@CG_Conduit23
Why dont you give us finnaly a better way to manage our mods?
Somekind of mod grouping feature atleast?
This remodding for raids is becoming true pain.....
Please i beg you.:(
there are higher priorities to the bottom line. make money first, patch later. it'll come in time, eta unknown.
First Time posting. Video was helpful compared to the announcement text so heres snapshots of the galactic war reward change examples and store tabs photo.
Heres the link. Not working when I put it in image URL spot. https://imgur.com/gallery/PoeGJ
Yeah, nice image, it helps explaining better than the text, indeed. Good job!
Figured it out. Pics should be visible in previous post above now. 3 posts up. Thanks.
"Game is awesome, Community is Awesome"
Nice work on the pics. Thank you!
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
First Time posting. Video was helpful compared to the announcement text so heres snapshots of the galactic war reward change examples and store tabs photo.
Heres the link. Not working when I put it in image URL spot. https://imgur.com/gallery/PoeGJ
WELCOME TO THE FORUM!
.. and let me just congratulate you, you have done what many other people try to do but YOU stayed within guidelines.
I know not many people like numbers as I do, but in case someone was wondering:
Old rewards in GW would give you 562.44K credits
Now, it is 646.85K, an increase of 15%
It may not sounds much, but in a week we will get 590.87K more credits than before, which is more than 8 old GWs in a 7 days week.
Also, we'll receive 139.27k ship credits, or 974. 89 per week.
It's a nice change in GW revenue and I'm glad with this QoL.
Overall, I'm very excited with the QoL! (mostly the challenges, but almost everything is useful)
I know not many people like numbers as I do, but in case someone was wondering:
Old rewards in GA would give you 562.44K credits
Now, it is 646.85K, an increase of 15%
It may not sounds much, but in a week we will get 590.87K more credits than before, which is more than 8 old GWs in a 7 days week.
Also, we'll receive 139.27k ship credits, or 974. 89 per week.
It's a nice change in GA revenue and I'm glad with this QoL.
Overall, I'm very excited with the QoL! (mostly the challenges, but almost everything is useful)
I was wondering how much would the difference be, thanks for making the math for us!
Please just fix all the bugs, vader TM gain is broken 25% of the time, when doing arena battles u get matched against teams u didn't even select to fight, ships still totally bugged and nothing works right or consistently target lock gets dispelled with vader tie alive all the time, tie pilots Cooldown still broken, Biggs doesn't gain taunt in target lock after the first one, seriously the list of bugs goes on and on. since last update I frequently can not open game because Google play doesn't sync after this update, What good is a QOL improvement if u guys just ignore all the broken aspects of the game and keep trying to sell us new toons when the current ones don't even work right. the jedi event Yoda is bugged taking a bonus turn everytime he attacks, vaders ability block gets Resisted by jedi frequently, vader dots can be dispelled during battles, the rancor is totally broken and I can solo it with 3/5 toons, for the love of star wars please just fix everything that's broken and stop adding new
I wouldn't trust them to move a mod set, if anything it's a ploy by ea to get people to lose their mods when moving a mod set fails and u just happen to lose 6 of your best mods then their customer service email is full and they can't get messages, that's the most likely scenario, scroll back to this post when u lose 6 mods for their new untested QOL enhancements and u can't say I didn't warn u
Speaking of Teebo fixed, another thing to be mentioned... Teebo and Leia both get stealth for 3 turns from their special abilities, but Teebo's Stealth expires at the beginning of the 3rd turn, while Leia's expires at the end of the 3rd turn. Please pick one to say it's WAI and fix another
Speaking of Teebo fixed, another thing to be mentioned... Teebo and Leia both get stealth for 3 turns from their special abilities, but Teebo's Stealth expires at the beginning of the 3rd turn, while Leia's expires at the end of the 3rd turn. Please pick one to say it's WAI and fix another
And so is zMaul's 1 turn stealth expires at the beginning ... in fact when u say for x turn(s), meaning to expire at the end of the x turn OR at the beginning of the x turn?? Big difference between them. Please clarify
Oh I forgot the most important QOL IMPROVEMENT EVER!!!!!
