fighter Pilot,
    FOTP - First Order TIE Pilot,
    SF - Sun Fac,
    STH - Stormtrooper Han,
    Chewie - Clone Wars Chewbacca,
    Chaze - Chirrut Îmwe and Baze Malbus,
    Wiggs - Wedge Antilles and Biggs Darklighter,
    R2Z2- R2D2 with zeta on numer crunsh,
    Z2Z2 - R2D2 with both zetas,
    CLS - Commander Luke Slywalker,
    RG - Royal Guard,
    JC - Jedi Consular,
    JE - Jawa Engineer,
    Windu - Mace Windu,
    IGD - Ima-Gun Di,
    QGJ - Qui-Gon Jinn,
    RT - Resistance Trooper,
    RP - Resistance Pilot,
    CD - critical damage,
    CC - critical chance,
    GW - Galactic War
Post edited by Raw on

Replies

  • Question, I understand how strong boba fett is in arena compared to QGJ, but before sun fac and boba fett how did you manage with taunts without a dispel?

    In some ways I like how strong QGJ is in the early stages and how it brought me to rank 2 today, and I do want to get boba fett, but wondering if I should leave QGJ when i get 4* or go 7*.

    Also, I've been trying to figure out how to beat Lando/Rey without access to counters like shoretrooper/barris zeta etc., I see people talking about in older arena shards, I've had a success today bursting down lando to get rank 2.

    Also, what are your thoughts on RG vs. STHan?
  • Minor suggestions:
    - you probably will need 5* scoundrels for lvl 70 or lvl80 heist (need verification, anyone?)
    - guild shop - notable farms: Rex(leader skills, TM manipulation on raids), Ewok Elder (great healer for raids and GW), Maul (only fleet usage), Rey (only speed mod challenge)
    - gw shop - Teebo (if you plan on getting high rancor raid spots), phasma (good support unit for raids and gw)
    - on crystal usage: mod packs are not so bad, but only if you unlocked 5* ones, buying mk5 furnaces from shipments is a good option (1,4k crystals) or mk5 furnace salvages from guild/fleet/shard shop
    - hard node farm (if you have spare energy): Anakin
  • Question, I understand how strong boba fett is in arena compared to QGJ, but before sun fac and boba fett how did you manage with taunts without a dispel?
    You're missing the point here. This team is a high speed/dps team, who takes first turn. As such - in many cases taunters wont have the chance to taunt, at least until you take out main dps. JC is a back up for when someone is faster than you or you get bad RNG. I would always choose to do dmg first and block taunt, than be second and have to use dispel to get taunt out. Overall Boba's Execute skill dispels taunts as well, he himself bypasses them.
    In some ways I like how strong QGJ is in the early stages and how it brought me to rank 2 today, and I do want to get boba fett, but wondering if I should leave QGJ when i get 4* or go 7*.
    Smth being good doesn't mean that smth else can't be better.
    Also, I've been trying to figure out how to beat Lando/Rey without access to counters like shoretrooper/barris zeta etc., I see people talking about in older arena shards, I've had a success today bursting down lando to get rank 2.
    W/o knowing full party composition on both sides discussion is futile. First thing that comes into mind - ability block with Boba and burst.
  • Raw
    559 posts Member
    edited January 2017
    Question, I understand how strong boba fett is in arena compared to QGJ, but before sun fac and boba fett how did you manage with taunts without a dispel?

    I answered it in killing the tank with Wiggs.
    In some ways I like how strong QGJ is in the early stages and how it brought me to rank 2 today, and I do want to get boba fett, but wondering if I should leave QGJ when i get 4* or go 7*.
    Do you need a 7* char for raid rewards? Otherwise I would rather change. Fastest farm would probably be Biggs, because you can buy him 3x a day.
    Also, what are your thoughts on RG vs. STHan?

    STH worked fine for me, because he enabled me to go first, and therefore make the first kill with Wiggs.
    I only have a problem when the opponent has Baze with a starting taunt. For this, Boba might help you.

    But I think you should at some point farm RG, too. Always nice to have a tank to spare for GW, squad tournaments.
    wawrzon wrote: »
    Minor suggestions:
    - you probably will need 5* scoundrels for lvl 70 or lvl80 heist (need verification, anyone?)
    Correct, but with IG-88 you have it.
    Edit: No. Just 5 scoundrels, and with Lando, STH, Boba, Chewie, IG-88 you have it.
    wawrzon wrote: »
    - guild shop - notable farms: Rex(leader skills, TM manipulation on raids), Ewok Elder (great healer for raids and GW), Maul (only fleet usage), Rey (only speed mod challenge)
    I agree but I would suggest not to farm too many toons. At least the speed my guild is atm I can farm two toons at once, not more. Also some gear might be nice now and then.
    wawrzon wrote: »
    - gw shop - Teebo (if you plan on getting high rancor raid spots), phasma (good support unit for raids and gw)
    I would rather skip and invest in fleet. Top Rank in Fleet Arena = 2x 5 shards of useful toons per day more, and a chance for zeta later. And the rancor raid... you won't compete your guildmates that are already lvl 85 for a few month so easily. You will stay at a bad rank as a new player for some time regarding rancor.
    wawrzon wrote: »
    - on crystal usage: mod packs are not so bad, but only if you unlocked 5* ones, buying mk5 furnaces from
    shipments is a good option (1,4k crystals) or mk5 furnace salvages from guild/fleet/shard shop

