... As the title says... an outspoken few on these forums make demands to CG and team to nerf swgoh in their "fair & balanced opinions"... Just remember, caving in to this group of people only empowers them to ask for more, until finally we're all left with a game of patty-cake and gumby heroes.
what an ugly thing to say... does this mean we're not friends anymore?
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DarthBarron (Kevin, aka KevWalker)
I do get it though. The time/energy/crystals needed to invest in a toon is tremendous in this game. And if you are on the wrong side of poe, Rey, Barris, chaze, wiggs, maul, ( and I could go on and on from the nerfer's recent targets since launch of swgoh), if you're on the wrong side of that investment, I get it why a nerf seems reasonable. Imo, everyone wants to win, and when they can't then frustration grows, dissatisfaction grows, and a general distaste for the game. I believe every person tries to ensure that life is fair, at least from their pov, and that fairness idea is impressed on their video games which often is an outlet.
I just don't run with the pact, and I actually enjoy the challenge, and am generally opposed to nerf because winners and losers are created from actions not originating from gamers, but changes in rules. I too seek fairness in my life, and to me, nothing is more unfair than a rule change changing winners into losers. You see, I too am a reasonable person with balanced opinions.
Thought-provoking
Word
It was a bug fix...
I don't agree Zader was a nerf. It was clearly posted in the bugs section of the forums as a bug.
Instead of saying it's a bug a few months or years later to fix it....they should just keep it and alter the description
It was the same fix as the Wiggs fix. Wiggs was confirmed as working as intended and has been running for a year soon. Krennic and DT are some of the newest toons and needed the same "fix".
Convenient title, just like DarthBarron said. It's nothing else than a nerf.
There was no bug - it can't be a bugfix.
Where was it confirmed that wiggs was wai? I'd like to see that.
In your oppinion, did IG-88 get buffed or did they fix a bug that affected only ig-88?
"IG-88: Healing Immunity inflicted by "Mortal Wound" will now correctly block Health Steal and Protection healing"
you could argue that this known bug was actually working as intended, but they only recently decided that IG-88 could use healing immunity debuff on his basic that worked the same as all other healing immunity debuffs aflicted by other characters.
Absolutely - that's why you see companies now react so quickly to protests or product bans. Social media amplifies everything like 100 fold.
Instead of saying it's a bug a few months or years later to fix it....they should just keep it and alter the description
Yup the smallest of things could be the next news article online enticing OTHERS to not pick up the game or even quit just because some whiney players wanted to voice their opinion.
It wasn't a nerf - but I think they have some responsibility with their product. My situation I zeta'd him right after he was supposedly fixed and before common knowledge about him being bugged was on the forums. At some point you have to be able to actually look at how something is performing in game and have faith it's correct. CG has some responsibility here I think to stand by their product. I'm not going to make a huge deal about it, but they shouldn't be allowed to put out a dysfunctional product twice with no recognition to the customer.
I whole heartedly agree, and my motto: it has to be perfect the 1st time - for credibility sake with gamers who actually rely on CG for excellence in design; and for programming efficiency sake as touching code twice instead of once doubles the cost of that code.
I clearly distinguish bug fixes from nerf, and in the recent update to be pushed out shortly, it appears at 1st glance that these were all bug fixes versus a straight nerf. I would add in the spirit of your response, a bug fix doesn't excuse responsibility. I zeta'd Zader, and knowing he still performs well in Haat is good enough for me to want to keep my Zader.
I realized after posting this comment is not clear. Try this. Imagine how better the game would be, if no resources/costs had to be allocated to the required bug fixes demanded by gamers, if the design and execution were flawless on the initial code. The game would be even more awesome than it is now. That's how efficiency impacts my game play.
They went the wrong way with this one.
Have you ever played any other online or mobile game? I have played several - and they ALL have bugs and patches and balance fixes, especially those that continue to add new content after launch. If you are expecting a "flawless" design and execution in the initial code, then I can see why you are disappointed - and will be with virtually any online or mobile game you ever play. That expectation is completely and totally unrealistic in the current state of coding and programming.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Does it then follow that we have no obligation to be right the 1st time? At my job, I have to be right, as leadership and even the board, demands it. Why shouldn't customers demand a good product too, regardless of how it actually is in the real world. Yes people make mistakes, but that doesn't excuse the mistake when quality is required, especially if I buy something.
In programing mistakes have to be made to learn from it. Where all human and if mistakes wasnt made we wouldnt be able to improve as nobody would take a risk.
Programs and games these days have fixes nerfs changes that is part of the gaming world no game gets it right 1st time on everything in todays day
This Game is a free title and can be played for free and would have much less budget than say Battlefront 2 or Fifa 18. So games like this will obtain bugets as it goes along for fixes and new content. Even 50$ titles have bug fixes and nerfs its the gaming industry