So just got EP and I want to have some fun with my sith team for a bit.
Here are my options
Running a DN lead
Dooku almost 7 star gear 8
Vader 5 star gear 8
Darth Maul almost 7 gear 8
SA 4 star (farming) gear 8
EP 5 star (farming gear) Lets assume I get to gear 8
Who gets left out??
Also Im not opposed to putting Kylo in, I have him at gear 9, 7 star
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Replies
Ross is right. Maul is a squishy dude and doesn't add that much value.
EP might be a good idea but he would probably shine brighter under a different leader.
Well I dont have savage and sid is not geared up, but I am a little surprised you chose them, esp sid over SA
yea really need a cleanser
I don't think DN lead will be meta, but that is just me. Zader and Jedi beat it pretty easily.
1 thumb up for your solid advice, 2 thumbs up for calling her Sass
Im all out of thumbs
SASS is the glue to this team.....
https://swgoh.gg/u/prowlergram/
IMO, you absolutely want Sass, SiT, and Dooku under DN. I'm guessing you don't have any Zeta ability materials yet... so Rex would be useful to cleanse as a fifth on that team in such a scenario. B2 would be your fifth against triple-cleanse teams. Zylo would do well for damage output against tankier opponents. Once leveled, Zavage would work well too in defense as an all-around utility character. But I highly suggest the first four I mentioned, and then tailor your fifth to your opponent.
1 thumb up for your solid advice, 2 thumbs up for calling her Sass
Im all out of thumbs
Thanks, great advice!
I can attest to this and would agree with coeuss. With DN, you need a tank and SiT fits the bill. Sass is a must to speed up the team. With DN (L), Dooku, SiT, Sass, and EP I can take top ranks. My Sass is the fastest in the shard so putting tons of speed on her helps a lot.
Nowadays every team is beatable. It's nice to see EA/CG is bringing more balance into the game.
Discord: masternad#8521
All those +30 Speed mods helping a little too
Pros to full Sith team:1. Cannot trigger Barriss's Zeta, nor GK's auto-taunt 2. Great self-healing
Cons: 1. In general, it's a slower grind. It's not the great burst damage of Wiggs, Droids, zVader/Boba
1. Vader: Doesn't add a lot, and his DoT's disappear after 2(?) turns. His basic damage is meh, and his culling blade doesn't add much without him actually leading
2. Palpatine: He would be incredible, but for whatever reason his basic can create crits which eliminates pro #1 of using the squad
3. Sid: Excellent healing, ok damage, fast. Heal immunity is very nice. I rotate him in and out depending on the crew I'm facing
4. Dooku: IMO, a must have. Counters. Chance of shock/stun. Hard to take down because he heals every time he hits and counters. Pretty much needs to have massive damage done to him for him to go down
5. Sith Assassin: Must have if for nothing else then her speed up. With correct mods she also deals a ton of damage. I normally hit for 12-13k non-crit damage on her basic
6. Sith Trooper: Solid tank, that's hard to take down once he has retribution (counter) up. Can be annoying to re-build it after a de-buffer takes it away, but he's excellent to have to keep off the others
7. Savage: Basic damage is ok. Basically he's best used to suck debuffs from a random Sith at the end of his turn, which is helpful.
8. Maul is really pretty useless with Nihilus lead. Can't crit which is his bread and butter, and he's quite squishy.
My usual setup is: DN, SAss, SiT, Dooku, Savage/Sid. If you feel the need to run Chaze with them (which by the way can trigger GK auto-taunt), flip out SiT and Savage/Sid.
If only Asajj were Sith.......
That said, focus every ounce of energy on Dooku. If someone doesn't bring the right skills to the party he can solo a team (stack tenacity mods on him).
@Ryzak620 - EP has been fixed with the last update, so he is good to go now on a DN led team.
I also like Sid for several teams. I think he is underrated, especially with his zeta. His expose sticks now, making your damage much higher. Plus, he is fast. He is my next Zeta, both for arena and HAAT.