Boss "Born To Run" Nass

CG_Tusken_Meathead
364 posts EA Community Manager
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UNIT NAME: Boss Nass
ALIGNMENT: Light Side
CATEGORIES: Leader, Support, Gungan

Key Attributes:
  • Leader of the Gungan faction
  • Utilizes advanced Gungan technology by summoning a Shield Generator to the field
  • Brings an assortment of buffs and debuffs to control the flow of battle
  • Further enhances the durability of Gungan allies in Territory Wars with his Omicron

Inspiration:
  • We wanted to start the Gungan faction with their Leader, Boss Nass, so that you can see how the team is intended to work with each Gungan release.
  • The Shield Generator was inspired by the Fambaa-mounted shields in the Battle for Naboo.
  • Boss Nass’ jowl-shake was absolutely going to be included in the kit somewhere, it’s so iconic and so very Boss Nass.

Strategy Tips:
  • The Shield Generator is a critical component for the effectiveness of Gungans as a whole
  • Though each Gungan will bring a plethora of debilitating effects in their own right, the Shield Generator provides a tremendous amount of resilience and synergy for each Gungan ally.
  • Each Gungan will also have their own share of synergies and benefits from the presence of the Shield Generator
  • All Gungans will convert a portion of their Max Health into Max Protection, this can be important to consider while choosing your mods


FAQ:

How do I acquire Boss Nass?
He will be available from the Marquee, Battlefield: Naboo I
For the Shield Generator, how does Recharge work?
Through a variety of mechanics, Gungans will reduce the number of Recharge stacks on the Shield Generator. When it reaches 0 stacks, the Shield Generator will gain a bonus turn where it can use its Basic ability
Does the Shield Generator gain turns outside of Recharge reaching 0?
No, it does not
How does Plasma Shielding work?
Plasma Shielding is a representation of the Shield Generator’s health, so when it reaches zero the Shield Generator will be destroyed; it loses stacks whenever it receives damage
Does the Shield Generator benefit from stats?
No, it doesn’t and it’s immune to buffs and debuffs
What this new marquee structure?
We are trying out something new specifically for the Gungans! Each tier has both initial and daily rewards so make sure to come back each day.
Will the shield generator be summoned in the Naboo raid?
While summons previously could not be summoned in raids, the new Naboo raid will allow for the shield generator to be present
Do I need Boss Nass to unlock Jar Jar Binks?
You bet! Relic 5

ABILITIES:

BASIC: Boss' Command
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Final Text:
Inflict Offense Down on target enemy for 1 turn and call another random Gungan ally to assist, dealing 30% more damage.

During Boss Nass' turn, he recovers 30% Protection, gains 10% Max Protection (stacking, max 100%) until the end of the encounter, and inflicts Vulnerable on target enemy for 1 turn.

SPECIAL 1: Bombad Favor (Cooldown: 3)
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Final Text:
Dispel all debuffs on Gungan allies and they gain 25% Turn Meter and Retribution for 2 turns.
Allies recover 20% Protection. If there is an active ally Shield Generator, remove 1 stack of Recharge from it.

Gungan allies gain additional benefits based on their role:
Attackers: Critical Damage Up for 2 turns
Tanks: Taunt for 2 turns
Supports and Healers: Speed Up for 2 turns


SPECIAL 2: Intimidating Order (Cooldown: 4)
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Final Text:
Dispel buffs on all enemies. If an enemy was buffed, remove 25% Turn Meter from them. If they were a Separatist, remove 50% Turn Meter instead.

Inflict target enemy with Expose for 2 turns and inflict all enemies with Defense Down, 2 Damage Over Time, and Healing Immunity for 2 turns.

UNIQUE 1: Ankura Resilience (Zeta)

Final Text:
At the start of battle, Boss Nass loses 75% Max Health and gains that much Max Protection.
At the start of Boss Nass' turn, he gains Potency equal to 50% of his current Protection percent until the start of his next turn. Whenever enemies are inflicted with Speed Down, they have -25% Critical Chance and Offense.

If there is an active ally Shield Generator: Whenever a Gungan ally loses Turn Meter, they gain 10% of their current Max Protection (stacking) until the end of the battle, and whenever Boss Nass inflicts a debuff, he deals True damage to the afflicted target.

LEADER: Boss of Otoh Gunga (Zeta, Omicron)

Final Text:
Gungan allies have +30% Max Protection, and Offense, and +30 Speed.

Whenever a Gungan ally attacks out of turn, they inflict Speed Down for 1 turn. The first time each Gungan ally drops below 50% Health, they gain 50% bonus Protection for 2 turns.

If there is an ally Shield Generator, whenever it loses a stack of Recharge, Gungan allies gain 1% Max Protection (max 50%) until the end of the encounter. If the Shield Generator is defeated, Gungan allies gain 50% Turn Meter. At the end of each Gungan ally's turn, they remove a stack of Recharge.

If all allies are Gungans at the start of battle: Summon a Shield Generator to battle if the ally slot is available.

