The only thing that is desent about Mace is his Leader ability 20% offinse up and 9% critical hit. But that could still be better and as for Defense down should be higher than 40% since he doesn't hit that hard.
Mace damage and survival is pretty on point, shatter point just needs to be tweaked so that you're not praying to the RNG gods every time Windu takes a turn.
Would be better if the ability was change to give him a chance each time he attacks to apply Expose to his target immediately before his attack. Would at least solve the AI problem and the tank/stealth issue.
Perhaps make shatter point automatically target the toon with the lowest health as to not mess up your flow of targeting who you wish to take out first. I do believe mace is intelligent enough to know savage/dooku should not be attacked first.
Perhaps make shatter point automatically target the toon with the lowest health as to not mess up your flow of targeting who you wish to take out first. I do believe mace is intelligent enough to know savage/dooku should not be attacked first.
Depending on team comp, savage is a great 1st target lol.
Hit him with dooku then remove his buffs with jinn and my whole team has offence up by 3rd action and before the AI can even take a action lol
Shatter point wouldn't really be best suited to target lowest hp, basic might just kill the target without any need for it. Maybe making it provide additional effects when he hits an affected target like offense up off smite and defense up off basic.
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Depending on team comp, savage is a great 1st target lol.
Hit him with dooku then remove his buffs with jinn and my whole team has offence up by 3rd action and before the AI can even take a action lol
If he found a weak point, he would call it out...