Count Dooku Rework Idea

Tony12345
98 posts Member
edited April 2019
Count Dooku

Dark Side, Support, Separatist, Sith

High damaging Support Sith with stunning abilities, bonus attacks and rapid cooldowns.

Hindering Press (Basic): Deal physical damage to target enemy with a 50% chance to attack again, 80% chance on a critical hit. May attack up to 3 times. Each attack has a 25% chance to inflict stun for 1 turn and a 25% chance to inflict ability block for 1 turn. Debuff chances are doubled against Jedi. This attack can’t be countered.

Force Lightning (Special, Cooldown of 4): Deal special damage to target enemy and inflict shock and stun for 1 turn, with a 50% chance to inflict stun on another random enemy for 1 turn. Debuff chances are doubled against Jedi. If the target is already shocked, this attack ignores protection and deals bonus damage equal to 10% of the target's Max Health. This attack can not be evaded or countered.

Master Tactician (Leader): All Dark Side allies gain 15% evasion, 20% critical chance and 30% Offense. Separatist allies recover 10% Health on a critical hit. Droids gain 50% critical avoidance and 50% defense. At the beginning of each encounter and whenever they use a special ability, Sith allies gain foresight for 1 turn. Whenever a Sith evades an attack, they gain critical hit immunity for 1 turn.
If Count Dooku is in the leader slot and not the ally slot, the following Contract is active: Deal a total of 200,000 damage. Bounty Hunters and Separatist allies may contribute to this contract but only Bounty Hunters will receive a Reward.
Reward: All bounty hunters gain 50% Critical damage and 50% Health Steal.

Flawless Reposte (Unique, Zeta): Count Dooku has 100% counter chance. In addition, whenever he attacks outside of his turn he deals 35% more damage, gains 15% turn meter, recovers 10% Protection and reduces the cool down of Force Lightning by 1.
Post edited by Tony12345 on
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