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Tai'ruhn: Kit Concept
(If you don't have something actually constructive to say, kindly keep it to yourself) Lore: An ambitious padawan learner who struggled with controlling his darker urges, Tai'ruhn was the lone survivor of Arkra's assault on a research temple in the Outer Rim, and subsequently grew a deep loathing for the Sith lord. Against the wishes of the Jedi council, he pursued a personal quest against Arkra after enlisting the help of former soldier Ash Dremer, eventually confronting him in the midst of an attack inside a Republic base. After a battle during which Arkra revealed his name and status as the Sith god to Tai'ruhn, a massive attack by Republic ships allowed Tai'ruhn to escape, leaving Arkra to be buried and presumably dead underneath the base's ruins. However, some enemies are more difficult to kill than expected. Tai'ruhn would serve as a major anti-Sith unit with specific callouts to both Sith Empire and Arkan Empire. His use of Ferocity, while a Sith Empire debuff, is meant as a reference to his aggressive nature, and has several other mechanics to work opposite to Arkra's own kit. His home would be in either a JKR or JML squad as a mini lifter unit. Steadfast Jedi padawan with massive offensive bonuses against Sith and an iron resolve to defeat his enemies. Unit Name - Tai’ruhn Tags - Light Side, Attacker, Jedi, Old Republic Mastery - Critical Chance, Critical Damage, and Damage Prideful Slash (Basic) (Final text, Omega) Deal Physical damage to target enemy and gain 10% turn meter. If they are Sith, deal 50% more damage and gain 1 stack of Ferocity for 2 turns, which can’t be dispelled or resisted. If Tai’ruhn is debuffed and a Sith enemy used an ability in the previous turn, this attack ignores Defense and Protection. Advance of the Vanguard (Special 1, cooldown 6) (Final text, Omega) Dispel all buffs and debuffs on self and gain Resolve for 3 turns, which can’t be copied, dispelled or prevented. If the target enemy has Buff Immunity or Marked remove 50% turn meter from all enemies, which can’t be evaded, and Daze them for 2 turns. These effects can’t be dispelled or resisted by Sith. Jedi allies gain Offense Up until they are damaged. When this Offense Up expires, they gain Retribution for 2 turns. Resolve: Enemies must target this unit; +200% Defense and +40% Counter Chance Training Pays Off (Special 2, cooldown 5) (Final text, Omega) If all enemies are Sith or Sith Empire, all allies gain 70% Offense until the end of the turn, then call all Jedi allies to assist. Dispel all buffs on all enemies with Wild Rage and inflict them with Force Influence for 2 turns, and target enemy is reduced to their base Offense and Speed. Tai’ruhn gains Critical Damage up for 3 turns. If he already has Critical Damage Up, reduce the cooldown of Advance of the Vanguard by 1. If Tai’ruhn has Strategic Advantage, increase the cooldowns of all enemies by 1 and all enemies are reduced to their base Offense and Speed. This ability can’t be evaded by Sith. Force Influence: Can't assist, counter attack, or gain buffs (raid bosses and Galactic Legends: -30% counter chance) Impatient Padawan (Unique) (Final text, Zeta) Tai’ruhn has +15% Critical Damage for each Jedi and Old Republic ally and will assist whenever another ally targets a Sith enemy during their turn, dealing 50% less damage. If the target was also Sith Empire or Arkan Empire, a random ally who doesn’t have it gains Advantage for 1 turn. While he has any stacks of Ferocity, he has -20% Defense and Speed and is immune to Confuse and turn meter reduction. While another ally is inflicted with Fracture, Tai’ruhn can’t be critically hit and ignores Taunt, Stealth and Shrouded. While Tai’ruhn is active, cut the Health Steal of all Sith and Sith Empire enemies in half, which can’t be resisted.62Views0likes2CommentsCheating and Appeals Process
