I know it has been discussed over and over again, but there's such a simple solution about it that I totally fail to understand why this issue isn't fixed yet after months and months! This should definitely be one of your top priority, because let's face it, it is by far, in the whole Galaxy, the most annoying thing in your game!!
Especially for the veteran players, because the more you play, the more you have characters, but the more you are frustrated and penalized by your mechanic. I rarely post, but I just can't stand it any longer really.. Ofc, I won't simply complain about it, I'll also propose a rather very simple solution that fix it all! I'm really just that great! lol
Note that I won't propose any new features! Just the easiest way, imho, to greatly improve the MODs mechanic with what is already in place!
Let's do some math. Each time you want to reset all your MODs, for each character, you have to...
1. Click on the MOD
2. Click on the remove button
3. Click again to confirm you REALLLLLLLY want to remove it...
So, for a single character, make that 3 clicks per MODs, for 6 MODs ,for a total of 18 clicks. And guess what? Yup! You really have to confirm again, for a 19th click, that you REALLLLLLY want to remove them all !!! I'm losing my mind just typing it, guess what it feels like when we actually have to do it...
For the example, let's say you want to remove them for 80 characters, that makes 80 x 19 = 1,520 insane clicks.
1,520!!! AAAAAARRRRGGGGGGHHHHHHH!!!
So, I'm not asking for any saved sets or any minor or major new features or blablabla... my solution is 2 very simple changes...
1. To keep the possibility to remove a single MOD from a character, keep the confirmation box for removing a MOD, but when we confirm, DO IT! Don't make us wait to confirm again at the end with the final button (which is gonna have a new purpose). If I confirm that I want to remove a single MOD, remove it, remove the cash from my stash and do it right away!
2. The final button at the bottom right. Make it so it displays the total amount of $ required to remove all the MODs at once on that character, so that if I want to remove them all, it would simply requires 2 clicks! One to say I want to remove them all and a second one to confirm it. So simple... 2 clicks and I just removed 6 MODs instantly... A-W-E-S-O-M-E!!!
I can't understand why such a change would/could take more than a few weeks, like 1-2 months MAXIMUM and I'm generous... You don't even need to revamp the whole system or to add any new features, just to correct 2 buttons already there, don't tell me it's gonna require a 30 men team and 1 more year to fix or I'm going nuts...
Two easy changes and you reduce the crazy clicking by roughly
90%! For 80 characters, you go from
1,520 clicks to
160 to remove all the MODs, that's simply awesome...
I'll gladly accept a 20k crystals donation from EA/CG for instantly improving the mental health of your player base by 100%, tx.
Replies
How making the MOD system a pita when you want to swap would bring them more money..??
On the other hand, if it is easier to swap instead of the dumb actual system, I certainly will want to farm more MODs to upgrade them...
Especially with the addition of 100% drop mods I'd also like to add the ability to just sell mods as you get them in the mod battle screen >.>
Mods as a user experience could use the next "quality of life" rework for sure.
GET RID OF THE DESTROY BUTTON PRETTY PLEASE with Vader on top
If you want to redo your mod setup. Maybe you have a great mod sitting on a character that used to be on your arena team but not anymore that you forgot about.
I've been thinking about optimizing my mods for a while. Making absolutely sure I have the best ones on my arena team, but it is hard to do when they are spread out on all your toons.
Correct, I'll edit as "swap" definitely wasn't the word I wanted to use, rather "replace". I never bother to swap mods for any reason... But when you have all the characters, for ppl wondering, yes, when you have around 20-30 new good mods + you are changing your arena team, it affects all characters all the way and you need to reset them all if you want to get the most out of them.
EDIT: https://swgoh.gg/
it is fantastic and very much worth registering
1. Remove the final mod removal confirmation so you only have to confirm you are removing the mods once.
2. Make a remove all button where the final confirmation button is now.
I'd like to add one more change to that:
3. Add 2 more filters for browsing mods:
a. Primary stat
b, Secondary stat
These 3 changes combined would make remodding characters practically painless instead of the headache it is now.
Yup, ofc I know this site, which I recommend to everyone that doesn't know about it!
But the problem remains the same, swgoh.gg won't help me to remove them faster... over 1000 clicks to clear all your mods is just insanely insane...
Yeah, that sure would help too! The reason I didn't suggest anything like this is that I wanted to keep it simple, just the easiest possible way to correct this awful mechanic by simply modifying what is in place, without adding any new features, so that they can do something about it asap without the excuse of "it requires ressources, team, time, blablabla"
Agreed! I like the idea of removing multiple mods at once. They need to stop charging credits for removing mods, too. I don't like being penalized for experimenting with mod strategies. It's a penalty, nothing more.
Agreed. I'm using this strategy since MODs day one: I lock only the ones with speed on them, be it primary or secondary, nothing else is locked. (I don't have much MODs without speed mind you, except some specific defensive ones etc.), but it still helps, as most of my MODs are equipped, when you remove a single one, if it'S lock because it has speed on it, it's quite easier to spot it. Hope it helps..
Ain't nobody got time for that!