Heya Territory Warriors,
Please know, there will NOT be any guild set for 6 defensive squads per player vs a 4 defensive squads per player match up.
It will always use one or the other for BOTH Guilds.
Spread the message... far and wide
Have a GREAT weekend!
Development Manager for Star Wars: Galaxy of Heroes
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Replies
Something feels very wrong. It was pulling teeth to get our players to place 4...
Similar to us. 105m guild. 46 participating. 100.6 active. 28 teams per zone. This is insane and unfun.
No no you get to showcase the full power of your roster lol !!
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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TW was fun now it's a pain, well done...
Well ok but what was the GP of your opponent?
Have ANOTHER great weekend!
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Ever gonna follow up on this?
Keep going on the awful job there.
We are 135M GP, how do you expect all our 50 members to have 6/7 meta teams to set up, AND still have toons left to attack something.
We are past the point managing quality teams, we are now even considering having enough toons to fight. (6K+)
We need to find 70 proper fleets and somehow manage to keep more 70 (or more) to take the fleet territories down. That's at least 140 fleets knowing there are only 4 fleet commanders available.
It was clearly stated on your announcements that this defense numbers would only affect the highest GP tier. It's obviously not the case.
Again, not a QOL at all. Horrible judgement from the devs.