does anyone what exactly are the requirements to obtain 3* or better yet what determines you getting a 1* or 2*? i assumed this would be like normal battles where losing 1 unit makes it an automatic 2* but this wasnt the case in my battle. i started with the 3 geonosians, reinforced the ep7 falcon, and after my geo spy ship died but when i won it was still a 3*
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Then I’m at a loss for what it is. I lost one ship on normal 5D and got 3*. Personally think you should be able to lose one ship at 3* the node given the mechanics of ships now but, hey, what do I know? Lol
My brother was attempting the Sion node, and finished with no reinforcements remaining, but 3 ships in play. Only 2*.
http://swgoh.gg/u/Corrog/
http://swgoh.gg/u/Talshin/
I have not seen this, but maybe its connected to ships on the field.
If you lose more than 1 you get 2*, and I have not gotten 1* yet. From my experience
- 3 stars: If 0 or 1 player Ships die over a battle
- 2 stars: 2 Ships die
- 1 star: 3+ Ships die
NOTE: Reinforcement ships which die count towards deathsBy comparison, character PvE uses these rules for determining stars:
- 3 stars: 0 Characters die
- 2 stars: 1 Character dies
- 1 star: 2+ Characters die
NOTE: Ally-assist characters which die do not count towards deathsIt happened to me once before in the new Fleet Battle, lost one ship but got 3*
It is not just the speed of ships that they turned. I have had several battles were there is an enemy Tie Fighter Pilot on the opposing enemy team, and their Tie Fighter Pilot starts with Shields. So even though we all know that the Tie Fighter doesn't have a shield generator, and our Tie Fighters never get shields. The best we can get is extra protection the enemy Tie Fighters get full shields. Please explain this logic other than the fact that they are just trying to make things way to hard and completely unfair.
I can only speak from own experience but I was not facing any extreme challenges in the PVE table (cleared all nodes but not 3*ed all of them yet). It is definitely doable even without all G12 pilots and maxed out ships. Here is what I was using on most modes in Tier 5 normal and hard (abilites are from left to right, i.e. 1. crew, 2. basic, 3. unique/special, 4. reinforcement):
Starting lineup
- Tarkin G12 (169 speed) / Abilities: 8, 6, 7, 5, 5
- TFP G12 (194 speed) / Abilities: 8, 8, 8, 1
- Biggs G12 (170 speed) / Abilities: 8, 7, 8, 1
- zKRU G11 (189 speed) / Abilities: 6, 7, 6, 1
Reinforcements
- Vader G12 (174 speed) / Abilities: 8, 8, 6, 3
- FOTP G11 (187 speed) / Abilities: 8, 7, 8, 3
- Boba G11 (149 speed) / Abilities: 7, 7, 6, 3
- GS G11 (135 speed) / Abilities: 6, 7, 6, 1
That may be quite an advanced fleet at around 350k GP but is is by no means maxed out. TFP is the only maxed out pilot and ship (except reinforcement ability), whereas KRU, who is just as important, could still be a lot stronger. It was quite rare that I had to call Boba and there was only one battle where I had to call Geo Soldier as all other reinforcements were already deployed.
Your selection doesn't matter in daily challenge section. If you were fortunate enough to beat out the challenges for resources with 3 stars before the change was made, your good. Where as before the 3v3 change,I only lost 2 ships but could still pull off a 2 star win most ood the time. Now its just impossible no matter what i try. I haven't been able to get purple ship ability material at all since the change cause I can't beat it. The only reason I do good in the new battles they just released is because I generally get to go first, which means I'm the first to call in reinforcements. But if three computer goes first, I lose by default.
That's literally what I'm talking about. Im really hoping they're marketing team is reading all this and scratching they're heads at how to fix it because i liked fleet battles before. But I literally hate it now. I now Agree with whoever said that fleet battles are a joke.
Honestly, there's a host of ships they could add. Some would require added characters like dash Rendar and his ship the Outryder or the naboo starfighter. (Anyone else notice the lack of naboo characters like Padme and Captain Panaka?)But there are other characters like IG-88 and bossk who have they're own ships. General grevious had his own capital ship as well. Hell... commander Luke and R2-D2 have an X-Wing... If you made certain generic pilots interchangeable between ships, there are a total of 6 ships that could be added just with that alone. By changing pilot and ship, you change they're dynamic.
A-Wing (Attacker) Tie interceptor (attacker)
B-wing (Tank) Tie Bomber (Tank)
Y-wing (Support) Tie Phantom (Support)(Stealth)
Right, some posts in this thread have gone a litte off topic and while this fleet beats all PVE nodes, there is no chance to reach that level if you can't beat daily challenges. I still believe that you can beat those with ship abilites at lvl 4-5, i.e. without investing purple ship ability material. Survivability of most ships does not depend on ship abilities. G12 pilots in 7* lvl85 ships with reasonable synergy will be able to beat it, especially if you max one or two abilities of the capitol ship using prestige bought from the store. However, I'm not saying that it should be like this or that the ridiculously high effort is worth it. The difficulty of the daily challenges definitely needs to be adjusted. It should not take months of preparation to beat the next tier.
https://www.youtube.com/watch?v=DAKfevGbN48