I hope grievous, or separatists in general, but likely either Phoneix, any the rebel's villians they introduce, or droids as they've fallen out of meta, and I'm sure Jedi will likely get a synergy buff around the time of the last Jedi
I am going with JKA, Grievous, or a member of Phoenix squad.
I got a maxed 7*Grevious sooner than anyone I know. I spent so much time farming shards its crazy, and the reward isn't as if yet, worth the effort. I'm hoping he will be a zeta that is meta shifting in that it's a debuff and brings balance to the squad arena. Imagine crit chance, crit damage, and speed being a debuff zeta he provides?
zeta plo koon, 70% chance to remove stealth
apply buff immunity to any enemy who gets stealth removed
and whenever an ally dispels an enemy's buff they gain offense + speed up, and every clone/jedi ally gets 20~25% tm per buff dispeled, other allies get half of that amount
Maul zeta release is not what made the current "meta"
Maul had his zeta months before the current "meta". His zeta was released in November with the first round of Zetas.
It was a combination of his zeta and the addition of Sith Assassin and Darth Nihilus that brought in the new "meta". With out those 2 characters it would be nothing.
Kind of sad because Nihilus lead never had a chance.
zeta plo koon, 70% chance to remove stealth
apply buff immunity to any enemy who gets stealth removed
and whenever an ally dispels an enemy's buff they gain offense + speed up, and every clone/jedi ally gets 20~25% tm per buff dispeled, other allies get half of that amount
is it to much?
Probably not enough. I see your buff immunity and up it to buff immunity plus evasion down. And I still wouldn't be the first person to spend the zeta on it.
PLO koon leadership!! Recieve 50% protection every time a Jedi removes enemy stealth during there turn and every Jedi recovers 25% health every time any Jedi get hit by a sith
Jedi allies gain 30% offense, and 20% critical damage, and other allies gain half that amount. Whenever an ally is evaded, they gain advantage for 2 turns. Whenever an allied Jedi is critically hit, they immediately gain 100% turn meter. If a Sith critically hits them, they also reset all cooldowns.
Jedi allies gain 30% offense, and 20% critical damage, and other allies gain half that amount. Whenever an ally is evaded, they gain advantage for 2 turns. Whenever an allied Jedi is critically hit, they immediately gain 100% turn meter. If a Sith critically hits them, they also reset all cooldowns.
Me gusta. The crit hit parts could be avoided by nihilus teams, and zaul would have that early jump that could potentially inflict daze. Sounds like a nice paper/scissors/rock dynamic between factions.
Jedi allies gain 30% offense, and 20% critical damage, and other allies gain half that amount. Whenever an ally is evaded, they gain advantage for 2 turns. Whenever an allied Jedi is critically hit, they immediately gain 100% turn meter. If a Sith critically hits them, they also reset all cooldowns.
General Grievous Zeta which gives all droid attacks "true strike" and "cannot be resisted" while he is alive. No more dodges or lame tenacity up line ups. Huehuehue.
Mod lottery and raid squads. They works in all metas. Problem for me is I can't be bothered to do a raid at specified times. That makes it feel like a job.
Maul zeta release is not what made the current "meta"
Maul had his zeta months before the current "meta". His zeta was released in November with the first round of Zetas.
It was a combination of his zeta and the addition of Sith Assassin and Darth Nihilus that brought in the new "meta". With out those 2 characters it would be nothing.
Kind of sad because Nihilus lead never had a chance.
This.
I love how people cried buff for maul because he was so weak compared to where people wanted him, then they add a zeta and now people cry nerf he's OP.
Especially when you mentioned the exact thing I tell people, the new sith release is what made the meta and made zauls lead so good
Maul zeta release is not what made the current "meta"
Maul had his zeta months before the current "meta". His zeta was released in November with the first round of Zetas.
It was a combination of his zeta and the addition of Sith Assassin and Darth Nihilus that brought in the new "meta". With out those 2 characters it would be nothing.
Kind of sad because Nihilus lead never had a chance.
This.
I love how people cried buff for maul because he was so weak compared to where people wanted him, then they add a zeta and now people cry nerf he's OP.
