C-3PO idea (with R2D2 synergy)

C-3PO has been in every major Star Wars movie and canonized TV series so he is well deserved to be in this awesome game! As we know, Threepio has helped out the Galactic Republic, the Jedi, the Rebels, the Ewoks, and the Resistance in his known existence. Also notice that he is only support and is a non-attack character, the first of his kind based on mostly my ideas, in this game. I'd like to make a shout out to @UltimateSeaDog for many original ideas going into this.

C-3PO

Light Side, Droid, Galactic Republic, Rebel, Resistance, Support

Basic: My Counterpart R2D2
Call ally R2D2 to attack target enemy with a 80% chance to inflict Defense Down for 2 turns. If R2D2 has any debuffs there is a 50% chance to inflict Daze on the target enemy for 2 turns. If R2D2 scores a Critical Hit, all Droid allies gain Speed Up for 2 turns.

Special: Over 6 Million Languages
Cooldown – 5
C-3PO grants all allies the Communications buff for 2 turns. This ignores Shock and Buff Immunity.

(Communications: Whenever a Basic ability is used, call all allies of the same class (Attacker, Support, Healer, Tank) to Assist. Whenever a Special ability is used, call all allies of the same faction (Droid, Galactic Republic, Rebel, Ewok, or Resistance only) to Assist. All assists deal 30% less damage. This buff cannot be dispelled.)

Special: Over Here!
Cooldown – 4
C-3PO Taunts and gains 3 Foresight buffs for 2 turns. In addition, at the end of each turn, C-3PO gains 7% Protection for each ally that is damaged while he is Taunting this way.

Unique: Human Cyborg-Relations
Droid allies gain Foresight for 2 turns, Galactic Republic allies gain Speed Up for 2 turns, if they are Jedi allies, then they also gain Evasion Up for 2 turns; Rebel allies gain Tenacity Up for 2 turns, Ewok allies gain Offense Up for 2 turns, and Resistance allies gain Defense Up for 2 turns whenever they lose their Protection. In addition, when an ally of these factions is Critically Hit they gain Heal Over Time for 2 turns.

Unique: Oh My!

C-3PO has +10% Evasion for each enemy, doubled for Empire or Separatist enemies, and recovers 10% Health and 5% Protection for each positive status effect on him per turn. If R2-D2 is present he also gains these bonuses. In addition, whenever R2D2 falls below 100% Health, the ally currently with the highest combined Max health and Max Protection Taunts for 2 turns, if they already have Taunt, they gain Evasion Up for 3 turns.

(Zeta: C-3PO has a 30% chance to gain Foresight whenever any ally is damaged)

Move Set Explanation:

Basic: My Counterpart R2D2
C-3PO is the first character to not attack based on this idea. I like having him just simply call R2 to attack for him but it potentially deals another debuff on top of his potential Stun. So there is a chance now to Daze and Stun from both of their basics. With Threepio not attacking, keep in mind that his mods should only be focused around Tenacity, Defense, Health, Protection, Speed, Critical Avoidance, Potency, etc. It would be pointless for him to have mods with Critical Chance, Critical Damage, Offense, Accuracy, etc.

Special: Over 6 Million Languages
I think the “Omega” on this should be “This ignores Shock and Buff Immunity.” Also, can someone please correct me? I have heard he’s fluent in either 6 million OR 7 million languages online and in the movies/TV shows so which one is it?

Special: Over Here!
I added and clarified “Taunting this way” because, remember, Panaka can place Taunt on a random Galactic Republic ally. If Threepio gains Taunt through Panaka, then he shouldn’t gain 7% Protection when an ally is hit (when Omega’d) because it should only be through his own ability. And remember, this is unaffected by Amidala’s Unique: Royal Influence, because she only raises the duration of buffs for Naboo allies only – which Threepio is not. So he is only gaining Protection from this one special ability.

Unique: Human Cyborg-Relations
He has been in all 8 (close to 9) canonized movies and many TV shows and books. He was everywhere and helped out many factions in his life, so yes, I gave him synergy with almost every Light Side character. I think it is well deserved and it’s just one little buff if their Protection goes down is all. Not overpowered IMO. Remember, Shocked and Buff Immune allies won’t gain these buffs.

Unique: Oh My!
This makes him difficult to defeat and gives him even more R2D2 synergy. Gotta love it.

Replies

  • K_mett1
    299 posts Member
    Options
    I love how you thought this whole thing through!

    To be honest I don't know how 3PO would do in a battle ( it would be funny to watch regardless).

    +1 you got my vote
  • Boreas
    508 posts Member
    edited May 2017
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    I really would like to see C3-PO, but not as your idea of a kit, imho he should not have a complex, but a very basic kit, just 2 actions and two uniques, basic should be a low damage hand blow, an aoe in which he walks through all enemies and inflict "distraction" which should make them all lose a turn, one unique in which he has high evasion and grant galactic republic and rebel allies tm when he evades and a second unique revive (repaired) when Chewie and/or R2 is present.
  • Options
    Protocol Droid, no combat skills.
  • Options
    Protocol Droid, no combat skills.

    I beg to differ. How is it then that R2D2, an astromech droid, has combat skills? The following is from "Wookieepedia" explaining what astromech droids do. Note how there are no combat skills, yet, why did the devs introduce R2D2 with combat skills? Simply so that we can use him in the game. Notice how my idea disables C-3PO to never attack. Just support.

    "An astromech droid, also referred to as an astro droid or mech, was a type of repair droid that served as an automated mechanic on starships. These compact droids used tool-tipped appendages stored in recessed compartments. Many starfighters relied on astromech copilots to control flight and power distribution systems. Sitting in an astromech socket exposed to space, the droid, in addition to its piloting duties, could calculate hyperspace jumps and perform simple repairs."
  • Options
    Omeah wrote: »
    Basic doesn't deal damage. Didn't read any further.

    Good for you mate!
  • Options
    Boreas wrote: »
    I really would like to see C3-PO, but not as your idea of a kit, imho he should not have a complex, but a very basic kit, just 2 actions and two uniques, basic should be a low damage hand blow, an aoe in which he walks through all enemies and inflict "distraction" which should make them all lose a turn, one unique in which he has high evasion and grant galactic republic and rebel allies tm when he evades and a second unique revive (repaired) when Chewie and/or R2 is present.

    I could see that! Great ideas
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