Hello Holotable Heroes, We have updated our process for you to submit a cheater or to appeal a ban. To submit a potential cheater, please fill out this form: https://forms.gle/SDaJmjYy1is2M8Rn7 To appeal a ban, please fill out this form: https://forms.gle/BdaiA13JqiaZGDPbA Submitting a person as a potential cheater does not mean they will get banned automatically. We will investigate the account and act accordingly. For Privacy reasons no notification will be sent to tell you if any action has been taken. Appealing your ban does not mean you will be unbanned. You will not be informed on any decision we make. Bans issued under the previous cheater investigation system will not be investigated. We understand cheaters ruin the fun of any video game and it’s frustrating to see that happen here. Under the previous system to address cheating in SWGoH, we banned more than 4,000 cheaters and we anticipate actioning on more with your help. We are aware that people will go to extreme lengths to cheat at a Video Game (Sounds weird saying that, but those people do exist). We take fairness seriously and we will not tolerate cheating in SWGoH. With your help we hope to remove bad actors that negatively impact players experiences and deter others who may be tempted to. We look forward to continuing to make SWGOH a place you enjoy. Thank you for your continued support, see you on the Holotable! -SWGOH Dev TeamEA_VendceraPlace SWGOH General DiscussionSWGOH General DiscussionCommunity Manager3.3KViews4likes18CommentsShip Concept: T6-1974
Unit Name: T6-1974 Crew Members: Ahsoka Tano (Fulcrum), Huyang, Padawan Sabine Wren Affiliation: Light Side, Support Tags: Rebel, Unaligned Force User Attacks and Abilities Basic: Fulcrum's Assault Deal Physical damage to target enemy and inflict Target Lock for 2 turns. If the target was Buffed, inflict Tenacity Down for 2 turns. Target Lock: Inflict Vulnerable for 2 turns. Special 1: Rotating Revolt (Cooldown: 3) (Ahsoka Tano (Fulcrum) Deal Physical damage to all enemies, spread evenly amongst them. This attack deal 5% more damage for each Rebel ally, and inflict Potency Down for 2 turns. Special 2: Reverse Fire (Cooldown: 3) (Padawan Sabine Wren) Deal Physical damage to target enemy. T6-1974 and target other ally recover 40% Health and Protection. If this attack defeats an enemy, all Rebel allies have their cooldowns reduced by 1. Target Lock: This attack has +80% Critical Chance and Critical Damage, and can't be Evaded or Resisted. Unique 1: Jedi Mission Protocol (Huyang) T6-1974 has +100% Offense while it has Protection, and +30 Speed when it loses all Protection. Whenever a Rebel or Unaligned Force User ally is Critically Hit, T6-1974 sacrifices 3% of its Health and Protection for that ally. Unique 2: Field Repairs At the end of each of its turns, T6-1974 recovers 10% Health and Protection. Whenever T6-1974 uses a Special ability, it gains +10% Tenacity and Defense (stacking). Reinforcement: Time to Fly Enter Battle: T6-1974 Dispels all Debuffs on all Rebel and Unaligned Force User allies and grants them Foresight for 2 turns. In addition, inflict Daze on all enemy ships for 2 turns, which can't be Evaded or Resisted. Other ships that receive the Unaligned Force User tag: Scythe (Grand Inquisitor, Fifth Brother) TIE Interceptor Prototype (Second Sister) TIE Silencer (Kylo Ren (Unmasked) Luke Skywalker's X-Wing (Red 5) (Commander Luke Skywalker, R2-D2) Rogue Shadow (Starkiller) Givinex-class Fanblade Starfighter (Asajj Ventress)51Views2likes3CommentsShards keep disappearing
I have recently got back into the game and have started again on a fresh account. I have noticed that every single time I acquire any old Ben shards, my progress of shards towards that character is completely ignored and the amount of shards I own for him changes to the amount I had most recently earned. This is extremely frustrating as I am trying to build a team and I am literally getting nowhere.20Views0likes1CommentGungans?
