So i am in a guild with 159 million gp, and the last 2 territory wars we have gotten 180+ million gp guilds that take advantage of the system by having a couple members not join and in turn drop brackets and obviously they have stronger rosters and better mods we need a fix for this i think everyone should be automatically joined for a territory war, that would solve the dropping brackets issue so basically we just won't do a territory war when that happens cause it is no fun when it happens fix this please
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The other side is the guild that is penalized for moving up a bracket cause 20 pp who aren't going to play the tw were joined in.
Match making needs an improvement. Gp is a horrible measure of guild strength/individual character strength and should be overhauled as well. But auto joining everyone would make things less even, not more
I don't recall in all our TW's a time where we faced a guild with LESS GP than us. We might have, I just don't recall. However, facing <20+ mil GP guilds is a pretty regular thing, especially since we passed the 100 mil GP hurdle.
This is another causality to not having a more limited window on TW. People just say, "screw it, just do whatever and we'll get a zeta anyway." because how are we expected to compete against another guild that has 20, 30, 40 mil GP more than us? (Regardless of how many players they don't have in the match.)
I think the dropping that many members part is a bit tough to see happening on a large scale. Basically you're screwing over your guild as a whole by telling people "hey you aren't competing in this one so we can win" and those players lose out on gear, currency, zetas, etc. just for a win? Some guilds might care only about the win, but I doubt it is widespread. If guilds are making their players do that, feel free to send me a message because we have an 11-12 guild alliance with plenty of room and don't tell players to lose out on rewards, just so we can get a "win", ever.
You’re misunderstanding how the guilds who drop members do it, which is one of 2 ways:
1) a rota system. A different 3 players miss each TW. After 17 TWs the rota is complete. If they’ve won all the TWs, each member will have earned 48 zetas plus 16 lots of gear. To match that with 50/50 signing up they’d need to win 14 of the 17 TWs. That’s a tall order if it’s always a fair fight.
2) a multi guild rotation system. Similar to the above, but the guilds within an alliance reshuffle members so that each guild contains 10-15 of the megalodons. They will have strong enough rosters to win against any weaker guild and will still clear Heroic Sith as well. They then regroup in time for next TB.
It sounds like a lot of hard work to me, but I can’t argue that it’s not worth it. And it definitely goes on.
It is no fun to be the way smaller guild but in these cases, just accept your prizes and move on. At the higher levels you are in reality only fighting for 1 or 2 zeta's, the other prizes are fairly comparable
Hopefully they will work out a decent measure to better match up opponents in the future
Just my 2 cents mind
FeeFye