I don't know if anyone else has done the math on this yet (I'm sure I'm not the first, but I haven't seen anyone else talk about it) but based on the costs to level from 1st to 70th, I'm calculating going from 70 to 80 will cost ≈2,239,022 credits. The cost from level 1 to 80 will be ≈4,653,909.
Furthermore if the cap is ever raised to 100, leveling from 1 to 100 will cost ≈13,456,649 credits. that's almost seven times as much as the current cap.
What do you guys think about how much of a grind that'll be? (I'm ftp, so it'll be a lot of work/fun)
0
Replies
y = 0.2519x4 - 14.534x3 + 289.33x2 - 921.61x - 489.73
Ok I studied radiology and almost flunked physics class I know thats not physics but I still dont get it lol
It's a polynomial. It's just the best trendline I could find.
Because in arena the teams would still be the same level
Big spenders get another opportunity to rush cap and dominate arena.
Level 70-80 Credit Math
If anyone was wondering how much it costs to level a toon from 70-80, it's roughly 2 million credits. Therefore, the cost to go from 1-80 is roughly 4.4 million credits. I've also included the cost for 80-90 below.
Proof:
1. Since there is a constant 1000 xp increase between levels, the following formula can be used:
E represents the xp needed to go from 69-70 (23,000)
x represents the number of level increases.
23,000(10) + 500[(10)^2 + (10)]
= 230,000 + 500(110)
= 230,000 + 55,000
= 285,000 xp
2. And each xp point cost 7.1 credits
1* xp droid = 213 credits
213 credits / 30 xp = 7.1 credits per xp
Total:
285,000 xp * 7.1 credits = 2,023,500 credits
Since every level cap increase will be 10 levels, this formula can be simplified for future use (i.e. 80-90).
If we want to know the cost for 80-90, we can plug in 33,000 for E (i.e. the xp needed to go from 79-80)
Cost = 2,733,500 credits
Hope that helps everyone plan for the future cap increase(s).
Exactly why most of mine will sit unleveled for eternity. More would help breeze through the GW but just don't get enough credits to make it happen.
Leveling costs (in credits) rise exponentially.
Problem: Awards/bonuses (in credits) rise linearly...if they go up at all.
As an example, a level 70 player gets 200 credits for challenge completion - a level 5 gets 130 credits.
When the level cap increase drops, the credit shortage will begin. Unless they drastically fix the credit economics in the game, the cap increase this time might signify the beginning of the end.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Incorrect. Leveling cost is linear after lvl 59.
Was not aware. Thanks for the heads up. Even more reason to be unconcerned.
People will have to spend their creds and live with their choices instead of hoarding.
This is a grindy game (unless you wanna spend a bunch of money). Eventually all of the characters you want will the level you want them to be at with the gear, stars, and ability mats you want them to have (with a few exceptions) you just have to be patient and keep reminding yourself, "I'm playing this game for fun"
I did the math to plan ahead and I posted this forum to help others do so; not to complain about the game.
Is it? I'm pretty sure is the same no matter your lvl. Can anybody corroborate this, please?