No one in the guild should earn more then anybody else as its a team game mode, i bet alot of people feel cheated out of the game cause i do, put so much time into build a multi roster for arena, campaign, GW, challenges and now i have to do the same again with the raids which will take months and all that progress is for nothing, im lucky if i place below #30 in guild rank and have a strong roster but harldly any debuff characters, and my guild mates are ruining me on score and no chance of progressing any faster with this score system, i saw an idea on tiering the rewards on damage and that gives everyone a better chance on obtaining better gear, i completely agree with this because it seems more fair overall because it wont be long before i start losing alot of ranking in the arena slowing progress even more, if i was to make my own guild and build it up with players with a worse roster then me and just place 1st all the time just leaves everyone else at a disadvantage and its just poor, rescheme the raid rewards system pleaseee!
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Rotate the top 3 payout slots to bump your lesser geared guild mates and boost the entire guild as a whole.
Problem is, 99% of guilds are random collections of selfish people who only joined a guild for the rewards that benefit them and why not, this game actively punishes players for not joining a guild, so it's unavoidable.
Watch when a pug guild fails a raid all the tryhards jump ship onto the next wobbly pontoon. It's such a shame, guilds could have been awesome, instead it's mandatory attendance for most and a massive gear bump to the privileged few.