Kit Rework: Geonosian Soldier

CG_SBCrumb
685 posts EA Community Manager
edited July 2019
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UNIT NAME: Geonosian Soldier
ALIGNMENT: Dark
CATEGORIES: Dark Side, Geonosian, Separatist, Attacker
Aggressive Attacker who calls assists and grants powerful offensive bonuses to Geonosian allies

Updated Text Highlighted in Green
Removed Text in Red

Hive Mind: Assist whenever another Geonosian ally uses an ability during his turn, dealing 50% less damage; equalize Health and Protection with Hive Mind allies whenever an enemy uses an ability

ABILITIES:

Basic: Aggressive Advance
FINAL TEXT: Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 3 turns and inflict Tenacity Down for 2 turns.


Special 1: Swarm (Cooldown 3)

FINAL TEXT: Deal Physical damage to target enemy and call a random ally to assist. If the assisting ally is Geonosian, both attackers deal 25% more damage.

Hive Mind bonus: Instead, select the ally who assists.


Unique 1: Hive Tactics
FINAL TEXT: Geonosian allies have +15% Critical Chance. Geonosian Soldier gains 25% Turn Meter when scoring a critical hit.

Hive Mind bonus: Geonosian allies have +35% Defense Penetration.
Post edited by CG_SBCrumb on

Replies

  • Options
    hmm, turnmeter reduction with the rework... :-(
  • Lilpup
    403 posts Member
    Options
    Loving the reworks and how they seem to boost the Geos Damage...the Exposes from Geo Spy plus the Defense Penetration. I love it. Mass Dispel from Sun Fac too. Yikes...Gotta see who will be the best leader.
  • CaptainRex
    2840 posts Member
    Options
    Hmm, hid that tm nerf well lol :wink:
    #CloneHelmets4Life...VICTORY!!!! :smiley: "I don't like sand. It's coarse and rough and irritating and it gets everywhere." The more you tighten your grip, CG/EA, the more whales will slip through your fingers (and go F2P or quit).
  • Options
    Hmmmm
    And
  • Options
    Gleeeeeee!! Genosians are great, love them already, thanks for making the Brood alpha instantly accesible, that gives so much more enthusiasm for new content, cause we don't have to wait for half a year. Love what CG is doing here!
  • CG_SBCrumb
    685 posts EA Community Manager
    Options
    Don't forget that Geo Soldier is going to be assisting much more on in the new Geonosian squad. He's going to earning plenty of TM still
  • Options
    @CG_SBCrumb Has Geo Soldier Special 1 seen an increase in cooldown? It says 3 in normal color, but it's currently only a 2 turn cooldown
  • CG_SBCrumb
    685 posts EA Community Manager
    Options
    @CG_SBCrumb Has Geo Soldier Special 1 seen an increase in cooldown? It says 3 in normal color, but it's currently only a 2 turn cooldown

    Good catch, it did increase by 1. Fixing now
  • Options
    CG_SBCrumb wrote: »
    @CG_SBCrumb Has Geo Soldier Special 1 seen an increase in cooldown? It says 3 in normal color, but it's currently only a 2 turn cooldown

    Good catch, it did increase by 1. Fixing now

    A bunch of free omega materials would be pretty awesome right now :P
  • Options
    Funny how you can't just leave things alone, swarm would have been fine at cool down 2. They still hit like wet noodles
  • Options
    Should really add a red out with a line through it "50%" under that turn meter gain. Anything else looks like you were trying to be sneaky hiding that nerf :/

    Dont misunderstand, I do understand the potential need for the turn meter gain reduction! Just shouldn't try to hide it by renaming it to 25% and making it green like it was an improvement XD dirty dirty
  • Options
    Ouch, I don’t like this one. Nerfed the damage bonus on assist, reduced the cooldown on the assist attack, and reduced the TM gain. He’s now going to be going half as often. Also will lose offense up more now (I know Poggle gives it but Solider goes so often he would blow through it and lose it). This is a bummer.
  • Options
    Should really add a red out with a line through it "50%" under that turn meter gain. Anything else looks like you were trying to be sneaky hiding that nerf :/

    Dont misunderstand, I do understand the potential need for the turn meter gain reduction! Just shouldn't try to hide it by renaming it to 25% and making it green like it was an improvement XD dirty dirty

    They did the same with bonus damage.
  • Ninjah9
    906 posts Member
    Options
    Dear God this is insane. Inflicting tenacity down on his basic! Tenacity down pretty much nullifies any amount of tenacity a character has, even as it's being applied. No team is going to be able to resist any of this swarm of debuffs! And the reason his tm was turned down was because he is attacking EVERY TURN...
  • Options
    Ninjah9 wrote: »
    Dear God this is insane. Inflicting tenacity down on his basic! Tenacity down pretty much nullifies any amount of tenacity a character has, even as it's being applied. No team is going to be able to resist any of this swarm of debuffs! And the reason his tm was turned down was because he is attacking EVERY TURN...

    That’s what made him so good and why some people were taking him to G13. He got to take a turn essentially after every Bug went if you modded him for 100% crit chance. And his high damage special could be used every other turn. Now his own damage has been nerfed significantly. Everything he gained (tenacity down, choose ally assisting, defense penetration for all Geos) isn’t magnified by G13. G13 is still good, but the value of it relative to other G13s went down with this rework.
  • Options
    Hive mind is only activated with brood alpha as leader or what? Little confused by it all.....
  • Legend91
    2441 posts Member
    Options
    tenacity down? rip Nest...
    Legend#6873 | YouTube | swgoh.gg
  • Options
    Hive mind is only activated with brood alpha as leader or what? Little confused by it all.....

    Hive mind is activated while Brood Alpha is alive on your team, either in the leader or ally slot. If Brood Alpha dies, the rest of your team loses hive mind.
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