Are the gungans good or are the mechanics just messed up? In GAC, you destroy the shield but lose the battle. You submit the battle. Next battle, they get a new shield? Why? I used new BB. Hunter Marked the shield, immediately one of their guys taunt (or something I'm not sure). My mark goes away and I can't target the shield? Why? What's the point of mark if not sustained? It just seems like there are mechanics that should not be a part of their kit and it makes them OP.gfhppjs7rod6Place SWGOH General DiscussionSWGOH General DiscussionSeasoned Adventurer16Views0likes0CommentsCharacter idea: Redeemed Vader aka Infinities Darth Vader
Unit Name: Redeemed Vader Affiliation: Light Side Tags: Rebel, Jedi With Dark Side Rey and Bastilla Shan Fallen, another similar character which would be great to see is Redeemed Vader aka Infinities Darth Vader or White Armored Vader. First appearing in the Infinities Return of the Jedi comic series, with Palpatine escaping the 2nd Death Star's destruction and Luke and Leia able to redeem Vader, Vader decides to join the Rebel Alliance to help hunt down the Emperor. Vader also has his armor turned white to represent his redemption. His Black Series and Comic Pack action figures depict him still wielding his red lightsaber. Despite the Infinities series set in an alternate timeline, Legends is regarded as an alternate continuity too with Legends exclusive characters Kyle Katarn, Darth Talon, Darth Malak, Darth Malgus and Mara Jade already present in the game. Redeemed Vader could also be the first character introduced to GOH representing the Infinities series.895Views7likes19CommentsRecruiting 3.5m+ GP to active, organized, 221m guild
Are you looking for your forever home? The Bantha Militia is a guild in The Bantha Universe, a guild cluster with an incredible sense of community within our Discord, and years of experience to help players thrive. Players in each Bantha guild stay with their guild and grow together, rather than being "promoted" amongst the guilds. TBM has * A large, active discord server with an abundance of help sections and a welcoming community * swgoh discord bots for tracking, planning, and organizing gameplay * Officers who thoughtfully plan and send out instructions for TB and TW for the best results * Collaborative TB platoon efforts, including volunteer platoon farming signups, and coordinated deployment plans Guild Stats * Member count: 49 * GP: 214m * DS Geo: 25 ⭐ s, ~30 Wat shards * ROTE: 13 ⭐ s * 3rd Naboo chest * Preparing for Temple Raid (official farming recommendations TBD until we have more info) * TW Win/Loss: 30W-5L TBM Requirements * 3.5m GP+ * 600 raid tix a day * Full TW, Raid, and TB participation * Have or are working towards your first GL * Keen to farm a team for the Jedi temple raid * An interest in developing your squads to further your own goals and to support the guild's shared goals. From time to time we’ll ask you to work on key teams for raids, TB, or TW. * Attentive to discord Interested in TBM or wanting to check out other Bantha guilds? Hit me with a DM or drop by TBU's recruitment discord. https://swgoh.gg/g/h_NooZExQTeQ1bmVrQoaSA/ https://discord.gg/wB4SavaJz370Views0likes0CommentsCharacter Kit Concept: Wookiee Warrior