    You can buy these for 1400 crystals?
    https://swgoh.gg/db/gear/118/mk-5-cec-fusion-furnace/

    That would be really good because you need the MK6 Syringe for it
    https://swgoh.gg/db/gear/113/mk-6-chiewab-hypo-syringe/
    which alone also costs 1400.
    wawrzon wrote: »
    - hard node farm (if you have spare energy): Anakin
    JKA? Ah sure a good idea. 5-B (DS), 5-C (LS), 7-D (DS), haven't 3-starred yet. Will add.
    Post edited by Raw on
  • Raw
    559 posts Member
    Added:

    Look at your guild activities and prepare yourself. Always provide 600 tickets. 540 are given by free energy (120 cantina energy refill + 45 bonus, 240 energy refill + 3x45 bonus). For more you need to invest at least crystals.

    There are some tricks, e.g. the next day will be "galactic war", you just start the first GW fight and retreat (via settings button). That gives you the daily challenge, but saves the GW for the next day. By this, you can collect 36 GW knots as guild activities.
  • Correct, but with IG-88 you have it. Lando, STH, Boba, Chewie, IG-88.
    Just wondering since you write about stopping on 4* with Chewie...
    You can buy these for 1400 crystals?
    Was there in december, seen once, rare item. But idk if it's still available, maybe they removed it same patch they nerfed mods packs. Just throwing it out as added value.
    I answered it in killing the tank with Wiggs.
    I would think that a starter account has no chance of getting started off with wiggs, maybe if they reroll chromium packs till it works. I still would relly on Boba to take care of it.
    I agree but I would suggest not to farm too many toons. At least the speed my guild is atm I can farm two toons at once, not more. Also some gear might be nice now and then.
    All my shop and node suggestions were more in that "optional" section of this guide. Do remember that having a viable team for rancor/att would still have some % to net you crafted gear, or multiple salvages. Got 20 mk5 salvages just yesterday. And as you well know, the faster you gear up your units, the stronger you may be in arena. It's all subject to preference, but can't be overlooked entirely.
    But I think you should at some point farm RG, too. Always nice to have a tank to spare for GW, squad tournaments.
    RB has 2 nodes in hard battles.
  • Raw
    559 posts Member
    wawrzon wrote: »
    Correct, but with IG-88 you have it. Lando, STH, Boba, Chewie, IG-88.
    Just wondering since you write about stopping on 4* with Chewie...

    Oups, 5 stars, not 5 toons, you wrote. I asked my guild, no, it's not 5* required. You can go with 4* Chewie.

    With the Mk5 fusion furnace, that has a lvl requirement of 73. Maybe it will show up when you reach that level. Did you see it with another account or with this one?



  • Raw wrote: »
    wawrzon wrote: »
    Correct, but with IG-88 you have it. Lando, STH, Boba, Chewie, IG-88.
    Just wondering since you write about stopping on 4* with Chewie...
    Oups, 5 stars, not 5 toons, you wrote. I asked my guild, no, it's not 5* required. You can go with 4* Chewie.
    With the Mk5 fusion furnace, that has a lvl requirement of 73. Maybe it will show up when you reach that level. Did you see it with another account or with this one?
    It was in shipments. My guildmates say it's not available since december or so, or is rare as f***. Here is a pic from some reddit topic http://imgur.com/YG3GFxB
  • Raw
    559 posts Member
    edited January 2017
    https://www.reddit.com/r/SWGalaxyOfHeroes/comments/5jssbh/mk_5_cec_fusion_furnace_in_shipments/
    Someone got one 20 day ago. Well but if it is 1600, that would be 1920 Energy for me (I could buy for 100). 192 fights with every 8th an item, 24 items. So item-wise a good deal, but on the other hand you would have some progress more.
  • Huatimus
    3669 posts Member
    edited January 2017
    Point 6 needs to be amended since you can't farm Fun Sac in guild shop until you hit 60.
    GS and Ackbar is given to you free via the challenges towards unlocking fleet Arena anyway.
    Fusion Furnace was rotated out from Shipments, and will return at a later date.
    @metelnight2 Boba firstly can ignore taunt if you need to finish off a weak guy. Secondly, Boba can dispel via his Execute skill. Thirdly, Boba has high base speed and can Ability Block opposing tank before it even taunts. QGJ can ONLY dispel...
  • wawrzon
    262 posts Member
    edited January 2017
    However you forget main rule of your guide - gear is more importtant than levels. Getting faster to tier9 or tier10 would let you win even with much higher opponents.
    With 85lvl exp becomes absolete, so it's not like you need to invest in energy then. And taking into consideration that mod packs are nerfed and you take top5 place each day in arena. I would think it's a great investment. Just look on swgoh how many units need it.
  • Raw
    559 posts Member
    edited January 2017
    Huatimus wrote: »
    Point 6 needs to be amended since you can't farm Fun Sac in guild shop until you hit 60.

