I've run the numbers on several characters and it's coming up nearly double what their actual skill does. Daka's chant of resurrection is nearly 80% not 40%. I started wondering why EA would do this and it's clear. If you burn more turns you start burning crystals. Burning crystals eventually makes you burn money. They need to make the game fair.
I've run the numbers on several characters and it's coming up nearly double what their actual skill does. Daka's chant of resurrection is nearly 80% not 40%. I started wondering why EA would do this and it's clear. If you burn more turns you start burning crystals. Burning crystals eventually makes you burn money. They need to make the game fair.
I've run the numbers on several characters and it's coming up nearly double what their actual skill does. Daka's chant of resurrection is nearly 80% not 40%. I started wondering why EA would do this and it's clear. If you burn more turns you start burning crystals. Burning crystals eventually makes you burn money. They need to make the game fair.
I've run the numbers on several characters and it's coming up nearly double what their actual skill does. Daka's chant of resurrection is nearly 80% not 40%. I started wondering why EA would do this and it's clear. If you burn more turns you start burning crystals. Burning crystals eventually makes you burn money. They need to make the game fair.
I agree. Those devs are sneaky
Its almost like they get paid to think up new ways to make money, but in an evil lab in the basement.
I've run the numbers on several characters and it's coming up nearly double what their actual skill does. Daka's chant of resurrection is nearly 80% not 40%. I started wondering why EA would do this and it's clear. If you burn more turns you start burning crystals. Burning crystals eventually makes you burn money. They need to make the game fair.
You're 100% correct. If you ever have a question about anything...look at it from the opposite direction. Start with the assumption that EA is out to make as much money as is possible from this cheap little game, and you will always find your answer to "why" they do anything.
When you get spanked because of RNG sometimes it can seem like this for sure, but there is nothing to support the theory.
If you get decent RNG and win, that isn't a memorable moment. If you get unbelievably bad RNG that turns an easy win into an embarrassing defeat, that is going to stick in your mind. Such memories accumulate much easier and it's easy to feel cheated.
Everyone struggles with horrible RNG. That's just how it works, unfortunately.
I feel like the RNG is about what's expected regardless of whether it's my team or the AI on defense. Sometimes their Daka revives a character twice. Sometimes never. Once in awhile it's 3 times and I get owned. Same with Dooku lead dodges.
I read a statement somewhere saying that they don't alter RNG even for AI and I'm inclined to believe it after seeing the highs and lows of the rolls I've had.
@Cynder77
So you come here with an outlandish statement and claim to have evidence, but cannot put forward that evidence to prove your statement.
Regardless of EA's intentions you cannot prove this and so your argument is invalid.
As far as Daka's revive percentages are her active is 35% for each dead hero and a 10% chance of reviving each dead hero when they die. This is the exact same percentage for both user controlled and AI controlled Old Daka's.
Come back when you have some real evidence.
My name is cosmicturtle333, aka CT-333, aka Threes.
Replies
Because they are in your brain!
I sense much fear in you.
Wanna borrow my tin foil hat?
I agree. Those devs are sneaky
Its almost like they get paid to think up new ways to make money, but in an evil lab in the basement.
You're 100% correct. If you ever have a question about anything...look at it from the opposite direction. Start with the assumption that EA is out to make as much money as is possible from this cheap little game, and you will always find your answer to "why" they do anything.
If you get decent RNG and win, that isn't a memorable moment. If you get unbelievably bad RNG that turns an easy win into an embarrassing defeat, that is going to stick in your mind. Such memories accumulate much easier and it's easy to feel cheated.
Everyone struggles with horrible RNG. That's just how it works, unfortunately.
How many revives happened via Daka's revive ability out of how many attempts?
I read a statement somewhere saying that they don't alter RNG even for AI and I'm inclined to believe it after seeing the highs and lows of the rolls I've had.
RNG. She is a mazza ****.
@BentWookie
@FashionFett
So you come here with an outlandish statement and claim to have evidence, but cannot put forward that evidence to prove your statement.
Regardless of EA's intentions you cannot prove this and so your argument is invalid.
As far as Daka's revive percentages are her active is 35% for each dead hero and a 10% chance of reviving each dead hero when they die. This is the exact same percentage for both user controlled and AI controlled Old Daka's.
Come back when you have some real evidence.