Looking at the iconic and premium characters, I noticed a discrepancy:
R2-D2 5 Abilities 2 Uniques
Emperor Palpatine 5 Abilities 1 Unique
General Kenobi 5 Abilities 1 Unique
Yoda 5 Abilities
Darth Vader 4 Abilities
Granted that Vader is now easier to acquire, it still doesn't change the fact that he is one of the most iconic characters. Wouldn't it be fairer if he had 5 Abilities and possibly a Unique? Maybe give Vader his iconic Force Choke?
Other iconic characters(Non exhaustive list):
Darth Nihilus 5 Abilities 1 Unique
Boba Fett 5 Abilities 1 Unique
Some abominations:
Baze Malbus 5 Abilities 2 Uniques
Chirrut Imwe 5 Abilities 2 Uniques
Remember Vader in the original trilogy?
Remember Vader at the end of Rogue One?
Remember Vader at the end of second trilogy?
#MakeVaderGreatAgain
P.s. I submitted this Discussion earlier but it disappeared into the void after I tried to edit it. Please close if duplicate is found.
0
Replies
It's the same with Maul - increase base speed and he can be used outside his comfort zone (i.e his own lead).
Chewie is the same - useless cause he's too slow.
I don't see it happening though. The Sith have received enough of a re-work recently and I'm sure CG's attention has moved on to other factions now.
Vader is on the same level as R2, GK, Palpatine and Yoda(also needs an OG buff).
Agreed, another skill would make his AI beyond dumb. A unique ability would be great. Maybe something like....
The Empire faction seems to be getting reworks though, and Vader is part of the Empire?
I disagree with Vader being as good as those other characters, especially GK. Not sure on R2 yet as I haven't run into him much, but I am seeing him in top arena teams. I see zero Vaders. Vader is only good with his lead. He is too easily shut down from debuffs like ability blocks, and is very slow with no unique that can grant him turn meter. Vader teams rely on debuffs a lot,but the meta right now is heavy cleanse, which makes him useless. I use Vader myself in arena as his lead, although I am struggling more and more lately to stay in the top 20.
Yoda is underpowered as well in my opinion.
I do agree with you on not wanting more instant kill abilities.
Agreed. Yoda, Vader need something more. Yoda needs to be the the counter Palpatine. Vader needs to be better. There is NO WAY a charactef such as Maul should have the 6 month run as best lead that he has had while Vader and Palpatine have never been OP lead. An 850 year old Yoda matched a 50ish year old Palpatine in a battle for the ages. Why doesnt Yoda have ability to repel and reverse Palpatines force lightening?! Vader needing a force choke stun or TMR is a no brainer. And while we're at it... this Tarkin rework best be having a Special named "Fire When Ready" - perhaps boosting CC & CD when fully leveled. In addition to his Speed boost, perhaps he gets a healing ability. Or a cleanse. He should retain his TMR aoe.
I jest. However, they should make it so that enemies can't be buffed while Vader is present
If it was a unique, then he needs something to both speed him up, and get a bit more power in, as right now people just leave him to the end as he is clearly not a threat.
So a unique of +10% offence every round (similar to ezra) (maximum of double offence), with a zeta of +2% turnmeter for each debuff on the field at the end of his turn.
If thats too op for raids, perhaps half the turnmeter gain when theres a raid boss
If its a special, then vader needs versatility. as whilst force crush is great, its drawback occurs that it makes vader predictable turn 1 and vulnerable to countering (as he has nothing better to do). Likewise culling blade is only really effective on low health enemies or else massive debuffed enemies (which is rare in this new cleansing world)
What vader would need is a single attack with large damage, with potential for disruption.
Sometihng like take 3 strong hits with the following effect. Inflict speed down, if target has speed down, inflict ability block, if the target already has ability block and speed down then inflict stun, all for 1 turn. Zeta, Vader then gains 15% turnmeter for each unique debuff on that opponent (this stops loops occuring). (cooldown 4).
Either of these slots would both speed vader up so hes using his specials more effectively (reducing the chance of cleansing and meaning vaderis at least more reliable as a ability negator), or else vader is now more versatile and thus wont feel like a deadweight on a given team
I prefer the special, it would be super fun to play, and give lots of nice options. also I dont think it would be hard to program to use well so i dont see AI sucking with it, which could be a problem with other improvements
Alas for the comment above with buffs instead of debuffs on culling blade, that would be great, but he already has an omega
#MakeVaderGreatAgain
Vader and Palpatine gain 5% offence for every Empire ally and 5% Max Health for every Sith ally.
Zeta: If Palpatine is damaged Vader gains 100% turn meter.
This has been done with other characters (B2 andDeath Trooper) but it reminds me of the scene where luke tries to strike palpatine down and Vader blocks it
Also Force crush could have a rework:
Deal physical damage to all enemies, dispelling all buffs on them then inflict speed down and 3 damage over time effects for 2 rounds. If the enemy wasnt buffed they lose 15% turn meter