Not only is my favorite QoL the 5 second wait for simming Challenges (down from 5 minute wait), but I’ll go so far as to say it’s the single best thing that has happened to the game since Chewbacca was realeased.
Participation trophy? No. You want something: earn it.
4
Replies
The winner for my favorite QoL feature would have been 8 attempts on hard nodes but that was too much fun, so they took that away.
Yeah, best ever!
8 attempts on hard nodes wasn’t a Quality of Life thing. It just felt like it 😂
Agree on the mods change, it’s a shame.
This would be mine, except that it was 2 minutes before so I never really had a problem doing them all--split it between morning and night. For me, though, multisimming is the best thing they've added. Tapping that button three times (it hasn't always been 5 or 8 tries per day!) got obnoxious real fast. Using the slider? Zam, man.
It's not even close.
My personal favourite is mod management though
This is my vote. Both loadouts and filters/sorting.
1st prize goes to loadouts. Going to gg to take screenshots of all my arena toon's mods so I could put them back after an event was maddening, and I don't even want to think about having to have try that for the sith raid every few days.
2nd goes to filters/sorting. Also can be done at gg, but it's faster and easier to just do it in game. Not to mention how much easier it is to sell mods now that I can filter/sort, especially to find all my mods with no speed.
Oof. That's a good one. I've literally not done a single GW the old fashioned way since they added that, and I never will again for as long as I live. I kept telling myself I was going to do a few to help with some of the quests. Nope.
Can you explain mod load outs or point me to a good reference? I get making them, but how do the mods go back where they were before? Do you just make loadouts for everyone? #N00b
You make a loadout for the mods you plan to move as they are now, then you move them for a temporary thing, then you use the loadout to move them back. Or if you will want to use the new mods more than once (say for a raid), then you make a loadout for how things are normally and another loadout for the raid mods and switch between them.
Yep. So let's say I want to move mods to my JTR team for the raid. I make two sets for each member of the team, a "normal" loadout and a "raid" loadout. I also have to make a "normal" loadout for anyone that I pulled mods for to put on the raid team. Then when the raid is over I reapply the "normal" loadouts on all the affected toons.
My favorite however by an extremely large margin that trumps all other QoL changes is 4x speed. Game would be nigh unplayable currently if we didn't have 4x speed.
Honorable mentions: Pit raid simming, challenge simming
Programming a reduced timer is much easier than a new sim function, I'm assuming.
I think precisely BECAUSE it's 3x +2x. I don't think the sim functionality was built with that in mind. It would probably be really easy to add a slider that went up to 3, but then you'd have to sime once for 3 runs of both, and then a second time for 2 runs of the gear challenge, and I think people would be more annoyed by that.
That doesn't mean they'll never add a way to sim all 8 daily challenges at once--but given how small an improvement over what we currently have it would be, I think it's on the bottom of the list for quality of life adjustments.