Greetings;
I am playing first order team and would like to comment on couple of minor fixes for that team..
1) first order officer ai..its terrible ai starting with 2nd special 'pinning shot'; there is nobody on team on cooldown since he is your fastest toon playing first order. Having ai starting with marching orders would not change performance but at least team will play on defense the way they are modded for. Ai can pick random toon to go first that can be rng but he should never ever start with pinnig shot. Team is very poweful on offense if player plays it but on defense that ruins whole game right off the bat.
Please take a look at it...
2) first order stromtrooper zeta..it gives 70% chance to assist to other first order when using an ability. His basic attack aready has 60% assist chance from phasma so half of the zeta is redundant effect. If somebody would invest 4 zetas to this team; each one should count; whereas phasma kylo and fotp having good zetas; fost zeta is more like an omega. A minor change here would be appopriate. Additional 15% counterattack chance and 100% assist chance when fost taunts would be a good example.
Would love to hear some feedback on this; think it is legit input..
Thanks;
0
Replies
Re FOST
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/90468/fosts-zeta-seems-particularly-underwhelming/p1
Seems to be some great examples of why his zeta works as is. example
"Kylo attacks calls FOST to assist, FOST calls FOTP who gets a double tap. 4 attacks, one turn."
" ..any ability' means basic attack. So he has a chance to proc a FOTP double tap every time he counters"
The 70% is very important for out-of-turn assists.
that's weird