Hello there!
I've been neglecting the fleet arena for a long time. Lately I started to think that MAYBE there was something useful there too, so I began trying to build a solid team that would make me jump high in fleet arena.
I'm F2P and I'm not talking about getting to the top 10, but since I've learned what a zeta is I'm looking at fleet value differently and I would like not to be stuck with 1000 a day.
The thing is: I really don't know what makes a good ship and what doesn't. I got Fives' and Ahsoka's because I'm using them in Arena, but I'm not sure they are as good pilots as they are characters.
There are not many ships in the game yet so I cannot just build a team on synergy: who should I look for?
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Replies
On the bench you want maul first reserve, followed by slave 1 after that's it really doesn't matter.
If you haven't put a lot of focus on fleet before in the short term you can probably improve by using characters you have at high stars and gears and work on formulating a good team later.
I'm running Tarkin with Biggs/FOTF/TF/Vader/Boba.
But with the ships you have right now, I'd concentrate on ships you can get in the GW store for now. Biggs FOTF and TF mainly. I also still use Wedge Geo Soldier and JC ships on my bench, not everyone likes those but Wedge is very useful in other parts of the game (especially with Biggs), JC is an easy farm, and Geo Soldier is very easy to gear.
Save your fleet tokens to buy the more rare ships that will help with TL - mainly Slave 1 and Tie Advanced.
Ashoka and Fives both have their place but I've never really used them. Ashoka does have a nice dispell and evasion up is nice. Fives has a better dispell and also nice debuffs.
Biggs' ship is a must—have, with target locking ships (Vader, TFP, FOTP, 5s, Boba etc.) around him. Every time you inflict target lock to an enemy Biggs will both auto—taunt and regenerate protection.
AA's capital is the weakest. Mace' is strong on offense, but weak on defense since AI doesn't spread out target locks. Thrawn's is the strongest of the 4, but the hardest one to acquire (legendary event). Grand Moff Tarkin is your best bet as fleet commander.
It also has synergy with rebel ships and ships that assist or attack out of turn (like Geo Soldier).