Bodhi=trash
Pao=horrible
Phoenix toons= 6 near useless characters
"Imperial threat"= two near useless characters
Empire pass/ veers rework= looks hardly competitive
I don't understand what going on here? Everything that's been released lately has been not viable in arena. There's no incentive to buy characters that cannot compete with zaul teams. This must really be hurting cgs bottom line and I'm confused to why they keep doing this...
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Yea but now they are just back pedaling without actually fixing things... None of these recent characters of peaked my interest at all and I feel many others feel the same.
Now, on the bright side, R2 looks trully promissing and seem to be viable in the arena. We'll see in practice. It looks amazing on paper though...
No toon can compete with zaul? Rex teams are used more by top players than zaul team.
While I really do like the kits and gameplay of some of the new toons, I do wish they could actually be played >.> They all have the same strengths and weaknesses of clones and FO - which are also useless in arena compared to Maul.
I'm in a December 15 shard and Rex lead is by far the meta over zaul. Just so ya know.
I've been playing since Nov 15 taking top 10 every day. You really think with those hundreds thousands of crystals I sat on one team? Bye.
That was a joke screenshot, sorry. They cannot take 1st currently.
Not what I'm saying at all. Im asking for new toons that can actually compete with zaul, at least on offense, and maybe win at a 50% rate?. Lately nothing has come that can even do that.
Oh, well... this is awkward...
I'm obviously not refering to GK/Rex leads, not even zQGJ leads, which are the few that can face Zauls atm... That's why i said MOST teams can't compete. Rex lead has been competitive since before the zaul meta and will continue after.
I never said Zaul was the best above all, as Rex lead also isn't. But this teams are on a whole other level compared to MOST teams.
I hope you'll read this time.
Right now though we could use more anti-evasion (something like palpatine lead but versus dark side instead of rebels/jedi?), match start tenacity up somewhere, or some sort of anti-speed mechanic.
I "want" to play with several of the new toons. But a quick look around shows I "can't" play with them and also be successful. they don't bring the right strategic choices to the table currently.
- 20% starting turn meter, resulting in an effective 25% speed increase for the first turn, which in most cases is far more than the +30 speed leaders.
- 20% evasion
- Stealth at the start of an encounter, when dodged, AND when crit
- Can't be critically hit when stealth
- Advantage when coming out of stealth
And then giving that same character an AOE that applies a debuff that is arguable better than Shock. Think about it, the difference between Daze and Shock is that instead of healing immunity and buff immunity, Daze stops counters and assists. Both stop bonus turn meter gain. Shock can only be applied to one character at a time, Daze can be applied to everyone all at once.I'm not whining. I know it can be beat. But you have to admit that all together that is a little too much and it's going to be the reason why you won't see much of anything else emerge in the meta.
most zeta abilities have loads of extra effects. thats why they're so valuable
None quite like this combo. 25% increased starting speed an evasion is already crazy enough. Add in the rest + daze and it is overkill. I really wish Daze didn't prevent bonus turn meter, but its too late for that and I'm not a fan of nerfing things. They're just going to have to start designing around this, but then we might accidentally end up in a third tier of power while they're still trying to update as many characters as they can to the second tier of power.
You forgot +20% tm on a dodge. If just that was taken out of the equation then Zaul would be managable. But one aoe hit or single attack that's dodged puts a Zaul teammate into 100% tm and for some reason they'll take next turn even if your team is already at 100% tm.
It has 2 b based on arena. Arena is the primary source of crystals...the most wanted currency in the game. With it, u can get any other currency, toons, gear, packs etc. If crystals equivalent to 1st place in arena could b acquired in fleet, or GW, or somewhere else...arena would not b the basis for judgment.
Exactly this. I've reached a point in Arena where I'm just auto'ing enough battles to stay in the top 10 and budget my Crystal outlay hinged upon the 200-250 Crystals I'm bound to get each day. And even the days where I get some favorable matchups and find myself in the top 3 it isn't fun.
Unfortunately, the measuring stick for a character's worth is Arena because there's no other way to obtain Crystals without kicking down for them (GW/daily Crystals are nominal at best.)
So this is why I don't really sim Challenges any more or auto any GW battles because these are the only places I can air out new toons.
Will it happen? Shouldnt think so which is kinda scary. Because in that case, to overturn the maul meta, youll have to increase the power creep, leaving all the new and old designs behind.
*edit* For context, I take 1st daily with Rex to overcome all the Zaul on my shard. Would be nice to get some changes that dont revolve around power creep.
Pao- yet to he seen
Phoenix- Ezra is great Sabine is Good and so is Zeb
imperial threat- Gar has a few good things and places he can be used
Veers rework- a little underwhelming but yet to see all the pieces working together
Well said.
The main problems is that players consider characters either OP or trash, while alot of them are pretty good, just not viable in top tier arena.