Thrawn
Basic: deal physical damage to target enemy, dealing 20% more damage for each rebel enemy. This attack cannot trigger auto taunts
Special: deal special damage to all enemies and deal 10% more damage for each buff on the target enemy.
Special: Dispel all debuffs from all allies and put these debuffs on the target enemy
Special: (6 turn cooldown) refresh all imperial cooldowns and grant each imperial ally 5% turn meter for the amount of turns left on the cool down. This ability's cooldown cannot be reduced
Leader: Imperial allies' debuffs cannot be resisted or cleansed. If an imperial ally has a buff dispelled, they heal 15% health
I like the debuff. The basic sounds pretty cool, but Empire already has a ton of synergy against rebels, and might be more versatile utilizing debuffs for extra damage like the first special. Also, his first special is a bit vague. How much bonus damage are we doing (basedamage+basedamage(numdebuffs×10/100))
His leader ability sounds really overpowered by the way. No resist or cleanse? That's a bit much.
Not when compared to Chaze, GK, Nihilus, and Zaul lead
They are all beatable. All have multiple counters and lack in a few areas (Baze speed, chirrut health, DN speed, etc). Your Thrawn kit (along with everyone who makes these kits) tries to be a counter to each and every great character. One character shouldn't be able to counter 4 or 5 of the top characters, which are in different factions.
Not when compared to Chaze, GK, Nihilus, and Zaul lead
They are all beatable. All have multiple counters and lack in a few areas (Baze speed, chirrut health, DN speed, etc). Your Thrawn kit (along with everyone who makes these kits) tries to be a counter to each and every great character. One character shouldn't be able to counter 4 or 5 of the top characters, which are in different factions.
So Chaze and cleansers are ALL of the top characters?
Not when compared to Chaze, GK, Nihilus, and Zaul lead
They are all beatable. All have multiple counters and lack in a few areas (Baze speed, chirrut health, DN speed, etc). Your Thrawn kit (along with everyone who makes these kits) tries to be a counter to each and every great character. One character shouldn't be able to counter 4 or 5 of the top characters, which are in different factions.
So Chaze and cleansers are ALL of the top characters?
They are some of the top characters for sure. I'm not sure what your point is. Put it this way: the OP leader ability takes out cleansers and tenacity up ppl (Rex, GK, Chirrut aka 3 different factions. His AOE that does some crazy damage takes out high health characters (DN, Baze, Zader, etc). And then his basic will take our rebels (for those who are running wiggs chaze +1). And finally, Jedi, who rely heavily on buffs, are destroyed by Thrawn bc of his special ability dealing extra damage for buffs on enemy. That's the entire meta and every team comp.
Not when compared to Chaze, GK, Nihilus, and Zaul lead
They are all beatable. All have multiple counters and lack in a few areas (Baze speed, chirrut health, DN speed, etc). Your Thrawn kit (along with everyone who makes these kits) tries to be a counter to each and every great character. One character shouldn't be able to counter 4 or 5 of the top characters, which are in different factions.
So Chaze and cleansers are ALL of the top characters?
They are some of the top characters for sure. I'm not sure what your point is. Put it this way: the OP leader ability takes out cleansers and tenacity up ppl (Rex, GK, Chirrut aka 3 different factions. His AOE that does some crazy damage takes out high health characters (DN, Baze, Zader, etc). And then his basic will take our rebels (for those who are running wiggs chaze +1). And finally, Jedi, who rely heavily on buffs, are destroyed by Thrawn bc of his special ability dealing extra damage for buffs on enemy. That's the entire meta and every team comp.
You forget that resistance and First order easily outspeed empire and don't rely on buffs. The rest of the clones +zody outspeeds them and doesn't rely on buffs, troopers,Darth nihilus, and even zaul (to a lesser extent) are basically uneffected by Thrawn. Jedi would also be able to immediately dodge if you tried it the aoe first turn, and by then the damage is done, and Thrawn would likely be dead
Yes but how many zResistance teams are there? Answer: not many. In fact, none in my shard. And clones with zody? Nobody runs that in arena. By your logic, the nightsisters are faster than Thrawn so they are better. And Thrawn doesn't deal with stealth, so are ewoks better than him too?
Replies
His leader ability sounds really overpowered by the way. No resist or cleanse? That's a bit much.
Not when compared to Chaze, GK, Nihilus, and Zaul lead
They are all beatable. All have multiple counters and lack in a few areas (Baze speed, chirrut health, DN speed, etc). Your Thrawn kit (along with everyone who makes these kits) tries to be a counter to each and every great character. One character shouldn't be able to counter 4 or 5 of the top characters, which are in different factions.
So Chaze and cleansers are ALL of the top characters?
They are some of the top characters for sure. I'm not sure what your point is. Put it this way: the OP leader ability takes out cleansers and tenacity up ppl (Rex, GK, Chirrut aka 3 different factions. His AOE that does some crazy damage takes out high health characters (DN, Baze, Zader, etc). And then his basic will take our rebels (for those who are running wiggs chaze +1). And finally, Jedi, who rely heavily on buffs, are destroyed by Thrawn bc of his special ability dealing extra damage for buffs on enemy. That's the entire meta and every team comp.
You forget that resistance and First order easily outspeed empire and don't rely on buffs. The rest of the clones +zody outspeeds them and doesn't rely on buffs, troopers,Darth nihilus, and even zaul (to a lesser extent) are basically uneffected by Thrawn. Jedi would also be able to immediately dodge if you tried it the aoe first turn, and by then the damage is done, and Thrawn would likely be dead