With the addition of R2D2 showing up on my shard some people think he last ability "Number Chrunch" is buggy. His Number Crunch Zeta was supppose to give only 10% off his stats but for some reason it seems giving way more. Since there no way to see how much more, but people in my shard are already complaining about it.
Now it possible that CG release bug heroes all the time, just look at the rework of Kylo Ren Zeta where he was recoverying millions of protection back that was obvious since we can see the bug. I was able to zeta R2D2 but I am going to wait till this clear up.
There are some talk about it in this link.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/108726/is-r2d2-zeta-for-number-crunch-bugged
0
Replies
Health
R2 modded health 24025
after Number crunch 24025*1.40 = 33635
10% of R2 max health 33635 * 0.10 = 3363
5% health loss from EP let the hate flow 33635*0.05 = 1681
Jyn Modded health 20379
Jyn heatlh after R2 Zeta 20379+3363 = 23742
5% health loss from EP let the hate flow 23742*0.05 = 1187
Baze is intersting seems R2 unique is processing before baze unique giving him and baze extra health
Baze modded health 31099
Health gained from r2 31099+3363 = 34462
Health gained from Baze unique = 34462*0.20 = 6892
Baze health after uniques 34462+6892 = 41354
5% health loss from EP let the hate flow 41354 * 0.05 = 2067
Chirruit modded health 17929
Chirrut health after R2 and baze unique 17929+6892+3363=28184
5% health loss from EP let the hate flow 28184 * 0.05=1409
Offense. Definitly seems like R2 unique processes before JKA lead
Opponents armor/resistance
Vader: 30.69/23.33
JC: 22.92/18.64
R2 Modded Physical Damage (PD) 2450
R2 Modded Special Damage (SD) 3791
PD after number crunch 2450*1.50 = 3675
SD after number crunch 3791*1.50 = 5686
10% of R2 PD 3675*0.10=367
10% of R2 SD 5686*0.10=568
3675*1.15*1.814*0.6931 = 5313
Ahsoka Modded PD 3032
After R2 unique 3032+367 = 3399
3399*1.3*2.923*2.315*0.6931 = 20723
Echo Modded SD 3812
After R2 unique 3812+568=4380
Non crit 4380*1.3*1.524=8677
Crit 8677*2.06 = 17847
Vs JC 8677*0.8136=7059
Vs Vader 17847*0.7667=13683
Seems correct to me. Only questionable thing I saw was the compounding of Baze unique.
From my testing that is exactly what he is doing.
Aren't they listed in that order in the zeta wording? Would that be a bug or WAI?
(it's a legit question - I defer to Scuba's expertise)
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
That would make sense, instead of just a static +10% of R2's base stats, team composition makes a difference in what R2 offers them
I would think it is working correctly.
So yes it's technically in that order, but both phrases start with "At the start of battle." Comes down to the question of which should come first, although honestly I think it's probably fine the way it is. Jedi need more offense, and having him in a jedi squad boosts his offense more and then theirs as well. Rebel attackers are squishy and rely on a lot of healing/health based effects so the health there seems fine. Droids are squishy and need more protection and having R2 in a droid squad will boost his protection and then theirs as well. Resistance teams need more potency so having R2's potency buffed by being in a resistance team the resistance team will also get more potency. It works well with each faction and makes sense for each faction to get their needed stat buffed more based on the team comp. But that's just my opinion.
Agree with that. It is not like it is crazy amount of extra boost with the way it is working.