Especially when you mentioned the exact thing I tell people, the new sith release is what made the meta and made zauls lead so good
Well not exactly. When they release Maul's Zeta, Maul was not owned my most people. It took people 2 months to farm and gear him, then zeta him before he started popping up. He wasn't available to farm prior to ships. So he really wasn't viable until at least early Feb for most, and he's only popped up more since then.
Maul zeta release is not what made the current "meta"
Maul had his zeta months before the current "meta". His zeta was released in November with the first round of Zetas.
It was a combination of his zeta and the addition of Sith Assassin and Darth Nihilus that brought in the new "meta". With out those 2 characters it would be nothing.
Kind of sad because Nihilus lead never had a chance.
This.
I love how people cried buff for maul because he was so weak compared to where people wanted him, then they add a zeta and now people cry nerf he's OP.
Especially when you mentioned the exact thing I tell people, the new sith release is what made the meta and made zauls lead so good
Well not exactly. When they release Maul's Zeta, Maul was not owned my most people. It took people 2 months to farm and gear him, then zeta him before he started popping up. He wasn't available to farm prior to ships. So he really wasn't viable until at least early Feb for most, and he's only popped up more since then.
I saw many try to use him before sass and dn became available but after his zeta dropped. They didn't stand a chance because they were to slow unless you had the god mods.
The reason they work now is because most cannot out speed a zeta maul led SA except with another zeta maul led SA, and SA will push the rest of the sith to go next allowing DN to reduce CD's. That along with DN insta kill is what makes the team viable on offense.
Replies
I got a maxed 7*Grevious sooner than anyone I know. I spent so much time farming shards its crazy, and the reward isn't as if yet, worth the effort. I'm hoping he will be a zeta that is meta shifting in that it's a debuff and brings balance to the squad arena. Imagine crit chance, crit damage, and speed being a debuff zeta he provides?
apply buff immunity to any enemy who gets stealth removed
and whenever an ally dispels an enemy's buff they gain offense + speed up, and every clone/jedi ally gets 20~25% tm per buff dispeled, other allies get half of that amount
is it to much?
Maul had his zeta months before the current "meta". His zeta was released in November with the first round of Zetas.
It was a combination of his zeta and the addition of Sith Assassin and Darth Nihilus that brought in the new "meta". With out those 2 characters it would be nothing.
Kind of sad because Nihilus lead never had a chance.
Probably not enough. I see your buff immunity and up it to buff immunity plus evasion down. And I still wouldn't be the first person to spend the zeta on it.
Make Zader Great Again!
Jedi allies gain 30% offense, and 20% critical damage, and other allies gain half that amount. Whenever an ally is evaded, they gain advantage for 2 turns. Whenever an allied Jedi is critically hit, they immediately gain 100% turn meter. If a Sith critically hits them, they also reset all cooldowns.
http://swgoh.gg/u/Corrog/
http://swgoh.gg/u/Talshin/
Me gusta. The crit hit parts could be avoided by nihilus teams, and zaul would have that early jump that could potentially inflict daze. Sounds like a nice paper/scissors/rock dynamic between factions.
Princess Leia
Han Solo
Old Ben
Mace Windu
Lando
Moff Tarkin
I wasn't considering factions or possible OP situations. I only looked at the character list and made choices made on name alone.
We don't need more anti-crit leaders.
This.
I love how people cried buff for maul because he was so weak compared to where people wanted him, then they add a zeta and now people cry nerf he's OP.
Especially when you mentioned the exact thing I tell people, the new sith release is what made the meta and made zauls lead so good
Well not exactly. When they release Maul's Zeta, Maul was not owned my most people. It took people 2 months to farm and gear him, then zeta him before he started popping up. He wasn't available to farm prior to ships. So he really wasn't viable until at least early Feb for most, and he's only popped up more since then.
I saw many try to use him before sass and dn became available but after his zeta dropped. They didn't stand a chance because they were to slow unless you had the god mods.
The reason they work now is because most cannot out speed a zeta maul led SA except with another zeta maul led SA, and SA will push the rest of the sith to go next allowing DN to reduce CD's. That along with DN insta kill is what makes the team viable on offense.