I don't think it's fair that living on the other side of the world (Australia), I only get 2 and a half days of double drops!
As it was already the 11th when the double drops started I had spent all my energy already! It would be nice if there was enough notice for all timezones before starting double drops!
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Why are players in other countries not being treated fairly @CG_SBCrumb
We often get little to no warning about double drops compared to players in the USA. But never had an update before (in the 3 years I’ve been playing) where the counter has already had time used up.
Hopefully next time they can be aware that they are screwing us over on the other side of the world.
Sorry @StarSon I don't understand what you mean... What was the reason I stated?
Meanwhile, others who got the same notification as us on our side of the world get use their refreshes on the 10th to the 13th while we just get our 12th and 13th.
I travel to Canada in the summer for three weeks each year. That is when I use my payout adjustments. Shouldn't need to use them to take advantage of double drops.
Double drops happen based on where you are. The earliest time zone should get 48 hours notice at a minimum so that all players can all plan accordingly.
@CG_SBCrumb any comments are just the usual radio silence when you upset your player base due to decisions made at your end?
Seriously, this needs to given consideration for all future double drop events.
Lol why?
At least cantina double drop i m excited for it because it really helps to 7* some toons faster but mod double not so exciting
Didn't effect me, but I see OP's complaint as one of very few legitimate complaints on this forum (high volume of bugs in new releases and requests for more regular smaller pieces of gameplay content being the others).
Complaining about high price points, bad TB/GAC/Raid rewards, difficulty levels, gear bottle necks, matchmaking etc. etc. all silly complaints if you ask me because they are the same for everyone and taken seriously this is a PvP resource game where equity of access to resources is the most important thing to game integrity/fairness. OP is potentially 100 to 150 or so mods behind other players who used lots of their energy refreshes on the first day of double drops.
Lack of equity in access to resources is an important concern even if 1 day of bonuses doesn't seem like much in one instance.
The same way as for OP I used all mods energy before update and I didnt have any notification. (Though I dont care that someone somewhere used more energy...)
Also I used more energy to get mod salvage and I upgraded several mods to 6*. So, one really can get 100-150 mods in *one* day?
Because 2x0 = 0 ??
Y’all must be playing a different game than me. I don’t think I’ve ever gotten zero drops on either mod table. I’m building up my slicing material nicely and don’t look forward to the end of this double drop.
There was time when mod drop rate was the same as shards drop rate. And then they increased mod drop rate to 100% (and decreased quality)
And then launched mod energy and, I suspect, decreased quality again....
That's the point of this thread. These double drops started midday for some people. As in they had 0 warning to hoarde energy or to sit on the mod energy refresh. The double drops 'started' at their nightly refresh that happened hours before it was even announced we were getting double drops.
Hoard our energy? We didnt know double drops were coming. Every morning I do three 50 crystal refreshes for mod energy. On December 11th I did my normal refreshes. Hours later the update rolled out and double drops for the 11th, 12th and 13th were announced.
Sorry, but I don't see how I am at fault here. Also don't understand how it isn't completely obvious to you that this was another mistake by cg.
/whoosh