Is R2D2 Bug? And will the fix it soon?

Darksouls2020
368 posts Member
edited May 2017
With the addition of R2D2 showing up on my shard some people think he last ability "Number Chrunch" is buggy. His Number Crunch Zeta was supppose to give only 10% off his stats but for some reason it seems giving way more. Since there no way to see how much more, but people in my shard are already complaining about it.

Now it possible that CG release bug heroes all the time, just look at the rework of Kylo Ren Zeta where he was recoverying millions of protection back that was obvious since we can see the bug. I was able to zeta R2D2 but I am going to wait till this clear up.

There are some talk about it in this link.

https://forums.galaxy-of-heroes.starwars.ea.com/discussion/108726/is-r2d2-zeta-for-number-crunch-bugged

Replies

  • scuba
    14074 posts Member
    Options
    So here is some testing
    Health
    R2 modded health 24025
    after Number crunch 24025*1.40 = 33635
    10% of R2 max health 33635 * 0.10 = 3363
    5% health loss from EP let the hate flow 33635*0.05 = 1681


    Jyn Modded health 20379
    Jyn heatlh after R2 Zeta 20379+3363 = 23742
    5% health loss from EP let the hate flow 23742*0.05 = 1187

    Baze is intersting seems R2 unique is processing before baze unique giving him and baze extra health
    Baze modded health 31099
    Health gained from r2 31099+3363 = 34462
    Health gained from Baze unique = 34462*0.20 = 6892
    Baze health after uniques 34462+6892 = 41354
    5% health loss from EP let the hate flow 41354 * 0.05 = 2067

    Chirruit modded health 17929
    Chirrut health after R2 and baze unique 17929+6892+3363=28184
    5% health loss from EP let the hate flow 28184 * 0.05=1409
    mBPNHNy.png

    Offense. Definitly seems like R2 unique processes before JKA lead
    Opponents armor/resistance
    Vader: 30.69/23.33
    JC: 22.92/18.64

    R2 Modded Physical Damage (PD) 2450
    R2 Modded Special Damage (SD) 3791
    PD after number crunch 2450*1.50 = 3675
    SD after number crunch 3791*1.50 = 5686
    10% of R2 PD 3675*0.10=367
    10% of R2 SD 5686*0.10=568

    3675*1.15*1.814*0.6931 = 5313
    4pcUiM5.jpg

    Ahsoka Modded PD 3032
    After R2 unique 3032+367 = 3399
    3399*1.3*2.923*2.315*0.6931 = 20723
    s7GY1LN.png

    Echo Modded SD 3812
    After R2 unique 3812+568=4380
    Non crit 4380*1.3*1.524=8677
    Crit 8677*2.06 = 17847

    Vs JC 8677*0.8136=7059
    Vs Vader 17847*0.7667=13683
    JD9dkRv.png

    Seems correct to me. Only questionable thing I saw was the compounding of Baze unique.
  • Whazn
    262 posts Member
    Options
    It just looks like he gives more because I believe he gives it out after he gets his bonus. So first r2 gets the bonus stats and his increase. R2 then passes on his improved stats.
  • scuba
    14074 posts Member
    Options
    Whazn wrote: »
    It just looks like he gives more because I believe he gives it out after he gets his bonus. So first r2 gets the bonus stats and his increase. R2 then passes on his improved stats .

    From my testing that is exactly what he is doing.
  • Nikoms565
    14242 posts Member
    Options
    scuba wrote: »
    Whazn wrote: »
    It just looks like he gives more because I believe he gives it out after he gets his bonus. So first r2 gets the bonus stats and his increase. R2 then passes on his improved stats .

    From my testing that is exactly what he is doing.

    Aren't they listed in that order in the zeta wording? Would that be a bug or WAI?

    (it's a legit question - I defer to Scuba's expertise)
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • Berimbolo
    946 posts Member
    Options
    Its WAI according to 2nd hand info from someone listening to a podcast
  • Allenb60
    2171 posts Member
    Options
    Whazn wrote: »
    It just looks like he gives more because I believe he gives it out after he gets his bonus. So first r2 gets the bonus stats and his increase. R2 then passes on his improved stats.

    That would make sense, instead of just a static +10% of R2's base stats, team composition makes a difference in what R2 offers them
  • scuba
    14074 posts Member
    Options
    Nikoms565 wrote: »
    scuba wrote: »
    Whazn wrote: »
    It just looks like he gives more because I believe he gives it out after he gets his bonus. So first r2 gets the bonus stats and his increase. R2 then passes on his improved stats .

    From my testing that is exactly what he is doing.

    Aren't they listed in that order in the zeta wording? Would that be a bug or WAI?

    (it's a legit question - I defer to Scuba's expertise)

    I would think it is working correctly.
  • Vertigo
    4497 posts Member
    Options
    Nikoms565 wrote: »
    scuba wrote: »
    Whazn wrote: »
    It just looks like he gives more because I believe he gives it out after he gets his bonus. So first r2 gets the bonus stats and his increase. R2 then passes on his improved stats .

    From my testing that is exactly what he is doing.

    Aren't they listed in that order in the zeta wording? Would that be a bug or WAI?

    (it's a legit question - I defer to Scuba's expertise)
    It appears like this:
    At the start of battle, R2-D2 gains 10% Max Protection for each Droid ally, 10% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 10% Potency for each Resistance ally.
    At the start of battle, and when R2-D2 revives, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated.

    So yes it's technically in that order, but both phrases start with "At the start of battle." Comes down to the question of which should come first, although honestly I think it's probably fine the way it is. Jedi need more offense, and having him in a jedi squad boosts his offense more and then theirs as well. Rebel attackers are squishy and rely on a lot of healing/health based effects so the health there seems fine. Droids are squishy and need more protection and having R2 in a droid squad will boost his protection and then theirs as well. Resistance teams need more potency so having R2's potency buffed by being in a resistance team the resistance team will also get more potency. It works well with each faction and makes sense for each faction to get their needed stat buffed more based on the team comp. But that's just my opinion.
  • scuba
    14074 posts Member
    Options
    Vertigo wrote: »
    Nikoms565 wrote: »
    scuba wrote: »
    Whazn wrote: »
    It just looks like he gives more because I believe he gives it out after he gets his bonus. So first r2 gets the bonus stats and his increase. R2 then passes on his improved stats .

    From my testing that is exactly what he is doing.

    Aren't they listed in that order in the zeta wording? Would that be a bug or WAI?

    (it's a legit question - I defer to Scuba's expertise)
    It appears like this:
    At the start of battle, R2-D2 gains 10% Max Protection for each Droid ally, 10% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 10% Potency for each Resistance ally.
    At the start of battle, and when R2-D2 revives, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated.

    So yes it's technically in that order, but both phrases start with "At the start of battle." Comes down to the question of which should come first, although honestly I think it's probably fine the way it is. Jedi need more offense, and having him in a jedi squad boosts his offense more and then theirs as well. Rebel attackers are squishy and rely on a lot of healing/health based effects so the health there seems fine. Droids are squishy and need more protection and having R2 in a droid squad will boost his protection and then theirs as well. Resistance teams need more potency so having R2's potency buffed by being in a resistance team the resistance team will also get more potency. It works well with each faction and makes sense for each faction to get their needed stat buffed more based on the team comp. But that's just my opinion.

    Agree with that. It is not like it is crazy amount of extra boost with the way it is working.
Sign In or Register to comment.