    Thank you. Changed to:

    "6) In Guild store, just save your coins for later. Maybe you need it for higher gear levels. At level 60, farm Sun Fac."
    Huatimus wrote: »
    GS and Ackbar is given to you free via the challenges towards unlocking fleet Arena anyway.
    GS, really? As far as I remember I was given Ackbar, Tarkin, Mace.

    Yes, that Ackbar will be promoted from 4 stars (given) to 5 stars. Before STH is ready, you get Ackbar already.
    I clarified this:

    "7) Farm Ackbar in Arena store after STH is 7*. You get a 4* Ackbar from the fleet challenge, so farm another 65 shards. "


  • Raw
    559 posts Member
    wawrzon wrote: »
    I would think it's a great investment. Just look on swgoh how many units need it.
    Okay.
    But with the Syringe I am not so sure. Right now I would rather spend the 1400 crystals on 14x 120 energy.

  • GS and Ackbar is given to you free via the challenges towards unlocking fleet Arena anyway.
    It's true, but that has nothing to do with farming. If you're farming that usually means to 7* (or clarified otherwise). If you get it for free, from quest or chromium or even santa, it doesn't matter unless it's a fully 7* unit.
    GS, really? As far as I remember I was given Ackbar, Tarkin, Mace.
    You get 1 unit from each side, well actually you get shards to unlock basic version of that unit. 10-25 shards (can't remember) - FOTP, CS and GS.
    "7) Farm Ackbar in Arena store after STH is 7*. You get a 4* Ackbar from the fleet challenge, so farm another 65 shards. "
    Unnecesary clarification. By the time you get 7* STH, you will have ackbar unlocked. So farming to 5* is still valid. I would advise to keep guide clean. Too much unnecesary text will get it messy.
    6) In Guild store, just save your coins for later. Maybe you need it for higher gear levels. At level 60, farm Sun Fac.
    I still do believe that using all on gear is not the best way. You should try getting at least 1 unit beforehand. Sun Fac shows up rarely in shop and knowing ppl they will just buy whatever gear they need now, even if it's easily farmable from nodes.
    As it is your guide is strictly arena oriented. I don't mind that though.
  • Raw
    559 posts Member
    edited January 2017
    wawrzon wrote: »
    6) In Guild store, just save your coins for later. Maybe you need it for higher gear levels. At level 60, farm Sun Fac.
    I still do believe that using all on gear is not the best way. You should try getting at least 1 unit beforehand. Sun Fac shows up rarely in shop and knowing ppl they will just buy whatever gear they need now, even if it's easily farmable from nodes.

    Hmm I did't get any other unit than (1) Sun Fac and (2) Maul from Guild Store.

    You said Rex would be rather late game char, so I stopped farming him in Guild Store for now. Why do I need another toon before lvl 80 or even 85? It's just distraction, because you will probably spend credits and gear on him. And then you miss only one piece and start spending energy on it, which would rather be used to push your arena squad.

    I also stopped Rey, for the same reason. What use would she have for me? I see none. The speed mod challenges can't be done for multiple reasons yet, the main being Wedge has priority. Maybe B2 (as a counter for Baze) after him. And also Rey alone doesn't do the challenge, need other resistance toons. So I think she is useless for our purpose.

    Heroic Rancor is already a pain. In our guild we have this 24h registration period and after this the rancor will fall very quickly. Neither chance nor need to contribute to the millions of dmg the lvl85 people with their specialized rancor squads already do.

    So I will clarify that they safe the guild coins for (much) later. I was thinking about this posting btw.
    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/841076/#Comment_841076
    Save it. Save everything until you hit level 70 and buy hard to farm gear with it. Trust me you will remember my words when your level 80 with 15 under geared toons.
    wawrzon wrote: »
    As it is your guide is strictly arena oriented. I don't mind that though.
    I think squad and fleet arena is the heart of the game, yes.

  • Raw wrote: »
    Added:

    Look at your guild activities and prepare yourself. Always provide 600 tickets. 540 are given by free energy (120 cantina energy refill + 45 bonus, 240 energy refill + 3x45 bonus). For more you need to invest at least crystals.

