I have to thank EA on how they decided to handle the level 80 jump. By adding in new gear pieces that no one has yet, it has prevented players from just stocking up and being able to create a huge gap between players. This is a good decision, because otherwise some people would have been up to level 80 in a few days and had way better gear and abilities. Now all a person can really do is go up in level and increase a few abilities but not the gear. It keeps things more in check and forces development of characters to go slower.
Hats off to EA. Someone really thought this well and it is good. Of course an easier solution would have been to increase the overall level cap by 1 level for each week. Would have forced everyone to take 10 weeks to get to level 80 but both ways work.
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No, the gear for the Droid Callers, Furnaces and whatever, if you pre-crafted them, they didn't require the new 50 piece item that is currently not available
There are basically four different tools available for the developers to pace how fast players can max out their toons:
* Shards
* Levels
* Gear
* Abilities
This update changed the pacing a lot for three out of these four aspects of our characters. Level progression is slowed down, new gear pieces have been added, and abilities are getting a hard cap on their pace, with one ability mat per day.
In the long run, this means that big spenders will be capped to a speed that's not all that different from regular spenders. Somebody spending crystals to hit lv80 early would have to spend something in the order of 50-60,000 crystals, for the chance to get about 20 more omega mats than the more regular spenders, who might do 3-4 refreshes per day. From what I've seen, 20 mats translate roughly into ONE ability maxed out toon.
Regarding gear, the new gear challenges are including more of the gear that used to be a pain to gather between 60-70. For instance, we will likely never have to farm for Mark IV Arakyd droid callers again. So as we progress in level, it becomes easier to bring up new toons to a decently playable level, but increasingly hard to stay at the absolute forefront of the gear grinding. And that holds true for everybody.
I am convinced that the big concern for most players is the lack of new content and the lack of consequent information from GC, rather than the actual gear farming. Because unless the unlikely event happens that somebody has run out of sim tickets, the gear farming takes at most five minutes of the daily GOH routine. I think it's rather the unfortunate combination of lack of enjoyable gameplay and uncertainty about the future updates that ticks people off.
With that said, people tend to read way too much into the information that's handed out by GC. Half of the salty threads in here could, I believe, have been avoided if some people took the time to stop, read and contemplate what is actually communicated by the developers.
Thanks for reading my rant. Sorry if I said anything that offended you. Peace, love and puppies?