Inspiration: The Wookiee team, under the lead of Tarfful, are in dire need of extra units to be viable and worth farming. The Wookiee Warrior will be one of the pieces to the puzzle, as a durable high-damage unit. Its' abilities are pulled straight from 'Star Wars: Battlefront II (2017)'. Name: Wookiee Warrior Relic Amplifier: Wroshyr Bark Alignments: Light Side, Attacker Tags: Wookiee Attacks and Abilities Basic: Handcrafted Weaponry Deal physical damage to target enemy and inflict Vulnerable for 1 turn. This attack can't be Evaded or Resisted. Special 1: Overloaded Fire (Cooldown: 5) Deal Physical damage to all enemies and inflict Daze for 2 turns. Then, all Wookiee allies gain Health Steal Up and Tenacity Up for 2 turns. This attack deals +10% more damage for each active Wookiee ally. Special 2: Thermal Imploder (Cooldown: 3) Deal Physical damage to all enemies and inflict Tenacity down for 1 turn, and Stun the target enemy for 1 turn, which can't be Evaded or Resisted. Unique: Defense of Kashyyyk Wookiee Warrior has +20% Offence and Potency for each active Wookiee ally. In addition, whenever a Wookiee ally Critically Hits an enemy, the cooldown of Overloaded Fire is decreased by 1. While in Territory Battles and if all allies are Wookiees: Wookiee Warrior has +40% Offense and Potency for each active Wookiee ally. Whenever an enemy is inflicted with Vulnerable or Provoked, Wookiee Warrior gains +5% Offense, Potency and Tenacity (stacking) until the end of the encounter.12Views0likes0CommentsShip Kit Concept: TIE Punisher
Inspiration: With two Empire Fleets (Executrix and Chimaera) and nine Empire Ship Units (not counting the three Capital Ships, not counting Executor as it works best with Bounty Hunters), a few more Empire ships are needed to fill out a second fleet. The TIE Punisher was created after the Battle of Yavin and was designed to be a beefier TIE Bomber with four concussive missile launchers. It didn't see much use due to its very high production cost. Unit Name: TIE Punisher Crew Member(s): Magmatrooper Affiliations: Dark Side, Tank Factions: Empire Attacks and Abilities Basic: Light Cannons Deal Physical damage to target enemy and inflict Target Lock for 2 turns. This attack can't be Evaded by Rebels. Target Lock: Gain Defence Up for 2 turns and explode Concussion Mines on the enemy. Special: Punishing Bombardment (Cooldown: 5) Deal Physical damage to all enemies and place 4 Concussion Mines on them. In addition, inflict Protection Disruption on all enemy Tanks for 2 turns. This ability starts on cooldown. Concussion Mines: Deals damage equal to 10% of the target's Max Health and Dazes the target for 2 turns when it explodes. Can't be dispelled. Unique: Heavy Deflector (Magmatrooper) TIE Punisher gains +20% Health and Protection for each active Empire ship. In addition, for each Concussion Mine that explodes, all Empire ships gain 10% Turn Meter, and +2% Health and Protection (stacking) until the end of the encounter. Reinforcement: Punish Enter Battle: TIE Punisher inflicts Concussion Mines on all enemies and Taunts for 3 turns.9Views0likes0CommentsPolluting my events screen with events I've already completed
You have the ability to distinguish between players who have 330 shards of a unit and those who don't. I unlocked JJB in August. Why are the gungan marquees and the JJB event polluting my events tab with events I have no incentive to play again? It's not like gameplay there was so riveting that I'd like to experience them again. Anyone remember the bug with shield generator stacks in the August JJB event? I remember because I completed the event with the bug in place. I already have the Finalizer and Raddus capital ships at 7 stars. Why are their fleet masteries showing up with a refreshed 24 hour timer every single day now? If I was allowed to play the bonus tier, this would be a fantastic source of SSC. Before this change was made, fleet mastery events for those ships only appeared for a day when they were scheduled during the month and I could get some SSC out of them. Now those two events are permanently stuck in my events tab even though I'm not allowed to get shards to convert into SSC from the final tier. Stop polluting my events tab with events I can't play.312Views14likes14CommentsSigma Alliance Mandalorians! 650M GP, 45⭐ RotE, 466M Naboo, Zeffo & Mandalore!