Please PLEASE!!!! can we get a working system that tracks the
600 DAILY CONTRIBUTION BY MEMBER!!!!!!!!!!!!!!!
The one in game has been broken since the beginning of time and we all just accept that hey at least the guild daily total works... I think... Before we have new tournaments or timers or speeds or levels or raids or toons can we please get a DAILY PLAYER CONTRIBUTION BY PLAYER STAT THAT ACTUALLY WORKS.
Teebo fix!!!! but what will we be joking about?!? I think we deserve a Chew shard LOL
Just joking
Great changes. Maybe just have to think about concerns that some mates raised about speeding up Arena.
It is good to see that you dedicated some resources for QoL updates.
Thank you
Whilst Quality of Life update 2 is welcome, I'm a little disappointed that the rewards, whilst increasing in payout haven't been updated in line with player complaints.
For example:
I currently own 989 Mark IV Stun Gun Salvage, barely any character requires them and with this update I'll soon have 2000+. I actually need Mark V and these should have been the tier 5 challenge reward from the beginning. Even if it's only 2 per sim.
If you're not going to change the rewards for money making purposes then can I suggest you invent some kind of Salvage trade shop and let me spend my 2000 Mark IV's etc otherwise the challenges are pointless.
Replies
there are higher priorities to the bottom line. make money first, patch later. it'll come in time, eta unknown.
Yeah, nice image, it helps explaining better than the text, indeed. Good job!
"Game is awesome, Community is Awesome"
Nice work on the pics. Thank you!
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
WELCOME TO THE FORUM!
.. and let me just congratulate you, you have done what many other people try to do but YOU stayed within guidelines.
I for one *REALLY* appreciate that.
Old rewards in GW would give you 562.44K credits
Now, it is 646.85K, an increase of 15%
It may not sounds much, but in a week we will get 590.87K more credits than before, which is more than 8 old GWs in a 7 days week.
Also, we'll receive 139.27k ship credits, or 974. 89 per week.
It's a nice change in GW revenue and I'm glad with this QoL.
Overall, I'm very excited with the QoL! (mostly the challenges, but almost everything is useful)
I was wondering how much would the difference be, thanks for making the math for us!
rewards are the same but you get all the gear from the lower tiers
The gear challenges reward more pieces of gear.
Yes but I think he meant they needed new gear pieces, not just more of the ones we have (which we also needed, but only for some of them)
And so is zMaul's 1 turn stealth expires at the beginning ... in fact when u say for x turn(s), meaning to expire at the end of the x turn OR at the beginning of the x turn?? Big difference between them. Please clarify
Please PLEASE!!!! can we get a working system that tracks the
600 DAILY CONTRIBUTION BY MEMBER!!!!!!!!!!!!!!!
The one in game has been broken since the beginning of time and we all just accept that hey at least the guild daily total works... I think... Before we have new tournaments or timers or speeds or levels or raids or toons can we please get a DAILY PLAYER CONTRIBUTION BY PLAYER STAT THAT ACTUALLY WORKS.
Please repost if you agree.
I need more carbs
.Tiny Rick
Just joking
Great changes. Maybe just have to think about concerns that some mates raised about speeding up Arena.
It is good to see that you dedicated some resources for QoL updates.
Thank you
For example:
I currently own 989 Mark IV Stun Gun Salvage, barely any character requires them and with this update I'll soon have 2000+. I actually need Mark V and these should have been the tier 5 challenge reward from the beginning. Even if it's only 2 per sim.
If you're not going to change the rewards for money making purposes then can I suggest you invent some kind of Salvage trade shop and let me spend my 2000 Mark IV's etc otherwise the challenges are pointless.