I'm not a huge fan of mods. For something that isn't hard to work on during character development to have such a massive impact on toon performance to the point where regardless of how high level something is mods can render them completely useless. What factors do you look for in a mod to determine how good it is before…
Speed for sure is important for almost every character. So if a mod doesn't have at least 4 I normally sell it. Speed mods that don't have at least 5 speed also get sold right away. Then I always try to make sure that the mods have stats that fit the kind of mod. For example an offence mod without at least 2 offence stats…
After 5 years in the game, I have a few basic rules.... Rule #1: Left Side Mods (Square, Diamond, Circle): Need to be 5* & show speed at Level-1 or they get sold at L1. If they show speed at L1 then, I'll level them to 12 & see the new speed level. Then based on that speed, I'll sell them or Level them to 15 & start…
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