I'm running a sith team zaul zavage SA EP and Nihilus
I'm sitting in top 10 in arena at the moment often competing for 1st spot
The question is would wound in the force zeta be good or make more dmg and ruin my team?
Thing is it is super hard with sniping and everything comming down on who EP stuns in first turn = deciding if their nihilus goes first or mine then if GK is taunting or not then baze I have a 1/3 chance at taking a top place or not
So asuming a strong team with Rex, GK and chirut on top of baze and nihilus, or a similar clenser/healer/taunter setup, would wound in the force zeta work? or would it just give them a uper advantage gaining continious heal then reverse with GK and ending up with 2 extra buffs on the enemy team- all of it that wouldn't be there otherwise
if anyone has it allredy your input would be greatly appreciated
any other opinions or strategys would also be welcomed
my issue is that it comes down to RNG and i need to manual just before. It's almost imposible not to drop 10-20 spots overnight, so would the zeta make the team better or just make the enemy team unbeatable (chirut gets super dmg based on buffs on team and a chaze team usualy beats me on manual)
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Especially now that Maul has been fixed and his Daze is more inconsistent.
The debuffs itself i consider not so important but WITH this debuffs on all enemies, you get a very high chance that nihilus can reduce his "Anihillate" cooldown by 5 and furthermore will set the cooldowns of ALL enemies +1
...so now it all depends on your turn order. Nihilus should make his first move after applying this debuffs to the enemies. However, with R2 released, at least on MY shard, Pure sith teams are not the meta anymore...but i still use nihilus in my R2 Rebels team WITH this Zeta ability
His zeta is not necessary for him to be good.
I would say yes, things are easyer on some teams but having issues with the rex meta