We're working on getting the update out today, but are currently running into a few issues. The update may be delayed 1 day to address these issues. We'll share any updates we have here in the forums.
In the meantime, we wanted to share with you the changes we're making to the Sith faction with this update. We hope you're all as excited about these changes as we are!
Can now debuff non-Jedi, and chance to debuff Jedi is increased.
Omega: Can't be Countered in addition to +15% Damage.
Special: Force Lightning
Chance to debuff increased.
Omega: 50% chance to inflict Shock in addition to +15% Damage.
Damage increased.
Unique: Flawless Riposte
ZETA: Count Dooku gains Critical Hit Immunity for 1 turn and recovers 10% Protection whenever he counterattacks.
Darth Maul
Leader: Dancing Shadows
ZETA update: The Stealth and Turn Meter from this ability now ignores Taunting allies.
Darth Sidious
Basic: Deathstroke
Ignoring Defense no longer prevents Critical Hits.
Omega: Now doubles chance to ignore Defense if target is debuffed.
Damage increased.
Special: Demoralizing Blows
Omega: Now Inflicts Expose in addition to previous bonus.
Damage increased.
Leader: Unlimited Power
Omega: +1% Critical Chance, +10% Critical Damage, Sith allies gain 2% Offense until the end of battle when they score a Critical Hit.
Darth Vader
Basic: Terrifying Swing
Omega: +15% Damage in addition to +15% Ability Block Chance
Damage increased.
Special: Force Crush
Damage increased.
Savage Opress
Basic: Staggering Blow
Now always has 50% chance to inflict Offense Down, doubled on Crit.
Damage increased.
Special: Overpower
Omega: Deal massive damage if the target has 50% Health or below, in addition to previous bonus
Leader: Pain is Weakness
Changed to % Defense. Defense maxes out at 75%.
Omega: +15% Defense and +30% Tenacity.
Unique: Brute
At the end of his turns, Savage dispels all debuffs from a random other Sith ally, and gains those debuffs.
ZETA: Gain Heal Over Time when damaged, Buff Duration + 1, +50% Turn Meter Gain Chance, Dispel all debuffs from Savage whenever he is Critically Hit
Whenever Savage takes damage, he gains Offense Up, Defense Up, and Heal Over Time for 2 turns and gains 30% Turn Meter. At the end of his turns, Savage Dispels all debuffs on a random other Sith ally, and gains those debuffs for 1 turn. Dispel all debuffs from Savage whenever he is Critically Hit.
Community Manager for Star Wars: Galaxy of Heroes | Follow me on Twitter - Darokaz
UPDATE: the Sith Faction Pass update will not be releasing today due to some technical issues that are out of our hands. We'll be working with our partners to get this resolved within the next 1-2 days. We'll make another post once we know for sure when the update will go live. Sorry for the delay!
Community Manager for Star Wars: Galaxy of Heroes | Follow me on Twitter - Darokaz
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