Punishing One (just for its popularity)

A bit rushed but here's the kit idea

Punishing One (Bounty Hunter/Scoundrel/Support) - Crew: Dengar

Incessant (basic): Deal damage to target enemy. If they were target locked inflict Breach for 2 turns. If they were Breached gain 10% potency for the rest of the battle (max 100%). This attack cant be evaded

Cold Pursuit (special): Dispel taunt stealth & outmaneuvre from all enemies. Increase the duration of target lock by 1 to all enemies that have it & inflict target lock for 2 turns to a random enemy that doesnt have it. Then select an enemy and inflict Marked on them for 2 turns which cant be resisted. This ability cant be evaded - cd 3

Merciless (crew): The Punishing One deals 25% more damage to Marked enemies & has +20% crit. avoidance for every enemy ship (besides Capital) . Breached enemies take damage at the start of their turns equal to 10% of their max health

Jump Master (reinforcement): The Punishing one gains +10% max health for every Bounty Hunter ally & 10% offense for every Empire ally (not including Capital ships)

Replies

  • Options
    Nice kit overall.

    @Kyno should this be in Feedback-> Ships
  • Dk_rek
    3299 posts Member
    Options
    Nice kit dump marked lets not start that crap with ship kits
  • Fixer
    150 posts Member
    Options
    I don't understand the encouragement and the mindset of people who try and usually fail to design this stuff... do you ever try considering the power limitations that come with a balanced kit and something that fits in line with the current stuff? Like I understand CG themselves haven't fit the balanced mantra as of late with toons but you don't have to feed the ideas of of overpowered more
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