So I know there is a vader TM reduction bug being fixed but that's not what this is about.
Yesterday and since i unlocked vader many months ago his basic attack would attack jedi through foresight, removing the foresight and striking the jedi... but now it doesn't remove the evasion and the jedi continue to evade even after being attacked by vader.
Yes vaders basic ability attacks a jedi but it DOES NOT REMOVE THE EVASION so jedi still have evasion and can dodge the next attack. this is new!!!!
maybe I missed it but I didn't see anything about vaders basic ability being changed.
Thoughts?
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This is WAI, foresight is by nature, removed by the first attack that would or does land on a target (Vader is not the only unit that does this to toons: Bane and teebo are other examples that do this to everyone.)
Also, never in the course of the game has a single toon been nerfed directly, and I don't think CG is going to start now...
Foresight: Grants a Hero 100% Evasion chance against one attack and then it expires.
The one attack was a vader attack, they continued to have foresight, it didn't expire.
That's not a bug fix it was working as described, now it is not.
Foresight ability IS NOT evade the next evadable attack.
Very very early days Barriss was directly nerfed. But that was like Dec 2015. That fiasco, I think that's why we haven't seen any direct nerfs.
Foresight is NOT REMOVED BY THE FIRST ATTACK ANYMORE. That's my point
Foresight is a GUARANTEED evasion on the next attack.
So what happens when an attack that can't be evaded meets a toon that is guaranteed evade?
The only way to make sure both abilities get their proper function in is to make the foresight last through attacks that can't be evaded. Otherwise it is a nerf to one ability or the other.
They fixed the foresight nerf. WAI
Hmm... That's a judgment call. I think its better that assists don't work though. It's pretty much all Jedi have going besides GK and it takes two Zeta's to get it going in a really effective away.
Foresight: Grants a Hero 100% Evasion chance against one attack and then it expires.
Which is not how this is working.
The only "unevadeable" attack, that removes Foresight is Bobas Execute, as it clearly removes buffs and turn them into bonus damage. (And maybe Teebos special, but Teebos are rare in arena )
The fixed payout times are the worst part of this game and makes it absolutely family-unfriendly.
Unless it's a pig or rancor
To me it seems like foresight only works against attacks that actually CAN be evaded. But as others have stated: since Vader's basic is unavoidable to Jedi, it doesn't even interact with foresight at all.
If anything, the skill description is the real issue here; when players like us are forced to come up with our own interpretation of a skill and have to debate about what is meant to happen, then you know something is wrong!
That description is subjective, and people are giving you examples where what you describe is seen universally. In other words, it is by design and WAI. If you want to complain about how it is set up, please do, but this change to Vader's attack is in fact a bug fix and changing it back the way it was, would, in fact, be reintroducing the bug. Again, you may complain about how the description doesn't match the execution as you see it, but universally it is working as intended. As it works now, foresight only blocks a non-unavoidable attack; if you don't like it, ping a dev.
Foresight: Grants a Hero 100% Evasion chance against one attack and then it expires.
Since it never got to evade an attack, it sticks.