I had stopped playing when Sith got buffed so I missed out on a lot of useful Savage info. I've just started paying attention to him in an effort to have a full Sith roster on at least gear VIII. Have loaded him with potency and critical chance secondaries with one 28% critical damage mod. I have not zeta him yet and would like to know if he's any good without it in GW under a Palpatine or Maul lead.
I'm also open to hear some thoughts on if I've nodded him properly or if I need to change. I would like to run a Sith B team in GW with Savage, Nihilius, Assassin, Trooper, and maybe Sidious. Who should be the leader for that team?
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As for mods, I don't know that you need potency on Savage, since he isn't really used for debuffing. I'd lean towards health and crit chance mods, with a focus on offense and protection primaries, speed arrow, crit dam triangle. Speed and offense secondaries if possible.
I put Critical Chance and Potency mods so he lands offence down more often, but am unsure if I've done the right thing.
I'd stick with health and potency sets, with a focus on speed, offense and protection. All the extra protection turns into health, so it's better to use those rather than health primaries. Make sense?
Too bad I already went through all my GW battles or I'd test him with Maul and Nihilius leads. I won't be introducing him to the Arena anytime soon and primarily will be running it GW so I'll try and add more speed and offense too.
No one can dispell zvader dots when he's lead, until he is dead.
ok! thank u for quick response
Not 100% true. they do get dispeled, they just immediatly comes back.
zader is one of the people that can wreck him bc of this. If zavage gets a bunch of dots stacked, the takes on other dots - culling blade wrecks him
Oyes, even worse with Vader/Boba. Mmmmmmmmm tastey buffs/debuffs
That's good to know. I was already going to re-work his mods upon reading the comments, now I have a pretty good idea of what stats he needs buffed and by which mods. Cheers!
They're my first team on GW (they're very underpowered) and usually make it to around node 6. The health steal is too good, so if the team really is for GW its Nihilus or bust. Agree with what's already stated about offense and crit chance in this setup too. He's already pretty survivable, so giving him some more "oomph" to his hitting power will increase the health steal.