    There are some tricks, e.g. the next day will be "galactic war", you just start the first GW fight and retreat (via settings button). That gives you the daily challenge, but saves the GW for the next day. By this, you can collect 36 GW knots as guild activities.

    when a guild finishes tier 7 activities (36 GW knots per guild member), how much guild currency can you get a day?
  • Raw
    559 posts Member
    Added Vader in 11).
  • Raw
    559 posts Member
    edited January 2017
    What needs to be discussed, where do Omegas go?
    I think lvl78 Biggs 1. special, comrade in arms (cooldown -1)?
    And Boba's Execute lvl 84.

    But there will be space for more omegas I guess, I already farmed 7 with lvl 70.
  • fives is better than ashoka in ships and arena so i would repleace ashoka. Only thing is if you aim at yoda..
  • Raw
    559 posts Member
    I followed this ship guide

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/81985/mostly-adaptive-fleet-building-guide

    Ackbar lead.

    Also yes, Yoda would be an aim for P1 AAT.
  • mnogokuh wrote: »
    fives is better than ashoka in ships and arena so i would repleace ashoka. Only thing is if you aim at yoda..
    Nobody uses Ahsoka in arena, fives is viable there, but only in few configurations. As far as his ship goes, he is useful under Windu or Tarkin, useless with Ackbar.
    Point of farming Ahsoka and her ship is because of her dispell. As far as having her goes - she is useful in unlocking defence mod challenges. They are essencial if you want to have 5* mods in shipments and in mod packs. W/o clearing tier2 of that challenge you can forget about that, you wont clear it with jc and windu alone, especially if you won't farm qgj. Yoda is a nice bonus on top of that.
  • We should discuss GW. At what point will f2p start suffering with our lower number of geared/modded toons. I hear tale of maxed baze chirrut combos at node 6.

    Currently I can complete it everyday but I am always wondering when that will become too time consuming.

    Also this might be an argument of why to farm RG and one other. Phasma/Teebo/Elder
  • Malicious wrote: »
    We should discuss GW. At what point will f2p start suffering with our lower number of geared/modded toons. I hear tale of maxed baze chirrut combos at node 6.
    Currently I can complete it everyday but I am always wondering when that will become too time consuming.
    Also this might be an argument of why to farm RG and one other. Phasma/Teebo/Elder
    Tales are.... tales. It's RNG, based on your current strongest used arena squad. It's "historically" so you can't cheat it. At 65lvl I fare well solely with JC. All completed. But had problems. Overall, the more gear/lvl difference between arena team and other units, the higher % of failing in GW. Till now used 6-7 units per GW. You basically need to have couple of taunters to spare and you're golden. I can assume problems will start around 80+ lvl, since pairing is quite bad then, high differences between players.
  • Raw
    559 posts Member
    edited January 2017
    I always use Wedge, Biggs, Lando, which of course lose their protection, but no health. In the easy nodes before the hard ones (6, 11, 12 I think), make sure that the cooldowns are down at the end.

    I save my Boba and STH for the last node and use atm Sun Fac and GS in nodes 1-11 instead. When GS dies, I have JC or Ahsoka to replace.

    I only ever lost one time on #12, where the opponent also had STH, Biggs and Wedge, but 10 lvls more than me and Wedge 7* and me 4*.

    All other times it was ridiculously easy.
  • Just came here to say thank you for your guide Raw. Been using it for my account now for 1.5 weeks and easily able to hit Top 2 arena.

    Current team is 5* Lando, 4* STHan, 3* Biggs, 2* Ewok Elder (from Chromium) 2* Ahsoka (from Bronzium).

    I have Boba at 77/80 shards and gonna replace Ahsoka.
  • Raw
    559 posts Member
    Nice to hear, thx for your feedback!
  • Raw
    559 posts Member
    edited January 2017
    You should have 1600 savings for fleet store, in case the RNG god favors you.
    Today I was able to buy Slave, scimitar, wedge and darth maul. Lucky to have had enough, these shards are all rare.
  • What do you guys think is the most important thing to use extra crystals on?
  • Also I was just able to clear the teir 3 health mod challenge for the first time!! For those of you who struggle with it like I did, here is what I needed.

    JC to 5* Gear lvl 8, GS to 5* gear lvl 8, Lando 7* gear lvl 7, STH 7* gear lvl 7, and QGJ lvl 6 gear lvl 7 (you could probably sub boba in here but I don't have him to 5* yet)

    Some things that helped me were saving your STH taunt for the 5th round so he doesn't take a lot of damage and healing as much as possible with JC. Also use QGJ or Fett to rebuff the boss on the 5th round. QGJ was very helpful here because he can debuff every 3rd turn. Taunt with STH in the 5th round only when you have to. Pray to the RNG gods.
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