New characters that would make a fine addition to our collection

We are missing so many characters from the movies there aren't that many ways we can make new squads for the squad arena. So I've thought of some characters that people seem to really want added and what their kits would be. Hopefully EA will start pumping out more characters :)


Vice Admiral Holdo: Resistance, Fleet Commander, Support
Swift Shot (Basic)- Deal physical damage to target enemy with 40% chance to gain Offense Up for 2 turns.
Battle Plan (Special)- Dispel all debuffs on target ally and grant the opposite buff for each debuff dispelled. In addition, there is a 30% chance to grant ally 100% turn meter. 4 turn cooldown
Chain of Command (Leader)- Resistance Allies have +50 Offense and Defense. In addition, whenever a Resistance ally attacks, there is a 25% chance they call another Resistance ally to assist.
Noble Sacrifice (Unique)- When Vice Admiral Holdo is defeated, Resistance allies gain Retribution, Crit chance, and Offense Up for 3 turns.


Raddus: Capital Ship, Resistance
Crew Power- All allied ships gain +20 speed, with 20% chance to gain 25% turn meter when they attack out of turn.
Hyperspace- Deals physical damage 10 times. These attacks cannot be evaded. Target locked enemies are immediately defeated. 7 turn cooldown


General Hux: First Order, Fleet Commander, Support
General's Pistol (Basic)- Deal Physical damage to one target. This attack has a 20% chance to inflict offense down for 2 turns.
AT-M6 barrage (Special)- Deal Special damage to all enemies with 50% chance to remove 50% turn meter. This attack does double damage to Resistance enemies. 4 turn cooldown
General of the First Order (Leader)- All First Order allies gain Potency Up, Offensive Up, and Speed Up at the start of the encounter.
Battle Cry (Unique)- General Hux gains Protection Up every time a First Order ally defeats an enemy.


Finalizer: Capital Ship, First Order
Crew Power- All First Order ships gain +50 offense and +30 speed. Effects are halved for non-First Order allies.
Kyber Crystal Battery- Deals physical damage to target enemy and expose them for 2 turns. Attack cannot be evaded. 4 turn cooldown


First Order Flame-trooper: First Order, Support
Flamethrower (Basic)- Deal physical damage to target enemy and inflict burn for 1 turn (2 turns if Resistance enemy is targeted)
Raze (Special)- Deal special damage to all enemies and inflict burn for 3 turns. If any enemy is already inflicted with burn, attack does 20% more damage. 5 turn cooldown
First Order's Justice (Unique)- Whenever First Order Flame-trooper uses his special, he regains 4% max protection. First Order Allies gain 4% turn meter each time burn is inflicted.


Luke (Episode VI): Rebel, Jedi, Attacker
Lightsaber Strike (Basic)- Deal physical damage to target enemy. If attack critically hits, gain Speed Up for 1 turn.
Flurry of Blows (Special)- Deals Special damage to target enemy with 50% chance to inflict offense and defense down for 2 turns. Damage and effects are doubled against Empire/Sith enemies. 4 turn cooldown
Jedi's Resolve (Unique)- Gains Offense and Defense Up for 2 turns when Luke attacks out of turn.
I Am a Jedi (Unique)- Whenever any Jedi ally scores a critical hit, Luke has a 50% chance to assist.


Droideka: Separatist, Droid, Tank
Twin Laser Cannons (Basic)- Deal physical damage to target enemy with 10% chance to regain 10% max protection. Deals double damage to Republic Enemies.
Laser Barrage (Special)- Deals physical damage to all enemies and dispel all buffs of them. Then, inflict the opposite debuff for 2 turns. 5 turn cooldown
Droid Army (Special)- All Separatist Allies regain 8% max protection at the end of their turns.
Shield (Unique)- Gains Defense and Protection Up for 2 turns if Critically Hit.


Padme Amidala: Galactic Republic, Attacker
Impressive Shot (Basic)- Deal physical damage to target enemy with 30% chance to expose for 2 turns. Effects are doubled against Separatist enemies.
Aggressive Negotiations (Special)- Deal special damage to target enemy with 50% chance to attack a second time and a 35% chance to attack a third time. Damage is doubled against Separatist and Droid enemies.
Naboo Senator (Unique)- Regains 5% max health at the start of each turn, and gains protection up for 1 turn whenever she exposes an enemy.


Imperial Scout Trooper: Empire, Imperial Trooper, Attacker
Biker's Pistol (Basic)- Deal physical damage to target enemy with 30% chance to inflict speed down over 2 turns.
Speeder Bike Blast(Special)- Deals special damage to target enemy and expose them for 1 turn. Deals double damage against Rebel Enemies.
Imperial Training (Unique)- Immune to Speed Down debuffs and gains 10% Max health at the start of the encounter


Just created 7 characters and 2 ships in like 20 minutes... and there are plenty more characters the game is still missing. Hoping someone in development can get inspired to pump out more characters more frequently!







Replies

  • Kyno
    32087 posts Moderator
    Options
    Moved to correct sub forum
  • Options
    Special ability - suicide - if you only have one ship left and it comes to her turn she will drive her capital ship at light speed through all ships on the table, instantly killing everyone and drawing the match
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