Stormtrooper Rework Idea

Anakins_Master
1014 posts Member
edited May 2021
Stormtrooper
nimsa4ajsxu1.jpeg

Unit Name: Stormtrooper
Tags: Dark Side, Empire, Imperial Trooper, Tank, Imperial Remenant

Basic: Imperial Marksmanship (Omega)
Deal physical damage to target enemy and inflict expose for 2 turns. If this attack did score a critical hit, also inflict critical damage down for 2 turns.

Special: Stormtrooper Bravado (Omega) Cooldown: 4
All Empire allies gain defense up, critical chance up, and speed up for 2 turns. Stormtrooper gains taunt for 3 turns. Remove 20% turn meter from all enemies and gain 5% turn meter for each debuff on the target enemy.

Unique: Wall of Stormtroopers (Zeta)
Stormtrooper gains taunt for 1 turn at the start of the battle. At the start of Stormtrooper's turn, all Imperial Trooper allies gain protection up (20%) for 1 turn. All empire allies have +30% defense. Stormtrooper gains +30% defense and +10% offense for each Empire ally at the start of the encounter. Stormtrooper has +10% evasion and speed.
Post edited by Anakins_Master on

Replies

  • Xcien
    2436 posts Member
    Options
    The only issue is the unique. Stormtrooper's attacks should be able to be evaded. In lore, they can barely hit a sitting target a few feet away from them, let alone anything moving. Other than that, the kit rework is fine.
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • Options
    “Stormtrooper’s attacks can’t be evaded” is about as far removed from lore as you could get.
  • Options
    Xcien wrote: »
    The only issue is the unique. Stormtrooper's attacks should be able to be evaded. In lore, they can barely hit a sitting target a few feet away from them, let alone anything moving. Other than that, the kit rework is fine.
    “Stormtrooper’s attacks can’t be evaded” is about as far removed from lore as you could get.

    Ok, will change
  • Xcien
    2436 posts Member
    Options
    Sebek wrote: »
    Why doesn't he have the Imperial Remnant tag?

    Agreed. The one in game currently has one, so why doesn't this one have it?
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • TVF
    36642 posts Member
    Options
    I don't like this kit. Probably stolen from the existing one.
    I need a new message here. https://discord.gg/AmStGTH
  • Options
    Xcien wrote: »
    Sebek wrote: »
    Why doesn't he have the Imperial Remnant tag?

    Agreed. The one in game currently has one, so why doesn't this one have it?

    Ok, I'll add it
  • Anakins_Master
    1014 posts Member
    edited May 2021
    Options
    Xcien wrote: »
    Sebek wrote: »
    Why doesn't he have the Imperial Remnant tag?

    Agreed. The one in game currently has one, so why doesn't this one have it?

    Ok, I'll add it

    its a rework,
  • Wolidid
    5 posts Member
    edited May 2021
    Options
    TVF wrote: »
    I don't like this kit. Probably stolen from the existing one.
    Quite possible
  • TVF
    36642 posts Member
    Options
    Xcien wrote: »
    Sebek wrote: »
    Why doesn't he have the Imperial Remnant tag?

    Agreed. The one in game currently has one, so why doesn't this one have it?

    Ok, I'll add it

    its a rework,

    Just like you reworked Sebek's kit right?
    I need a new message here. https://discord.gg/AmStGTH
  • Options
    It seems pretty good, but I worry about being able to gain crit chance from Stormtrooper, because the AI stormtroopers do copy his kit, so this is a big blockade on light and dark nodes.
  • Options
    It seems pretty good, but I worry about being able to gain crit chance from Stormtrooper, because the AI stormtroopers do copy his kit, so this is a big blockade on light and dark nodes.

    ok
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