CG, I make a humble request, update the priority for reinforcement on the Tie Dagger (Dorito) to be equal to the sith fighter. This way you can use either in the starting line up and have mk VI reinforce 2nd. I prefer the bonuses from sith fighter in the starting line up. If you don't I'll be forced to use tie dagger.
Change:
Fixed an issue where Mark VI does not reinforce second, it will now reinforce in this order (Sith Fighter and/or Tie Dagger > Mark VI > Scimitar)
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Replies
I don't love sith fighter's reinforcement bonus, it makes the ship weaker over the battle. I also prefer the extra bonuses it gives via unique ability from the start (foresight and TM gain)
But now that the mk 6 interceptor will reinforce first if sith fighter is in the starting line up, it won't snipe a ship and will die before getting enough stacks to snipe a ship on auto. It almost makes it better, if placing on defense, to not place it in the reinforcements.
Correct me if I'm wrong, but isn't the TM gain useless against Prof anyways?
You are not wrong, but sith fighter helps against other fleets that don't prevent TM gain. And against profundity, the foresight becomes increasingly annoying because you miss more frequently which slows down your download progress.
Fair.... I mean, I don't mind running Dagger, but they should really just hard code MK VI to come out second anyways....
Yeah, my main point is more about trying to give me the freedom to do that if I want to. I'm sure I'm not alone either.
This. Regardless of what ships we use (maybe I want to run it with Lando's ****....j/k) MK VI should just always reinforce second. I'm not sure why thats difficult for CG to do
I doubt they'll change the reinforcement priority again. You'd be better off finding another ship that has a higher reinforcement priority.
From memory, Palp's shuttle will come out before mk6. It might need to be placed first in the reinforcements though.
It's not only "more for the mirror" there are other benefits. And I don't want to use palp's shuttle with the fleet if I'm placing it on defense.
that's not acceptable. do other capital ships have a forced lineup to use or you're affected by a bug? I don't want to use palps shuttle, and we shouldn't be forced to use any specific ships
Exactly this. CG completely botched this release. I don’t think I’ve seen a release as bad as this since I’ve played this game. I’ve played since day 1 mind you and I really think this one takes the crown. It has fundamental flaws that need to be addressed if they are going to stand by their statement of it “profoundly executing” fleets and creating “a Capital Ship that’d surpass them” (the executor and profundity). As it stands, at 7 star it barely breaks even with executor and profundity. I have yet to see it actually “surpass” them both in terms of being the “best if the best”.
It's not a bug. Manipulating the reinforcement priority is something that exists in some way for basically every fleet.
It's why you only really use 2 reinforcements on defense.
Like deliberately not putting a tank reinforcement for Nego to try and increase the chances for the AI to call Plo first.
it was a bug. CG acknowledged it was a bug. it was listed in the developer tracker. a fix was created, and hotfix implemented. just not properly
I used SF against Prof 3 timed (by forgetting to change team after mirror matches) and that ship is first to die. I never had Dorito dying, but SF is dead before 1st reinforcement...
Is it really slowing something on defence? 🤔
(I haven't noticed any changes in how far I dropped with different starting teams)
Mark VI doesn't die after Sabotage the Hangars when an enemy reinforces with it.
There is.
Using SF vs Prof is really easy without having the ship destroyed if you
- just use basics with SF
- with Fury use 2nd special first
- mark B28 both times when sabotage hangars (first) and engines (second)
- call Darth Mauls ship first and stealth everyone except B28
- call MK6 second and instakill Y with basic
Everyone will survive, you don't need Tie Bomber to prevent assists, but until the reinforcement order is fixed, your fleet struggles more than necessary on defense
That's because it's immune, read the kit......