Why do 1-4 dot mods still exist? Could the developers maybe consider doing away with these. It's bad enough that mod drops have become dismal, but receiving a grey 3 dot mod after spending 16 energy is just ridiculous. I thought you guys wanted to encourage mod usage, this makes farming mods one of the most horrible farms in the game. And our only other option is the mod store where the price of mods is outrageous, who has 3.7 million ship/regular credits to blow on a mod that might end up sucking? I think mods are a great idea, and bring so much more diversity to the game, but you have made obataining them pure torture; to the point where most players dont even bother with them.
The most recent 2 legendaries have been much, much harder to unlock and 7* than Grand Master Yoda, Emperor Palpatine, Thrawn, and R2D2. Why? What justifies the leap in difficulty?
As a player with 3M+ GP, I can afford to focus resources (crystals, gear, energy) on a relatively obscure faction and gearing them to g11+. But what about the player that just hit level 85 and is just starting the g12 grind?
Prior legendaries have been more accessible, which keeps players engaged and interested. Why make the newest ones harder to attain? While CG has made gear slightly easier to get, getting toons to g11 still takes much more work than the g8 needed for the older legendaries.
I think the challenge of this event is ok. I can deal with it, but I’d rather see legendaries as popular characters that a large swath of the player base can access and play. These shouldn’t be give away characters, but I think the recent trend demonstrates a disregard for the newer players and keeping those newer players. That’s not good for the game’s long term health.