Today we are taking a deeper look at Greef Karga, a notorious scoundrel and the go-to-guy for connecting Bounty Hunters with clients on Nevarro. Greef is always trying to spot the most lucrative solution to whatever predicament he finds himself in, and his abilities reflect this. He prefers to hang back while other Bounty Hunters work to achieve their Payouts and he supports the squad with mass assist calls and frequent recovery of Health and Protection.
The Basics:
Greef Karga is a Support Bounty Hunter that provides recovery, assists, and dispels
He interacts with units that are activating Bounty Hunter Payouts and gains bonuses to many of his abilities when Payouts are active.
This character plays a support role in this faction, which makes him the last piece of puzzle in an all encompassing Bounty Hunter squad
His kit only has one damaging attack, his Basic, but his powerful utility makes him an important unit to keep alive during an encounter
Unique Attributes:
Greef is the first Light Side Bounty Hunter
Pay close attention to his Unique, Boss of the Guild, as it provides bonuses when either an allied OR enemy Bounty Hunter gains their Payout. Greef always has to get his cut
Boss of the Guild also can reduce allied Bounty Hunter cooldowns when any Bounty Hunter receives their Payout
Inspiration:
Greef Karga’s kit is based on his character throughout the show
In some moments, he’s the expeditor of the guild behind the table and making deals. Other times, he’s out fighting in the thick of it with his dual pistols
We definitely had to include something around bounty pucks so his Special 1, Bring Them in Cold, sees Greef target an enemy and call in his Bounty Hunter allies to assist
His Relic is the damaged beskar that he was paid with after turning in the Child
Strategy Tips:
He starts an encounter in the relative safety of stealth and has a good amount of survivability
Once you complete his contract, Greef gains additional survivability and he’s even more of a threat when he earns his Payout
He also stealths again when he earns his Payout so you can keep him away from the enemy squad even if your team loses Taunt
Special Interactions:
It is important to call out again that his Unique, Boss of the Guild, is affected by both allied and enemy Bounty Hunters
His abilities apply additional effects to allies with Payouts active
Squad Suggestions:
Our best squad during testing was Jango Fett, Greef Karga, Embo, Dengar and Bossk
Embo could be swapped for Boba Fett as he fits into this team fairly well
We would suggest keeping Dengar and Bossk for their out of turn attacks that will trigger Payouts quickly