Description says, the "Armor Shred" could be stacked...but testing it I never encountered a second symbol nor a increased percentage in the Debuff description when clicking on it nor an increasing amount of damage dealt by the attacking toons...is this WAI or is it broken ? If it is WAI then description is quite misleading ....
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Wonder if it's consumable like expose?
Yeah, it might be consumable like expose. This was my first experience with a toon applying Stagger, but I figured it would behave like in phase 3 of the AAT raid, where if you're debuffed with a stagger-like buff, the buff sticks around.
I guess that might be too powerful for Sabine to have though. Too bad...
Any chance you could pass on a suggestion to the UI team regarding the "stacking" indicators or lack thereof? Multiple icons would likely make a mess, but adding something like "x2" or "x4" to the corner of the debuff icon would be nice for keeping track of who you've hit how many times.
Rumor has it they have been working on something similar for a while.
I feel like damage over time debuffs would benefit as well haha - the UI in general will thank you xD
In the real action, 19k become 19,5k, after 19,5K Will be 20k, at last was what happened with my Clone Sargent against HAAT, against non boss enemies should be the double
It will vary per opponent since armor/resistance varies per opponent.
Example (ignoring armor penetration):
Fully maxed Un modded GK has armor of 270 which is 29.75% damage mitigation of Physical damage.
So hitting with 5000 Attack will result in 3512 Damage to GK because of the damage mitigation.
So if you reduce his defense by 50% his armor will be 135 which is 17.48% damage mitigation.
So hitting with 5000 Attack will result in 4126 Damage to GK because of mitigation of physical damage.
So the increase is (4126-3512)/3512 = 17.5%
Now a lets look at EP
Fully maxed Un modded EP has armor of 133 which is 17.26% damage mitigation of Physical damage.
So hitting with 5000 Attack will result in 4137 Damage to EP because of the damage mitigation.
So if you reduce his defense by 50% his armor will be 66 which is 9.38% damage mitigation.
So hitting with 5000 Attack will result in 4531 Damage to EP because of mitigation of physical damage.
So the increase is (4531 -4137 )/4137 = 9.52%
Nice explanation, thank's. Can someone say why the bug still without correction or oficial answer? After 8 atacks have no reason for the damage be near the first