I'm not a huge fan of mods. For something that isn't hard to work on during character development to have such a massive impact on toon performance to the point where regardless of how high level something is mods can render them completely useless. What factors do you look for in a mod to determine how good it is before…
(Also, for mods don’t forget to check the mod store every time you remember! Buy almost anything that has +5 speed and 2 of (offense% health% protection% defense%) as long as it has a decent primary. And do your 3x50c mod shop refreshes for slicing materials every day. If you do that, you should unusually keep up with your…
When managing your mods on the manage mods page in game would it be possible to give us a button that allows us to remove mods Afterall it is supposed to be a page to manage mods that should also include the ability to remove mods
Hello. So does the speed mods and speed mods’ secondary stats makes every character to get to attack and make set of moves in the first turns and makes them to have higher chances of receiving attacks but not take any damages before it starts to receive damages affecting the characters’ health bars?
0I saw the data on swgoh.gg The mod set recommended are 4 offense 2 health. I know speed isn’t as important as % offense or % health. For the primaries on the arrow, cross and triangle, it’s very close between % health and % offense. So assuming I get the same amount of speed on secondaries, what is the better modding for…