Sabre strike- unchanged
Attack is defence- Does special damage to the target, this attack has a 50% health steal and has a 50% chance to stun the target for 1 turn.
Jedi healing- heal all allies 50% of there max health and remove all negative stats, but for each negative status removed reduce the healing effect by 5%, if no negative stats are removed in this way Jedi consular gains 50% turn meter.
Just my thoughts on a rework.
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But I like it, still makes JC an underpowered character, but helps make him a lot more viable as a starting character.
Maybe also give him a synergy with Jedi night guardian, who also needs a rework
I don't much like his ship either (thought lots of people like to use it).
He needs to get buried with JKG, not get a rework.
His ship is an absolute beast, and leveling him up makes it that much stronger.
For a generic character he is decent. Easy to farm and I think almost all of us have used him to get Yoda, and his ship is a beast, as Snakes pointed out. Others have mentioned toons more in need of a rework, generic toons are just that, named toons are the ones I feel should be viable.
As it is, his usefulness is marginal at best. His ship is only really good in a Republic Fleet once things get rolling. He is too slow to be useful without Rex's speed boost, and the boost to the protection he gives out for a full Republic Fleet means it will actually make a difference with how little his turn comes around.
I don't see him getting a rework just because of his ease to acquire. That being said, I do like the OP's rework of him except that I see no need to reduce the effectiveness of his healing based on cleansing.
I know it's all subjective, but I find him very useful in my rather disparate fleet. If my Biggs gets hammered early on (most of the time) then his protection buff usually buys me an extra turn. His targeted assist also means I can get Vader's TIE out to apply another target lock, which (potentially) buffs Biggs a little and works fairly nicely with Mace's capital ship.
Then again I tend to lurk around 150 in arena sooooo....
No, no, no, no.
Please, no
*inserts NOOOOOO meme here*
We cannot have every toon being equal in power-everyone will be able to beat everyone, and next thing you know a Nightsister team can beat R1 full squad and balance will be thrown out of the window.
This
Meh. Outside of a full republic fleet, his ship is only an absolute beast if you are trying to psyche your opponents out with a bloated fleet power. He's got a really good ship. top 20 easily, but not really that good overall due to low speed.
This.
I don't feel like every toon needs to be arena viable. Or even used for anything other than the last chance GW character.
All I really care about is that iconic characters have a purpose
Consular is supposed to be a character you grow out of. Good in the beginning, but ultimately to be set aside in favor of better characters--usually Luminara, who also gets set aside later on in the game. Then, when you get to fleet battles, you have a strong enough team that you can afford to re-invest in old characters.
Top 20 isn't saying much considering there's only 26 ships lol... he used to start for me because of his extra attack and protection up but since I unlocked Vader's Tie and Rex's Arc, JC's ship doesn't even sit on the bench anymore.
This.
Mine is 6* + 56shards; gear Tier8 (one Furnace away from T9). He's going to be my 5th 7* jedi in the Yoda challenge in a couple weeks (average of 3 shards/day x 18 days = 54, so I'm just using regular energy on Hard nodes). His ship is key to my eventual Zeta strategy. I regularly use him in GW's first 5 nodes and on occasion even later in GW.
He's not a good toon, but neither is he a truly bad toon. He has his uses. It's not a named character.
Ultimately not everyone can be above average. JC would be below average without his ship, with it he's... average. Not terrible. Not good. Average.
There are lots of toons more in need of a rework than an average JC, and lots of factions that need a rework even more than the Jedi do. There are so many Jedi that even though there isn't a truly great all-Jedi team with wicked synergies, you have several Jedi playing at the highest levels of Arena and GW. How many NightSisters can do that?
No, I would support a full faction pass where they really gave thought into making Jedi protectors as the Jedi were always said to be. I'd support taking a bit of time on characters that were supposed to be among the elite in power, even compared to other Jedi masters, but who ended up implemented in the game in ways that not only failed to compare evenly with other Jedi, but their implementations were just...boring. No fun to play. The only Black jedi, one that is supposed to be superior to Yoda in lightsaber combat, is not only underpowered, but he's so overwhelmingly pedestrian. There's nothing special about him. For a character played by an actor with the cool factor of Samuel L Jackson, that is a tragic step down.
Give NightSisters some love. Give Jedi some thought in an attempt to rework the faction as a whole. Give some characters like Mace that had true cool in the movies the rework they deserve.
Sometime after that, if the game is still going, they can look again at JC.
Some folks it's as easy as raising damage a smidge or adding health/protection because they were designed earlier in the game when metrics were different.