While in Territory Wars: Gungans gain 50% Max Protection and 30 Speed.
At the start of each Gungan ally's turn, they recover 20% Protection and dispel all debuffs on themselves.

Whenever a Gungan ally is Dazed or Stunned, they dispel it and recover 75% Protection and gain 4 stacks of Protection Over Time (10%) for 2 turns.

SUMMON: Shield Generator
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(Basic) Plasma Pulse: All Gungan allies recover 100% Protection, gain 25% Turn Meter, and have their cooldowns reduced by 1.

(Unique) Big Bombad Shielding: The Shield Generator has10 stacks of Plasma Shielding, which can't be copied, dispelled, or prevented. Whenever it takes damage it loses 1 stack.
While Shield Generator is active, Gungan allies have the following benefits:
  • +500% Defense
  • Immune to critical hits
  • Take reduced damage from Percent Health damage effects

Plasma Shielding: While the Shield Generator has this, its allies gain bonuses

(Unique) Pride of the Grand Army: The Shield Generator has no Health or Protection and can't be defeated or destroyed while it has Plasma Shielding. When all stacks of Plasma Shielding expire, the Shield Generator is destroyed. The Shield Generator is immune to buffs and debuffs and its Max Health and Max Protection can't be increased.

The Shield Generator has 50 stacks of Recharge, which can't be copied, dispelled, or prevented. When it loses all stacks of Recharge, it takes a bonus turn and gains 50 stacks of Recharge.

Recharge: This unit will take a bonus turn when all stacks expire

(Unique) Summoned: This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in certain raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.

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Replies

  • SithAmer
    227 posts Member
    edited February 21
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    First.

    Also, Jar Jar - our savior is coming!
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    Animation is on point
  • CG_Tusken_Meathead
    364 posts EA Community Manager
    Options
    Animation is on point

    Just wait
  • Jamer
    14 posts Member
    edited February 21
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    Whatever dude, where is Jedi Knight Cal event?
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    Animation is on point

    Just wait

    I am excited for Jar Jars animations now
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    Not-so-patiently waiting for literally any word about the JKCK event coming back.....................
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    Disappointed they're going to be R5 requirements, but excited for Gungans :smiley:
  • Ultra
    11506 posts Moderator
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    the real question is

    can meathead draw a shield generator?
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    I wish JKCK was a Gungan...

    Yousa not telling usen when hesa come back BOMBAD!
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    What this new marquee structure?
    We are trying out something new specifically for the Gungans! Each tier has both initial and daily rewards so make sure to come back each day.

    Ok, Im interested
    Why wasn't Cobb Vanth shards a reward for the Krayt Dragon raid? Why wasn't Endor Gear Luke shards a reward for the Speeder Bike raid?
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    Battle droid synergy?
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    Oh honey, Gungans like us
    Bombad, we were born to run
    Come on with me, Gungans like us
    Bombad, we were born to run
  • Options
    Not really sure where to post this and I can't comment on the post about SEE's event being bugged, but LV's T6 is bugged in the same way.
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    Will he be needed for feats in the next conquest?
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    The gungans are lucky that Pong Krell exist so they are not the worst thing in star wars
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    Hope jar jars journey isn't on a schedule, would like to do it whenever
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    Where tf is the JKCK event?
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    Quick question:
    - At the start of battle, Boss loses 75% max health due to Unique.
    - Lead says: The first time each Gungan ally drops below 50% Health, they gain 50% bonus Protection for 2 turns.
    So is the 50% bonus Protection based on the Max health reduced by 75% for Boss, making this part of the leader skill super weak for the guy ?
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    Starslayer wrote: »
    Quick question:
    - At the start of battle, Boss loses 75% max health due to Unique.
    - Lead says: The first time each Gungan ally drops below 50% Health, they gain 50% bonus Protection for 2 turns.
    So is the 50% bonus Protection based on the Max health reduced by 75% for Boss, making this part of the leader skill super weak for the guy ?

    Yeah pretty much, that part of the lead will probably be more important for the rest of the team.
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    Please don’t make Jar Jar requirements needed to be relic 5 I guarantee you more people will get him if they are gear 12
  • jrodfantastic
    64 posts Member
    edited February 23
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    Don’t see a link for the standard new marquee Q&A. Boss Nass appears to be a non-attacker, does he have an escape mechanic? Nevermind, missed the true damage thing in his unique.
    Post edited by jrodfantastic on
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    How to turn on the Shield Generator? It never show up in other game play area
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    Please don’t make Jar Jar requirements needed to be relic 5 I guarantee you more people will get him if they are gear 12

    Cg hears you - R9 it is
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    Is it only letting people do tier 1 on naboo 1?
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    Gazoo89 wrote: »
    Is it only letting people do tier 1 on naboo 1?

    same, I have access only to tier 1 and that's all. maybe I'm missing something
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    It seems like the new Marque structure is for when they first come out. I think they're giving players who missed his marque event the first time to get it again. No additional tiers though.
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