Below is the breakdown of changes for the Imperial Troopers. Please note these changes will not be visible in game until the next game update. IMPERIAL TROOPERS
Death Trooper
Now has the "Imperial Trooper" category.
Unique: Krennic's Guard
Gains: "While Death Trooper is active, Imperial Trooper allies have +10% Health Steal."
Magmatrooper
Now has the "Imperial Trooper" category.
Basic: Line of Fire
Secondary damage no longer excludes selected target.
Damage Penalty reduced by 5% at all levels.
Upgrade 6 now grants +10% Damage instead of +5% Damage.
Upgrade 7 now grants +15% Damage instead of +5% Damage.
Omega: Now adds +50% (up from +15%) Secondary Attack Chance and -10% Damage Penalty.
Special 1: Thermal Imploder
Upgrade 5 now grants +10% Damage instead of +5% Damage.
Omega: Now adds +30% Turn Meter Reduction Chance in addition to previous bonus of +15% Damage.
Unique: Hazard Training
Gains: "While Magmatrooper is active, Imperial Trooper allies have +30% Tenacity."
Omega: Now adds +10% Turn Meter Gain in addition to previous bonus of +5% Tenacity.
Shoretrooper
Now has the "Imperial Trooper" category.
Special: Regroup
Now grants Health and Critical Immunity to Shoretrooper.
Unique: Stand Guard
Gains: "While Shoretrooper is active, Imperial Trooper allies have +10% Max Health."
Snowtrooper
Now has the "Imperial Trooper" category.
Basic: Assault Shock Troops
Upgrade 7 now grants +10% Damage instead of +5% Damage.
Omega: Now adds +15% Damage in addition to previous bonus of +15% Ability Block Chance.
Special 1: Overwhelming Assault
Base description now reads: "Deal Physical damage to all enemies and gain Critical Damage Up for 2 turns."
Upgrades 3 and 6 now grant +10% Damage instead of +5% Damage.
Upgrades 7 now grant +15% Damage instead of +5% Damage.
Omega: Now adds "For each Critical Hit scored, reduce the cooldown of this ability by 1" instead of +15% Damage.
Final description now reads: "Deal Physical damage to all enemies and gain Critical Damage Up for 2 turns. For each Critical Hit scored, reduce the cooldown of this ability by 1."
Unique: Assault Training
Gains: "While Snowtrooper is active, Imperial Trooper allies have +20% Critical Damage."
Stormtrooper
Now has the "Imperial Trooper" category.
Basic: Imperial Marksmanship
Omega: Gains "If this attack does not score a Critical Hit, or is Evaded, the target becomes Exposed, which can't be Resisted"
Special 1: Stormtrooper Bravado
Omega: Now adds +50% Turn Meter Reduction Chance in addition to previous bonus of Taunt Duration + 1.
Unique: Wall of Stormtroopers
Reworked to grant 25-40% Defense for each living Empire ally.
Gains: "While Stormtrooper is active, Imperial Trooper allies have +30% Defense."
NEW ZETA: Stormtrooper gains 40% Offense for each defeated Empire ally
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