,gg https://swgoh.gg/g/Iz6yUJtEQ-KS9yJyA_X4KA/ Sigma Alliance Mandalorians is a hardcore 650M+ GP guild and a proud member of THE SIGM∆ ALLIANCE; which has 9 guilds all working together to form an incredible community! Our guild is also proud to be hosting the legendary youtuber PhatPhil and his followers can be found all over the alliance. All hail the Wampa! This is the way! WHAT WE OFFER: 45⭐️ RotE TB with Zeffo and Mandalore unlocked Additional 10500+ GET2 and 1050+ GET3 from SMs 416M crate in Naboo Raids Casual TW Helpful coaching & officers WHAT WE ARE LOOKING FOR: Minimum Activity: In each TB phase, place all assigned units into platoons within the first 6 hours; Finish all opened SMs & CMs, and, if allowed, deploy all units before the final 2 hours Successfully complete 65+ combat waves in P3-P6 and Bracca, both Tatooine, with 2 other SMs in each TB Joining TW is encouraged; Place defenses via orders; Attacks are optional but inform officers beforehand so we assign you a full defense if you can't attack Earn 6.6M+ in the Naboo Raid for Casual Raids; Max Effort Raids requires 90% of the score projected by Wookiebot Earn 600 tickets daily Communicate with officers about any upcoming absences or time constraints that would affect your ability to complete the above requirements Ideal Roster: 12.5M+ GP 4.0+ mod rating 45 R8+ Units 9 GLs & Baylan All 7* GL ships Ready for Bracca & Tatooine SMs (GI, JKCK, BKM) Ready to gear for other SMs in TB (Clones, Saw, Merrin, Qi'ra, YOLO, Reva, L3-37, ect.) Have all but 1 of the Conquest toon Some investment into datacrons (no minimums) Maintain 2970+ rating in GAC Discord and swgoh.gg profile required To get started, join us at: https://discord.gg/V33Kfaj Click Looking for a Guild, then click LFG, and fill out a survey. Our examiners will be with you.2.7KViews10likes44CommentsEwokalypse 2020 is rebuilding
5 year old old is rebuilding. I started the guild several years ago under a different account. We were approached to merge with another guild and we did. I kept this guild to help others grow. No minimum gp or requirements except being active.o72gdh72ssh1Place SWGOH Guild RecruitmentSWGOH Guild RecruitmentSeasoned Newcomer12Views0likes0CommentsMy Mods Have Disappeared
I’m not sure what’s happened but all of my mods both assigned and unassigned have disappeared. I recently returned to SWGOH after a couple years break but I’ve had my account since probably 2018 or longer. What’s strange is I still had my mods and mod loadouts on characters at first but I noticed at some point after a few hours they’d all disappeared. I linked my EA account to my SWGOH account on Apple so I could play the pc version and I’m not sure if that caused the bug. I equipped my Jedi Knight Sentinel with a few unassigned mods after sorting out assigned mods and that was the last time I noticed I had mods. That character no longer has mods either. Any help would be greatly appreciated as this was years worth of mods that I’ve lost.Sable25Place SWGOH Technical IssuesSWGOH Technical IssuesSeasoned Newcomer235Views3likes11CommentsEquipped Mods Vanish on Restart
I’ve been having a major bug the last few days where all of my mods disappeared after connecting my SWGOH IOS account to EA and just discovered that every time I restart the game any mods I have equipped disappear. They aren’t unequipped or sold, they just vanish. I’ve talked to two others on the forums so far experiencing this but have yet to hear from CG. An EA help rep simply said there was no record of mods being sold and they could do nothing about it. This is years worth of mods I’ve lost and on top of that I am as of right now unable to use mods at all.Sable25Place SWGOH Bug ReportsSWGOH Bug ReportsSeasoned Newcomer66Views1like2CommentsCrazy Account
Hi. After a few years, I've returned to play SWGOH. Yet, several issues since comeback. Problem with main account login, after 3 days, it as logged with Google play. So, after a day using the acoount, all my mods have disappeared, completely gone, and still going on. Closing and reopening the game make some glitch, which cleans all mods earned. Top gold mods, simply vanished. I would like to know how this issue is going to be fixed, and how I'm going to be compensated by EA bugs/errors.22Views1like1Comment
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