New Game Play Idea (WARNING: Long read, lots of detail)

I've read many current threads with ideas, not all, as I only recently joined this board. I tried to make this fair to all levels, worthwhile to spend the time to tap/click, and at the same time fun.

Brief Overview:
Title: Watto’s Junk Path
Style: "Mod Battles" table (5-round battle)
Unlocks: At Level 40
Energy: Ally Points
Rewards: A tiny bit of everything, one set you don't control, the other set you control-ish
Enemies faced: level and power on par with what you put in
Mandatory: No, will not be included with Daily Activities, COMPLETELY OPTIONAL
Difficulty: No SIM’ing, and no AUTO, estimated win rate is 75%
Win: Not the 3-Star system, if you survived with 1 Toon at 5% health at the end, it’s a win.
Refreshes: None. You can go into the same node 20 times in one day if you have the time and Ally Points to do so.
Crystals Usage: None.

Purposes:
>Get rid of extreme excess gear
>Get people to level up unused Toons, instead of leaving them all at L1 G1
>Use of Ally Points, eliminates the buying of Bronzium cards at 250, but keeps the 5 free daily.
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In-depth Details:
10 nodes, each node unlocked by Player Level, but entry restrictions based on Player’s Toons, difficulty designed so that there are no one-hit kills. Your enemies’ strength is based on what you put in for your team, and unlike GW, you won't know which Toons you'll be facing.

1st Node – Level 40-49 Toons (max G5), Fee = 1000 Ally Points
2nd Node – Level 50-59 Toons (max G6), Fee = 2000 Ally Points
3rd Node – Level 60-69 Toons (max G7), Fee = 3000 Ally Points
4th Node – Level 70-79 Toons (max G8), Fee = 4000 Ally Points
5th Node – Level 80 Toons, Fee = 5000 Ally Points
6th Node – Level 81 Toons, Fee = 6000 Ally Points
7th Node – Level 82 Toons, Fee = 7000 Ally Points
8th Node – Level 83 Toons, Fee = 8000 Ally Points
9th Node – Level 84 Toons, Fee = 9000 Ally Points
10th Node – Level 85 Toons, Fee = 10000 Ally Points

If you completed all 10, you can enter the "11th node" to pay 25,000 Ally Points. [Rewards explained below]

Extremely Basic Win Rewards (Prizes here are designed not to be the main reason to play)
1st Node – one random shard for a 1* Toon, one green mat, one 4* Training Droid, 1000 Credits

2nd Node – one random shard for a 2* Toon, two green mat, one 4* and 5* Training Droid, 2000 Credits

3rd Node – one random shard for a 3* Toon, three green mat, one blue mat, one 4*, 5*, 6* Training Droid, one 1* Enhancement Droid, 4000 Credits, 1000 Ship Building Material

4th Node – one random shard, four green mat, two blue mat, one purple mat, one 4*, 5*, 6*, 7* Training Droid, one 1* and 2* Enhancement Droid, 6000 Credits, 2000 Ship Building Material

5th Node – one random shard, five green mat, three blue mat, one purple mat, one 4*, 5*, 6*, 7*, 8* Training Droid, one 1*, 2*, 3* Enhancement Droid, 8000 Credits, 3000 Ship Building Material

6th Node – one random shard, six green mat, four blue mat, two purple mat, one 4*, 5*, 6*, 7*, 8* Training Droid, one 1*, 2*, 3*, 4* Enhancement Droid, 10000 Credits, 4000 Ship Building Material

7th Node – one random shard, seven green mat, five blue mat, three purple mat, one 4*, 5*, 6*, 7*, 8*, 9* Training Droid, one 1*, 2*, 3*, 4*, 5* Enhancement Droid, 12000 Credits, 5000 Ship Building Material

8th Node – one random shard, eight green mat, six blue mat, four purple mat, one gold mat, one 4*, 5*, 6*, 7*, 8*, 9* Training Droid, one 1*, 2*, 3*, 4*, 5*, 6* Enhancement Droid, 14000 Credits, 6000 Ship Building Material

9th Node – one random shard, nine green mat, seven blue mat, five purple mat, one gold mat, one 4*, 5*, 6*, 7*, 8*, 9* Training Droid, one 1*, 2*, 3*, 4*, 5*, 6*, 7* Enhancement Droid, 16000 Credits, 7000 Ship Building Material

10th Node – one random shard, ten green mat, eight blue mat, six purple mat, one gold mat, one 4*, 5*, 6*, 7*, 8*, 9* Training Droid, one 1*, 2*, 3*, 4*, 5*, 6*, 7*, 8* Enhancement Droid, 18000 Credits, 8000 Ship Building Material

Main Prize of Winning: (you won’t get the same one back, and all 10 will show up with the one card and light show spin as we see currently in the Bronzium card pull)

1st Node – Trade up to 10 of your MK IV gear/salvage for equal number of random other MK IV gear/salvage

2nd Node – Trade up to 10 of your MK V gear/salvage for equal number of random other MK V gear/salvage

3rd Node – Trade up to 10 of your MK VI gear/salvage for equal number of random other MK VI gear/salvage

4th Node – Trade up to 10 of your MK VII gear/salvage for equal number of random other MK VII gear/salvage

5th Node – Trade up to 10 of your MK VIII gear/salvage for equal number of random other MK VIII gear/salvage

6th Node – Trade up to 10 of your MK IX gear/salvage for equal number of random other MK IX gear/salvage

7th Node – Trade up to 10 of your MK X gear/salvage for equal number of random other MK X gear/salvage

8th Node – Trade up to 10 of your MK X gear/salvage for equal number of random other MK X gear/salvage, PLUS 6th Node Reward

9th Node – Trade up to 10 of your MK X gear/salvage for equal number of random other MK X gear/salvage, PLUS 6th and 5th Node Rewards

10th Node – Trade up to 10 of your MK X gear/salvage for equal number of random other MK X gear/salvage, PLUS 6th, 5th, and 4th Node Rewards

"11th Node" - Trade in all levels of gear at the same time (MK 1 through 10). You should go in here if you had at least 8 levels of gear to trade at the same time, otherwise it’s a gyp, unless you are desperate. Just because you unlock this, doesn’t mean you always have to go in. In case you forgot, the number is 10.

You might not get what you want, but at the very least, you'll have less of what you don't want.

A bit of strategizing is required, you don't want to win a node, only to find out you don't have that many of that MK # to trade away.
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Considering how long it could take to earn Ally Points, it should be worthwhile for those who didn’t stockpile for months. It doesn’t matter if you’re a whale player since the beginning or a F2P since last October, it’s a bit of a challenge and grind. No where near being the horror stories in GW in terms of facing an unbeatable team. Probably the only advantage one would have is experience.

If you're a Dev, feel free to take and modify, I don't need any credit. If you're not a Dev, my apologies if I copied one or more aspects of your idea.

The only variable is what one considers "excess" salvage? As some gear requires 5 to 50 to make. Maybe some basic formula? Like if a gear requires 40 salvage, and if you have more than 1600 (40x40)?

It's literally a bit of every part of the game as it is today.

I'm sure there's going to be someone to find holes in this idea. I don't mind, if it helps develop new ideas for the Devs, go ahead and point them out, and offer a solution.

I know some will love this, and some will hate this.

Thank you if you read this in its entirety.
When you're accustomed to privilege, equality feels like oppression.

Started mid-FEB 2017, and not trying to reach the top.

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