When I say good or bad I don't mean for you personally, I mean for the game.
My name is cosmicturtle333, aka CT-333, aka Threes.
Do you think the ability to see your enemy's team in Arena is good or bad? 303 votes
I don't like your poll, where's my other option
0
Replies
(Sid, lumi, poe, dooku, rey)
Ohhh noooo......
And thus EA let us see who we vs to fix this
We will have an even harder time defending. At least the matchmaking in arena got tweaked a bit.
1. It gives even more advantage to players over the poor A.I, resulting in little chance to defend rank
2. Not knowing what to expect was half the fun and challenge
3. Poe + dps teams will be avoided while others will be targeted brutally - expect to see more Poe + dps teams
Basically if I don't see a Poe I will be going after that team, which is not fair at all to those without Poe.
But since my anti Poe builds will be on hold to invest back into my Jedi I guess I will just have to give into the darkness and throw him back in.
Maybe I will take top 3 again
As the POE turns@!...........
Who's poe proc'd 1st?!
Only the evade gods can save you butt.
Yeah, right. While you and everyone avoid Poe teams, guess teams like mine without Poe are going to be hit all the time. Dusting off my Poe and starring him up. Don't wanna drop to top 1000 otherwise.
Visibility would be great in an ideal world where everyone is balanced, but that kind of balance is just not possible. Someone or some team will always seem OP. No debate, please, on that last statement. Enough has been said on this forum, let's everyone agree to disagree.
In the meantime, I'll go along with the game. I've adjusted well enough to GW (finish it faster post patch, in fact), we'll adjust to this too. Nothing game breaking and lets face it, Poe is already mandatory.
Fair point about tilting balance further toward the attacker. Combined with the targeting fix will, and weaker (though still good) Poes, it will be easy to beat opponents. Makes timing even more important for Arena, which imo isn't a fun way to play (all matches between 5-6). Let's hope defenders get some love sometime too (even just an assignable defensive squad, and maybe better AI).
I initially felt that it'd be ok for the game because it just meant that higher power players appropriately get to have higher ranks rather than have to hope they hit the weaker targets. That seems fair. But with the endgame so focused on one character/strategy right now it just means that everyone is going to get pigeonholed into the same team.
In practice however, checking teams is not going to be used as much for counter-play as it's going to be used for opponent selection. They just made it much easier for my F2P account to snipe a top 5 spot in rewards because I can just inspect all the Phasma/Sid teams to see who has the easiest lineup.
A band-aid solution I came up with was maybe have revealing the enemy team cost a small amount of Arena tokens. Like only 10-50 tokens to reveal your enemy. Not a huge investment that would cripple players shard farming but enough that you aren't just revealing every player in your battle to see what battle is the easiest. That way I might use my first 3 battles of the day normally, and then reveal for my last couple of battles to make sure I can snipe a position I want at rewards.
I belive it will force people to build more well rounded teams, if you build your arena team deep into a specific role you will be more likely to be countered easily.
Strange analogy incoming--- If you are rock, a definite way to counter you is paper, If you are some mutated version of rock and scissors that came out of stewie's time machine then it would be more likely for you to be able to defend your position, your opponent would have a much harder time finding a definite counter like some nuclear radiated version of rock/paper.
The caveat to this scenario is when chars provide an extreme counter like jawas to droids.
Thinking long term, I am hoping it will add quite a bit more diversity to the game, rather than these typical teams with the same flipping leader all the time that makes the game boring. Maybe my own wishful thinking.
Great idea, except the is no paper or scissors. There is only rock vs rock.
Poe vs Poe.
Anyone who went against the grain and doesn't have Poe will be slaughtered.
When heroes are more balanced and I have 20+ heroes fully geared I'll say it's a great idea. Until then I absolutely hate it.
It avoided an issue that was threatening to rear its head: certain leaders "telegraphing" team makeup (ie, if you see a HK-47 lead you know it will be a droid squad) and others providing no insight to team makeup because of universal usefulness (Sidious, Phasma). Over time I was predicting a necessary move for players to the universal leaders to avoid being targeted with hard counter squads (like bringing Jawas and Eeth Koth to destroy the HK-47 example).
Now that will still hopefully happen with the new system, but it levels the playing field so all teams can be strategised against, which I think is a good thing for the game.