Updated TeamSkunk HAAT Quick Tips Strategy Guide

As more and more guilds gear up for HAAT, we thought it would be helpful to put together a brief strategy guide with a few key tips on each phase that would be helpful to underpowered guilds or players getting ready to take on the clankers. Check it out here and shout with any questions: https://swgohindepth.com/2017/04/09/avas-5-minute-haat-guide/

For players interest in a much more in-depth approach to HAAT strategy (and who doesn't need some good bathroom reading now and again), check out the TeamSkunk SWGOHInDepth Tank Punching guide, available here: https://swgohindepth.com/heroic-aat-prep-guide/.

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    @Daddyngo007 Happy to help and hope the quick tips document is useful!
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    Nice write-up. You describe that Zylo only works in P1 due to a bug that resets his escape ability timer. I'm fairly certain though that that isn't actually a bug, but a feature. Zylo resets his abilities when damaged and the escape timer is treated as an ability. The same way that when a character is ability blocked, they then can't use the escape button.
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    gatormatt wrote: »
    Nice write-up. You describe that Zylo only works in P1 due to a bug that resets his escape ability timer. I'm fairly certain though that that isn't actually a bug, but a feature. Zylo resets his abilities when damaged and the escape timer is treated as an ability. The same way that when a character is ability blocked, they then can't use the escape button.

    You think so? It's clearly coded as an ability, but that seems to me to have been done primarily out of convenience. I don't think the devs intended for his unique to reset the escape cooldown each turn in addition to his own abilities.
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